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Base Armor: -1
Base Magic Resistance: 10%
Base Damage: 35 - 45
BAT: 1.7
Attack Range: Melee (128)
STR: 25 + 2.4
INT: 16 + 1.6
AGI: 9 + 1.0
Base HP regeneration: 0.25
Base HP: 150
Base MS: 300
Turn Rate: 0.4
Vision (Day/Night): 1800/1000
Changes on release:
- Added mana cost to Giant Growth active.
- Added Aghanim Scepter Upgrade for Giant Growth (Astral Stomp): Increases damage and damage radius of Astral Stomp.
- Astral Stomp stun is purgable with normal dispel (with Diffusal Blade or Lotus Orb for example).
Patch 0.84a Changes:
- Pulverize chance increased from 25/30/35/40% to 40% at all levels.
- Astral Charge hp cost per 100 units changed from 40 + 1% to 10 +1.5% of max hp.
- Astral Charge activation hp cost increased from 1% to 1.5% of max hp.
- Astral Charge activation mana cost decreased from 300 to 100/150/200/250.
- Astral Charge travel speed on level 1 increased from 1200 to 1250.
- Added 100/150/200/250 damage to Astral Charge to be applied around selected destination point in a 300 radius.
- Entrapment cast range increased from 550 to 650.
- Entrapment projectile speed increased from 1000 to 1100.
- Astral Stomp stun radius increased from 300 to 315.
- Astral Stomp now has base damage: 50/75/100/125.
- Giant Growth's bonus damage to Astral Stomp decreased from 250/350/450 to 200/300/400. (Aghanim Scepter bonus damage to Astral Stomp still the same: 300/400/500)
- Giant Growth passive bonus attack damage is now bonus base attack damage. (Bonus attack damage was green numbers, illusions didn't benefit from it; now its added to white numbers, illusions now benefit from it)
- Giant Growth can now be activated while channeling.