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EDIT:
So this turned out to be a know issue affecting all mods and not just this one.
This fix works
https://www.reddit.com/r/spaceengineers/comments/jmea26/deep_ores_skybox_ore_issue_on_triton_can_i_copy_a/
It's a problem where basically when implementing the sky for the newly added planets (even for official planets, not just mod ones, it happens on the new desert planet as well, it's just not as obvious because the sky is still blue), unlike the vanilla planets that fallback to their sky-boxes correctly when a mod changes the ore layouts, the DLC planets fail to fallback correctly to their vanilla skyboxes so they are left boxless and default to their preset sky color.
Here is a mod that does this for example:
Would be nice if Keen fixed this already. Someone made a ticket 2 years ago:
https://support.keenswh.com/spaceengineers/pc/topic/missing-sky-textures
The texture loader for the material and height maps for example uses the installation directory as fallback. Weird that they forgot the fallback here.
> Update: Apr 6 @ 1:07am
>
> 2024-04-06 v7.0.12 SE 1.203.630 Anniversary Update
>
> Replace the sky textures back in for Triton and Pertam