Dota 2
Ancient Battle (of Alphas)
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DarkOnius  [developer] Dec 28, 2015 @ 3:32pm
Hero: Astral Trekker
* New Hero: Wanderer, Astral Trekker - The True Space-Cow - Melee Strength Carry Disabler Durable Initiator

Astral Trekker is Spirit Breaker's ancestor. Maybe just his model was reworked into the original Spirit Breaker model and beside that, they have nothing in common. Whatever is the case, Astral Trekker came out in patch 3.0d and was removed from DotA long time ago (patch 4.xx) because his abilities, were in one word: imbalanced.

WOTF version of Astral Trekker have:

1. Entrapment - Active; Unit Target; Same as Naga Siren's Ensnare. Duration: 2.5/3/4/5 seconds. Cooldown: 12 seconds. Mana Cost: 90/100/110/120. Cast Range: 550

This spell was imba because the duration was much higher on later levels: 2.5/5/7/10 seconds. And mana cost was 75 with same cooldown (12 seconds). 10 second ensnare, basically twice as long as Naga Siren's. This spell goes through Magic immunity AND it also reveals invisible units which have been ensnared just like Naga Siren's spell. Anti-invis, anti BKB... btw, since the duration was the same as a BKB, you could ensnare a BKB-ed hero, laugh at him in chat while standing just out of his attack range, then close into War Stomp range (Astral Trekker's second spell) when BKB wears down. Not convinced that it was imba? Imagine this: You are the only hero in the lane and then WHAM! Astral Trekker uses Entrapment on you. In that 10 seconds that he has binded you, he may have the time to blink the map and shout: "I GOT ONE! I GOT ONE!" and then all his teammates will come and then gank you to death. Not a pretty sight, right?

2. Astral Stomp - Active; No Target; AoE; Slams the ground, stunning enemy units. Deals damage only if Giant Growth is learned. Damage Type: Ethereal (new damage type: reduced by magic resistance, blocked by physical or magical immunity) Stun Duration: 2/2.5/3/3.5 seconds. Cooldown: 14 seconds. Mana Cost: 140. Radius: 300;

Astral Trekker had a similar spell under the name War Stomp. War Stomp dealt moderate damage but stunned enemies for 3/4/5/6 seconds. 6 second stun + 6 second cooldown = IMBA! For some bizarre reason, you couldn't perma-stun enemies (reason: cast point or wrong tooltip values). But you could stop them from getting away with body blocking, or, with Entrapment. War Stomp would be well worth spamming even if it cost 300 mana... but it only cost 90 mana. LOL. So let's imagine it again: Astral Trekker ensnares you with Entrapment but you managed to escape due to some miracle and then you plan to kill him but then WHAM! he hits you with War Stomp.

3. Pulverize - Passive; The Astral Trekker has a chance to strike with such force that his blow will deal bonus damage over a small splash radius. Pulverize Chance: 25/30/35/40%; Radius: 300; Bonus Damage: 35/50/65/80; Damage Type: Pure; Damage is not blocked by Spell Immunity. Does not damage ethereal units.

It is unclear if Pulverize worked like Ursa's Fury Swipes + Splash damage or like old Tidehunter's Anchor Smash or it worked like a combination of both with 100% chance to proc. Whatever is the case this was Astral Trekker's weakest spell. And it was not considered IMBA.

4. Time Constant - Passive spell with 2 passive effects;
- First passive effect: Astral Trekker becomes immune to some spells that affect time. (Time Stop, Glimpse, Chronosphere, Summon Wireless Tramvaj etc.).
- Second passive effect: Whenever Astral Trekker's movement speed is decreased below 180 (minimum movement speed is 100), or when his attack speed is decreased below 30 (minimum attack speed is 20), Time Constant will apply a strong dispel to Astral Trekker.

According to some ''prehistoric'' lore of DotA, Astral Trekker came to the world of DotA to eliminate Void Demon because Balanar opened a rift in time and disturbed the cosmic balance. Void Demon was defeated by Astral Trekker because Wanderer somehow stripped Balanar of his powers. So Astral Trekker is one of DotA developers? Balanar became Night Stalker?

5. Giant Growth - Ultimate; Active + Passive; No Target;
- Passively gives bonus health (250/500/750), bonus attack damage (50/100/150) and bonus magic resistance (30/45/60%).
- Passively adds damage (250/350/450) to Astral Stomp and increases it's damage radius (300/350/400) for Astral Stomp. Doesn't increase stun radius!
- Passively reduces attack speed (-20/-35/-50).
* Active part: When activated gives bonus armor (5/10/15) to Astral Trekker for 10 seconds.

