Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
16,330 Comments
kam2150  [author] 2 hours ago 
No, I don't recall anything changed for replenishment.

Replenishment is tied to many different factors so maybe just a lot of penalties happening at once?
Souzada 2 hours ago 
Brothers, has the new update change anything related to army replenishment? I started a few new saves and it got so much harder and it´s taking a lot longer to replenish units. Is it jus me?
kam2150  [author] 14 hours ago 
RoyalSamCZ, do you have unlimited video memory enabled? if not, game will downgrade your textures.
Small_Joe 22 hours ago 
In multyplayer after battle have alltimes error "Virtual alloc (at place two) returned null" it`s crush game
Goopie Dec 22 @ 1:44pm 
Thanks kam, I figured out it was because of this and I also had my taxes on the lowest collection, when I turned it up the numbers rose from 0 LOL
RoyalSamCZ Dec 22 @ 11:43am 
why do Boii have such bad textures ?
Dairak Logrus Dec 22 @ 6:47am 
thx man!
kam2150  [author] Dec 22 @ 5:57am 
Goopie, most likely you Empire Maintenance is over 100%, which means that all of your income is taken due to corruption etc, if you go on the income overview on province panel, it will show you the modifiers.

If its that high it will take a bit to keep it lower, since ideally you should start acting against it once it creeps up to 40/50%. Depending on a faction, there are buildings, perks, tech and political actions that can help you lower it.

Some eco guides:
https://divideetimperamod.com/guides/

Best is to post some screens on the discord and people will help out with how to fix is the fastest.
kam2150  [author] Dec 22 @ 5:54am 
genghiskhan92, glad you are having fun! Yes, Bosphorus might get some tweaks in 2026 :)
Goopie Dec 22 @ 5:44am 
Hey I love the mod, I think its the best total war I've ever played. I just wanted to ask a question, since the mod updated, I cant see the income of captured regions. It shows in the detail panel, but when you scroll over them it just says 0, its minor but wanted to let you know.
genghiskhan92 Dec 22 @ 4:51am 
i'm loving the new Colchis updfate, fantastic work ! such a challenging and immersive faction to play as - it would be great to see Arche Bosphorus get a unit overhaul in 2026
kam2150  [author] Dec 21 @ 3:47pm 
Ptolomeu1066, I've looked into the Draco bug you mentioned but at least for me he looks correct, only the tail is red. Try to verify game files in Steam and do you have any visual submods?
kam2150  [author] Dec 21 @ 1:30pm 
You need to go through initial verification to see other channels.
GamingKnight99 Dec 21 @ 1:21pm 
I followed the discord link on your site and there's only two channels there: welcome and dei-discord-rules. Is this it?
kam2150  [author] Dec 21 @ 12:30pm 
GamingKnight99, verify game files on Steam and post your load order on Discord.
kam2150  [author] Dec 21 @ 12:30pm 
Dairak Logrus, you need to change game language into English, as the way game files work, if mod adds new text to the game, it can work only on one language version.

Also MisTiny mods need to be updated for 1.3.5 version of DeI.

Also are you planning to play as unplayable faction? If not, then don't use submod for it.
GamingKnight99 Dec 21 @ 12:14pm 
Help and advice needed. Asus Vivobook Windows 11 OS, playing a new campaign as Rome, middle of a siege of an Epirote city in Italy my game would then crash. Any theories why and then fixes?
Dairak Logrus Dec 21 @ 7:11am 
There's no text practically anywhere! What am I doing wrong? This is the mod order!

mistiny vfx
mistinycity dei styled icons
mistiny city
better ability icons and dei cultural ui
dei all faction playble 4tpy
dei 1
dei 2
dei 3
:WH3_arsebelcher:
smiling76ger Dec 21 @ 4:44am 
das ältere suebibild hat besser ausgesehen
jetzt kämpfen die mit Messern und Teilweise ohne Rüstung als mittlere oder Schwere Infantrie
echt schade
vermisse auch die Rundschilde mit ihren echt coolen Mustern
kam2150  [author] Dec 21 @ 12:36am 
Iron Duke, Pontos is very much doable, with right unit composition, e.g. Sparabara can do wonders in the early game, while you also get early access to picked Galatian Warriors, who are one of the best units in the area until later reforms.

