Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
 This topic has been pinned, so it's probably important
Dresden  [developer] Dec 25, 2014 @ 4:36pm
Resources Guide
Main Campaign & Augustus Campaign Resources Map[i.imgur.com]

Casear in Gaul Resources Map[i.imgur.com]

Hannibal at the Gates Resources Map[i.imgur.com]

Wrath of Sparta Resources Map[i.imgur.com]

Buildings - Resources Required
-You must acquire these resources by either trade or conquest in order to build the listed buildings. Some of these buildings will simply be greyed out rather than listing a required resource.

Wine
Barbarian City Centre - Mead Hall (4)
Eastern City Centre - Eastern Polo Pitch (3), Eastern Majore Field (4)
Hellenic City Centre- Odeon (3), Hippodrome (4), Wine Shop (3), Wine Market (4)
Roman City Centre - Circus (4), Wine Trader (2), Wine Shop (3), Forum Vinarium (4)
Roman Port - Emporium (4)

Timber
Barbarian Artisans - Woodworker (2), Carpenter (3), Builder's Hall (4)
Barbarian Port - Raider's Port (4)
Barbarian Religious - Grove of Wodanaz (2), Shrine of Wodanaz (3)
Eastern Military Buff - Range (2), Marksmen's Range (3), Craftsman's Quarters (2), Siege Workshop (3)
Eastern Port - Drydock (4)
Hellenic Military Buff - Target Stands (3), Marksmen's Range (4), Assault Course (3), Ephebic College (4), Practice Forifications (3), Stratopedon (4)
Hellenic Military Main - Field Engineer's Workshop (2), Siege Engineer's Workshop (3), Skirmisher Camp (3)
Hellenic Port - Military Port (4), Neosoikoi (4)
Roman Military Buff - Target Stands (3), Doctor Saggitariorum (4), Assault Course (3), Basilica Exercitoria (4), Praetoria (3), Armidoctor (4)
Roman Military - Field Engineer's Workshop (2), Siege Engineer's Workshop (3)
Roman Port - Portus Classis (4), Coastal Patrol (4)

Silk
Eastern City Centre - Eastern Spice Market (3), Eastern Spice Bazaar (4)
Eastern Port - Trading Port (3), Seaside Market (4)
Hellenic City Centre - Mouseion (3), Akademia (4)

Slaves
Barbarian City Centre - Slave Trader (2), Slave Market (3)
Barbarian Religious - Nemeton (5), Oak of Teiwaz (5), Kurgan Field (5)
Eastern City Centre - Eastern Slave Trader (2), Eastern Slave Auctioneer (3)
Hellenic City Centre - Great Library (5), Slave Trader (2), Slave Market (3)
Hellenic Military Buff - Monument of Leonidas (5)
Hellenic Religious - Acropolis (5), Oracle of Dodona (5), Paradise of Daphne (5), Ptolemaic Temple Complex (5), Tophet (5), Hieron ton Megalon Theon (5)
Roman City Centre - Circus Maximus (5), Colosseum (5), Slave Trader (2), Graecostadium (3)
Roman Religious - Pantheon (5)
Roman Sanitation - Cloaca Maxima (5)

Salt
Barbarian Artisans - Brine Distiller (2), Salt Kiln (3), Salt Workshop (4)
Barbarian City Centre - Souterrain (3), Smokehouse (4), Great Fair (4)
Barbarian Enclosure - Potter's Workshop (4)
Eastern City Centre - Eastern Caravanserai (4), Supply Warehouse (3), Supply Complex (4)
Hellenic City Centre - Deigma (4), Pandocheion (4), Supply Warehouse (3), Supply Complex (4)
Hellenic Outskirts - Amphorae Factory (4)
Roman City Centre - Slaughterhouse (3), Forum Boarium (4), Forum Cuppedinis (4), Supply Warehouse (3), Supply Complex (4)

Olive Oil
Roman City Centre - Taberna (3)
Roman Port - Trading Port (3)

Marble
All Quarry - Monumental Architect (4)
Barbarian City Centre - Warlord's Hold (3), Great Hall (4)
Hellenic Region - All Major and Minor Cities Level 4 (other than horse/salt resource nodes)
Hellenic Religious - Royal Mausoleion (4)
Roman Region - All Major and Minor Cities Level 4 (other than horse/salt resource nodes)

Livestock
Barbarian Enclosure - Royal Camp (4)
Barbarian Religious - All Temples Level 4
Eastern Religious - Royal Mausoleum (4), Astudan (4), Temple of Great Fires (4)
Hellenic Religious - All Temples Level 4 other than Royal Mausoleion
Roman City Centre - Cattle Trader (2)
Roman Religious - All Temples Level 4

Leather
Barbarian Enclosure - Bard's Grove (3), Bardic Circle (4)

Lead
Barbarian Region - All Major and Minor Cities Level 4 (other than horse/salt resource nodes)
Eastern Outskirts - All Outskirts Level 3 and 4 (excluding Farms)
Hellenic Outskirts - Brick Baker (3), Brickworks (4)
Hellenic Sanitation - Gymnasion (4), Arboretum (4), Alytarches (4), Great Cistern (4)
Roman Outskirts - Brick Kiln (3), Tile Factory (4)
Roman Sanitation - Thermae (4), Vigiles Urbani (4), Cloaca (4)