Original Astral Trekker had Giant Growth but it was similar to old Lifestealer's Rage. Giant Growth when activated provided bonus damage, bonus armor, bonus HP and magic immunity for 50/65/80 seconds Cooldown: 160/130/100 seconds. I will just quote some guy who wrote a guide for Astral Trekker: "80 seconds of spell immunity? WTF??? oh wait, and at 3rd Level Ulti, he's only vulnerable to magic for 20% of the time, essentially? (or, for a non total noob, treat it as 100% spell immunity)".
WOTF version of Astral Trekker can achieve something similar in combination with his passive spell Time Constant but not too much overpowered.

6. Astral Charge - Ultimate; Active; like Storm Spirit Ball Lightning but Astral Trekker is not invulnerable during the charge, spell doesn't deal damage, can't disjoint projectile and Astral Charge have health cost per distance traveled.
- Health cost per 100 distance: 40 + 1% of max HP;
- Inital mana cost: 300;
- Initial Health Cost: 100 + 1% max HP;
When Astral Trekker reaches 100 HP his Astral charge automatically stops.
Astral Charge can't be stopped immediately with stuns.

Old Astral Trekkers didn't have mobility spells or some spells that had a connection with his hero name. I made this spell and because I was inspired by his name ''Trekker'' and because his heir, Spirit Breaker, has something similar.

Rejected abilities:

First version of Astral Trekker had Summon The Hulk as the Ultimate - Summons a green golem immune to magic that have a Hurl boulder stun. Another stun really? Immune to magic too? This spell doesn't fit Astral Trekker in any way. This spell was replaced with Pulverize later.

Sources:

http://dota2.gamepedia.com/Spirit_Breaker

http://www.playdota.com/forums/blog.php?b=1177

http://eurobattle.net/threads/96299-The-worst-imbalances-in-dota-history

http://da-archive.com/index.php?showtopic=242961

http://www.dotafire.com/dota-2/forum/hero-and-item-ideas/a-homage-to-all-the-dota-heroes-1636#comment-24157

http://img.photobucket.com/albums/v611/notoriouslawyers/AstralTrekkerCollective.jpg
Last edited by DarkOnius; Jan 4, 2016 @ 2:59pm
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Stats:

Base Armor: -1
Base Magic Resistance: 10%
Base Damage: 35 - 45
BAT: 1.7
Attack Range: Melee (128)
STR: 25 + 2.4
INT: 16 + 1.6
AGI: 9 + 1.0
Base HP regeneration: 0.25
Base HP: 150
Base MS: 300
Turn Rate: 0.4
Vision (Day/Night): 1800/1000

Changes on release:

- Added mana cost to Giant Growth active.
DarkOnius  [developer] Jan 2, 2016 @ 12:41pm 
More differences/changes on release:
- Added Aghanim Scepter Upgrade for Giant Growth (Astral Stomp): Increases damage and damage radius of Astral Stomp.
- Astral Stomp stun is purgable with normal dispel (with Diffusal Blade or Lotus Orb for example).

Patch 0.84a Changes:
- Pulverize chance increased from 25/30/35/40% to 40% at all levels.
- Astral Charge hp cost per 100 units changed from 40 + 1% to 10 +1.5% of max hp.
- Astral Charge activation hp cost increased from 1% to 1.5% of max hp.
- Astral Charge activation mana cost decreased from 300 to 100/150/200/250.
- Astral Charge travel speed on level 1 increased from 1200 to 1250.
- Added 100/150/200/250 damage to Astral Charge to be applied around selected destination point in a 300 radius.
Last edited by DarkOnius; Jan 2, 2016 @ 12:45pm
DarkOnius  [developer] Mar 17, 2016 @ 2:57pm 
Patch 0.87 Changes:
- Entrapment cast range increased from 550 to 650.
- Entrapment projectile speed increased from 1000 to 1100.
- Astral Stomp stun radius increased from 300 to 315.
- Astral Stomp now has base damage: 50/75/100/125.
- Giant Growth's bonus damage to Astral Stomp decreased from 250/350/450 to 200/300/400. (Aghanim Scepter bonus damage to Astral Stomp still the same: 300/400/500)
DarkOnius  [developer] Mar 29, 2016 @ 5:46pm 
Patch 0.87a Changes:
- Giant Growth passive bonus attack damage is now bonus base attack damage. (Bonus attack damage was green numbers, illusions didn't benefit from it; now its added to white numbers, illusions now benefit from it)
DarkOnius  [developer] Apr 19, 2016 @ 1:45pm 
Patch 0.88a Changes:
- Giant Growth can now be activated while channeling.
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