Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
15,743 Comments
menace II society 29 minutes ago 
same here, battles wont load. only DEI installed
Juincy 2 hours ago 
I have part 1, 2, 3 installed right now and only those 3 mods. Any idea on why saves just crash, battles won't load? Is it just not working right now? Also the game has to be task manager to kill the game because the mod just breaks it supppppper bad.
Hydra May 11 @ 7:44pm 
anyone else get the bug where manual battles wont load? il play a campaign up to 60 ish turns then manual battles wont load and have to task manager kill the game, starting a new campaign and testing with say romans fight on the first turn also has the same effect, endless load vs 10 ish seconds when not broken...
BrayDSA May 10 @ 3:51pm 
there is a mistake, and that is that the centurion is always in a defensive position when walking.
Marcus Antonius May 10 @ 2:22pm 
The tech tree in GC and ROTR is the same, the tech tree in vanilla ROTR is better. Will you do something with the tech tree?
José King Do Caralho May 10 @ 9:31am 
Hi, im not getting lusitani faction on grand campaign
Antihanso9 May 10 @ 12:50am 
sorry for posting here but i need a mod that gives me the option to be able to liberate and subjugate each city like in this mod but for Empire divided, does anyone know a mod like this???
-HIG- Floki May 9 @ 3:07pm 
for when a option to turn off pirate events? i hate them. For the rest is the best mod of rome 2 but pirates are really anoying i dont like naval warfare i dont lie to do fleets
Badie May 9 @ 12:40pm 
Alot of units are different in the DeI version you get from totalwar center to the one on steam, whats going on there
Z-Todd1991 May 9 @ 11:04am 
Next update coming soon or in a few more months? Thx for all the hard work!
Badie May 9 @ 6:26am 
the load times in this mod sucks
Badie May 9 @ 6:25am 
Downloaded the mod from totalwar center, placed it in correct rome2 folder, doesn't show up in mod manager, how do i make it run
kam2150  [author] May 8 @ 6:30am 
You need to change game language into English.
BrayDSA May 8 @ 6:27am 
the names of many units are missing
kam2150  [author] May 7 @ 1:04pm 
Victrixy, that is interesting, would it be a trouble for you to bring it to our discord? I dont handle naval/agent stuff so there are better people there to look into it.
kam2150  [author] May 7 @ 1:03pm 
DASMEXX Got the Cards, thank you, still lots of stuff left for future updates :)
kam2150  [author] May 7 @ 1:03pm 
Ligma Bababooey, thanks, already fixed internally for next update.
kam2150  [author] May 7 @ 12:55pm 
These units are restricted by reforms, hence why their names are greyed out.

https://divideetimperamod.com/reforms/
ra1n May 7 @ 10:25am 
In the main campaign when building barracks for Carthage I have half of the units unavailable. They are in the description of the construction, but I can't hire them, they just aren't in the hiring menu. And so it is with many factions. Many units can not hire
Ligma Bababooey May 6 @ 4:04pm 
some Late Arverni Argoi are missing helmets
DASMEXX Got the Cards May 3 @ 1:37am 
I read there is going to be an update to DEI - YEAH :)!
Empire Divided DLC is going to be created along with additional campaign updates etc.

I would like to take this opportunity to congratulate and humbly thank the Creators, Testers and Art work along with any other teams I may of missed - You guys are diamond.

As appreciation for all the solid work, I will be sending a donation.
Keep up the good work and looking forward to the big update.

Top job.
Victrixy May 2 @ 8:42pm 
No, I was using war galleys, so they can definitely ram.

However, when using original DEI, ramming doesn't always register, even when ramming a non-boarded ship. But it is not a problem when I revert the Naval Entity value back to vanilla, ramming boarded ship still a problem when not ramming that ship shortly after boarding.

I compared the Naval Entity data, and I suspect the fol maybe contributing to the issue of ramming:

1. Some ships in DEI has a lower charge then the run speed, but every charge in vanilla is higher than the run speed

2. Run speed and acceleration values were drastically lowered, but not so much with the charge speed. And with the same charge distance, the ship is not able to reach ramming speed with the much lowered acceleration. e.g. athenai_three DEI (run 4.5, acceleration 0.7, charge 7.1) vs vanilla (run 6, acceleration 1.4, charge 7.4)

And it will be great if you can also follow up with my question about sabotaged army can reinforce a battle.

Thank you!
kam2150  [author] May 2 @ 1:44pm 
Victrixy, some ships can't ram in DeI (like some of barb ones) so maybe you had them in action?

We can't disable ramming in situation X but allow it in Y, with how it works in the files either ship can ram all the time or not at all.
kam2150  [author] May 2 @ 1:43pm 
Magnaticos, did you reach correct reform level and if yes, did you research purple reform tech?

https://divideetimperamod.com/reforms/
Magnaticos May 2 @ 12:55pm 
For some reason while playing for an example with Sparta, when I upgrade the barracks , I don't have the option to recruit at all the new units like they never existed.
Mceffe May 2 @ 12:05pm 
God i wish Rome 2 had the ability to make Imperium surrectum with DEi features but in Rome 2.
Victrixy May 1 @ 9:07pm 
No, it works in vanilla with ramming the enemy ship that boarded your ship. It feels like ramming works better when I change the unit speed in the file, probably has to do with the acceleration to get to the ramming speed (???). Still doesn't solve the ramming boarded ship issue, though :(