Iron
All Mines - Sluiced Mine (4)
Barbarian Artisans - Ironsmith (3), Iron Workshop (4)
Barbarian Enclosure - Large Herd (3), Stables (3)
Hellenic Military - Blacksmith (2), Foundry (3)
Roman City Centre - Gladiator School (3)
Roman Military - Blacksmith (2), Fabrica (3), Auxiliary Barracks (3), Auxiliary Garrisson (4)

Warhorse
All Warhorse Breeders - Level 2, 3 and 4
All City Centres - Warhorse Pens (2), Warhorse Breeder (3), Warhorse Ranch (4)
Barbarian Enclosure - Horse Ranch (4), Royal Herd (4)
Eastern Military - Nisean Stables (4)
Hellenic Military Buff - Hippeis Stables (4)
Roman Military Buff - Basilica Exercitoria (4)

Grain
All Horse Regions - Level 3 and 4
Barbarian City Centre - Storage Pit (2), Public Market (3)
Barbarian Enclosure - Cattle Ranch (4), Yurt Maker (4)
Eastern City Centre - Eastern Bazaar (3), Storage Pit (2)
Easter Military - Animal Trader (3)
Hellenic City Centre - Makra Stoa (3), Storage Pit (2)
Hellenic Military Buff - Horse Corral (3)
Hellenic Outskirts - Cattle Ranch (4), Ranch (4)
Hellenic Port - Trading Port (3), ♥♥♥♥♥♥♥n (4)
Roman Military Buff - Veterinary (3)
Roman City Centre - Storage Pit (2)
Roman Outskirts - Cattle Ranch (4)

Gold
Barbarian Artisans - Goldsmith (2), Mint (3), Jewelsmith (4)
Eastern Region - All Major and Minor Cities Level 4 (other than horse/salt resource nodes)
Eastern City Centre - Eastern Satrap's Palace (3), Eastern Royal Palace (4)
Seleucid City Centre - Satrap's Palace (3), Satrap's Great Palace (4)
Hellenic Military - Mercenary Camp (4)

Glass
Eastern City Centre - Eastern Clay Tablet Archives (3), Eastern Danesgah (4)
Roman City Centre - Archives (3), Scriptorium (4)
Roman Outskirts - Amphora Factory (4)

Fish
All Salt Regions - Level 4
Barbarian City Centre - Tavern (3)
Hellenic City Centre - Inn (3)

Copper
Barbarian Artisans - Bronze Forge (3), Bronze Furnace (4)
Eastern Military - Blacksmith (2), Weaponsmith (3), Royal Stables (3)
Hellenic Military - Shieldmaker (2), Armourer (3), Hoplite Barracks (3), Royal Barracks (4)
Roman Military - Shieldmaker (2), Armourer (3), Cohort Barracks (3), Legion Barracks (4)


Resource Chain System Explanation:

- Warhorses, Salt and Slaves are rare (2 locations). However, once you have acquired them through trade or occupation, you can then build certain buildings that produce the resources in enough quantity to trade. In this manner, a trade network can form across the map over the course of a campaign.
- These buildings include city centre (yellow forum) buildings and some agriculture buildings. Also, salt allows you to build storage pits that then produce grain and salt (and also help with siege time).

- Livestock are produced by specific buildings, mostly in the high tiers. These include Barbarian Tier 3/4 Cattle Ranch, Eastern Tier 3 and 4 stables (exotic, light, heavy), Hellenic Cattle Farm Level 3/4, and Roman Cattle Farm Level 3/4.


Common Resource Questions:

Q. I don't see any resources on my campaign map, why is X resource missing?
A. You have a conflicting mod that also edits the startpos.esf file. Either you are actively using that conflicting mod or there is an older mod in your data folder causing the problem.

Q. Why are resources so limited? Historically, Region X had resource Y, but why isn't it present in the game?
A. Our resource system considers gameplay and strategy along with historical authenticity. The general concept behind our resource system is to have them be limited on the map so that the player must seek them out through trade or conquest. This idea creates strategic locations and the need to expand or trade. Three resources are especially limited because of our resource chain system for those resources (horses, salt, slaves).

Q. Why do certain buildings require resources?
A. We wanted to make resources more meaningful in DeI, so that they have a reason beyond income to be obtained. One of these ways is to add requirements to buildings that make practical sense.
Last edited by Dresden; Aug 13, 2019 @ 12:24pm
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Showing 1-6 of 6 comments
Grampipon Apr 6, 2016 @ 3:21am 
Hello, I started a new save but no one has any copper. Is that a known issue?
Dresden  [developer] Apr 8, 2016 @ 1:00pm 
It means you are using a startpos mod like a TPY mod or other conflict
Crowbar Nov 16, 2016 @ 5:01pm 
what do the warhorses do? Are they simply like most trade commodities or do they improve the quality of cavalry for recruitment?
Dresden  [developer] Nov 17, 2016 @ 12:07pm 
They improve if built in that region.
SammyFromMiami Jan 12, 2018 @ 2:38pm 
Has Amber been removed from the resource chain? Can´t find it at it´s usual spots anymore
Dresden  [developer] Aug 12, 2019 @ 9:02pm 
Updated Main campaign resources map
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Showing 1-6 of 6 comments
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