And another thing I have found is that sabotaged enemy army can still reinforce a battle even though the UI says otherwise, which it would work in vanilla. Would you be able to verify if this is a feature or a bug?
Timmy May 1 @ 7:00am 
Try the hardcore submod. It changes AI behaviour
Claus von Stauffenberg Apr 30 @ 12:05pm 
So I played the new campaign on normal difficulty(recommended) and I have to say it's extremely easy. No one attacks me, diplomacy works great. Up until now when I played the campaign on hard difficulty it was incredibly hard, I was constantly at war with barbarians and epire, so all around me and attacked over and over again - empire 5. I only reached the level now after 430 turns and it annoyed me how I can't train more units from Plebes, they always disappear and then I'm left with legionaries from the proletarii, which I'm short of :D...Will it improve with the number of turns on that normal difficulty, that the computers will be more advanced and will fight, or will it be this static all the time ?
kam2150  [author] Apr 29 @ 11:59pm 
There is no fix unless CA updates the game.
Victrixy Apr 29 @ 9:00pm 
Why the hell you can't ram ship that has board your ship with another ship??? It doesn't ram the boarding ship at all regardless the distance I click the ramming order! Is there any way to fix this?
kam2150  [author] Apr 28 @ 1:21pm 
Well, it works for tens of thousands of people, so your problem exists between keyboard and chair.
kam2150  [author] Apr 25 @ 4:10pm 
Normal/Normal is recommended.
♥Osiris Apr 25 @ 3:55pm 
What would be the recommended dificulty for DeI?
kam2150  [author] Apr 25 @ 12:52pm 
Sol, You only need 1 stack in Sicily to defend but what you really need is a navy. Simply sink their armies before they can land and eventually take fight over to Africa.

One of the easier ways to get allies is to find who hates faction you are at war with, as every hostile action towards Carthage gives you diplomatic bonus to faction that also hates them.

You might also want to try official Alternative Campaign Experience, which just makes early game a bit easier on the player and just adds back difficulty as you grow. Overall Rome has very hard early game but easiest late game, of all DeI factions.
kam2150  [author] Apr 25 @ 12:49pm 
Start over.
Badie Apr 24 @ 8:08pm 
Kam you suck get back here
Sol Apr 23 @ 1:43pm 
Also it feels like if I try and take Sicily at the start of the war it’s a mistake? Almost like I need to be in tower defense mode in southern Italy with 4 full 20 stack armies my problem is I don’t have the economy for that. Is there a way to influence diplomacy more or ally anyone that could help me? Also I’m a noob at diplomacy what’s the best faction and how should I try and ally them?
Badie Apr 23 @ 1:39pm 
Can Carthage ever make peace with Rome?
Sol Apr 23 @ 1:24pm 
Hey @kam2150 I have a Rome save on normal. Having a problem with how strong Carthage is, should I consider going to easy difficulty? It feels like endless armies and that my troops are worse. What’s the general way it goes for you playing Rome? Consolidate Italia beneath Milan? Puppet Epirus? Take Syracuse or instead hold italia and hold off waves of Carthaginian armies until I have reached a certain level of military reforms?
Santa9053 Apr 23 @ 4:26am 
@kam2150 that's solved the issue! Thank you.
kam2150  [author] Apr 22 @ 3:00pm 
I don't understand what exactly you mean by that.
Mike L8 Apr 22 @ 2:54pm 
is there a way i could just get the grand caimpaign map with the wonders and cities accurally historic?
kam2150  [author] Apr 22 @ 1:07pm 
Cubik, download DeI manually from our linked website, it will shorten load times by 2-3 times.
kam2150  [author] Apr 22 @ 1:07pm 
Saintshort; Santa9053, its a recent Win11 update issue affecting multiple games.


1. Launch the Game – Start Total War: Rome II
2. Open Task Manager
Press Ctrl + Shift + Esc to open Task Manager.
Alternatively, you can right-click on the taskbar and select Task Manager.
3. Go to the Details Tab
In Task Manager, click on the Details tab at the top.
Look for rome2.exe in the list of running processes.
4. Set CPU Affinity
Right-click rome2.exe and select Set Affinity from the dropdown menu.
5. Unselect Some CPU Cores
A window will appear showing which CPU cores the game is using.
Uncheck a few cores (for example, if you have 6 cores, uncheck CPU 9 to 11).
Click OK to apply the changes.
6. Resume the Game
This fix can be applied even if the game has already frozen—just follow the same steps to unfreeze it.
Badie Apr 22 @ 7:15am 
Also, there should be better unit quality in garrison units, is there a submod for that?
Cubik Apr 22 @ 6:49am 
The load times are extremely long in this mod
Badie Apr 22 @ 6:05am 
All buffs are based on the initial stat, no? and all stats pretty low with the exemption of melee defense from cavalry and hoplites.

Weaponsmith deffinitily needs a buff or atleast lower the empire maintenance cost that comes from building the chain, the 7% upgrade at max is laughable upgrade
Saintshorty Apr 22 @ 3:15am 
I am having the same problem as Santa9053. Battles in campaign are not loading.
Santa9053 Apr 21 @ 10:56pm 
I can't get battles to load in the campaign for whatever reason. Clicking to manually fight a battle brings up the loading screen but the loading bar just sits at 0% indefinitely. Does anyone know the fix?