For Parthia, it depends how good overall you are with the Nomads, as they play in completly different to other factions, especially if you had more experience with Rome before.
kam2150  [author] Dec 21 @ 12:34am 
Ptolomeu1066, thanks, will pass it to guys to check.
kam2150  [author] Dec 21 @ 12:33am 
TicklMyPickl, I will check with Dresden and we will include it in a fix in few days. If you want, a bit earlier I have linked download section where previous version of the mod is available, so you can use it for your save, if you have one before you added 1.3.5.
kam2150  [author] Dec 21 @ 12:32am 
Paidas Demetriou, AI can't really handle it, since it likes ot move armies around. This ends with AI trying to recruit units and then moving before it finishes.
Plus a lot of players already struggle with population system so longer recruitment on top of that might be just too much for many.
There used to be some mods that did increase it but it all my testing (where I tried to tie units to different recruitment turn time), it ended with just underperforming AI. For example in one test, Epirus, not counting mercenaries, recruited a total of 2 units in 18 turns.
Paidas Demetriou Dec 20 @ 10:01pm 
It would be really great if an adjustment to the game's recruitment mechanics with longer periods were possible. Specifically, it would be a welcome change if unit recruitment could be increased from the default value of 1 to a higher value, perhaps 2, 3, or even 4. This modification would make recruiting all units a more time-consuming and strategic process, requiring more rounds to complete. Thanks and I would appreciate if anyone knows of any other modifications that make these specific changes.
TicklMyPickl Dec 20 @ 8:28pm 
Hi kam2150, thankd for the reply!

Yes I have completed the Thorax and Nabis reforms, all barracks are Tier IV (Tier V in Sparta Itself) and currently on turn 267. No other mods installed, have tried verifying game files but no luck yet.
Ptolomeu1066 Dec 20 @ 7:37pm 
Hey im loving the new update, ive been waiting for the new version with the Empire Divided campaign and so far im not dissapointed. I just found a small glitch/ mistake with the Equites Legionis where they have completely red draco standart instead of the bronze or gold with the actual red windsock behind the others have. Could you look into it? Thanks in advance:steamthumbsup:.
juddadiah Dec 20 @ 3:39pm 
this gives me the big benis
TR3 Dec 20 @ 12:59pm 
🙏👍
Iron Duke Dec 20 @ 12:39pm 
Hi Kam thanks for engaging with us. I want to share feedback about Pontos & Parthia because I think there may be some opportunities for improvement there.

In my experience, both factions start in situations that feel almost impossible to work out of. I’ve done around 15 runs with each one and tried just about every approach I could think of: aggressive expansion, defensive turtling, paying neighbors who inevitably turn hostile, diplomatic maneuvering for tributes and client states, liberating regions to create buffer zones etc.

I can’t seem to push either faction past turn 50. Both end up facing multiple enemies at once, running into cash flow problems as early as turn 20 depending on the strategy, dealing with population shortages that limit troop production, and ultimately collapsing somewhere around turn 43.

I’m not new to DEI, I’ve completed a full-map Rome campaign, unless I’m missing something, both factions don’t feel playable in their current state.

Cheers,
kam2150  [author] Dec 20 @ 11:39am 
TicklMyPickl, did you went through Nabis/Thorax reform?
kam2150  [author] Dec 20 @ 11:38am 
Dairak Logrus, you only need DLCs to unlock some factions and campaigns but outside of that we have added our own campaigns and new factions.

Factions added by DLC:

Culture Packs
Desert Kingdoms: Saba, Nabatea, Masaeyli, Kush - (Referred to as Medewi in DEI)
Black Sea Colonies: Pergamon, Colchis, Cimmeria - (referred to as Bosporan Kingdom in DEI)
Pirates and Raiders: Ardiaei, Odrysian Kingdom, Tylis - (Not Playable in DEI - replaced with Scordisci)
Nomadic Tribes: Scythia, Roxolani, Massagetae - (Saka Rauka in DEI)
Greek States: Athens, Sparta, Epirus

DLC Campaigns
Caesar in Gaul: Nervii, Boii, Galatia
Hannibal At The Gates: Arevaci, Lusitani, Syracuse
kam2150  [author] Dec 20 @ 11:36am 
TR3, they are releasing new mod manager, that lets you save multiple mod lists, exchange them etc, overall much better than the one we have now. You can test early version of it on WH3.
kam2150  [author] Dec 20 @ 11:35am 
BabyGravy,


Sounds like submods you had are not yet updated for 1.3.5.


Outside of that, we always keep older versions of the mod for download:

https://divideetimperamod.com/download/


Link to old versions are at the bottom.
TR3 Dec 20 @ 11:07am 
CA recently announced they will be removing the launcher from all TW games. How will we play the mods when this happens, do you have any suggestions? 🫡
BabyGravy Dec 20 @ 8:48am 
my previous campagin saves are crashing since the update....225 rounds is not something i appreciate not being able to continue
Dairak Logrus Dec 20 @ 7:57am 
Guys, I want to try playing with a mod for the first time. Tell me, if I haven't bought all the DLC, do I need to buy everything for some specific campaigns? What mods would you recommend for this mod? I like those that change or add mechanics, AI, and units.
TicklMyPickl Dec 19 @ 10:18pm 
Playing as Sparta, can't seem to recruit Neohomoioi Thorakitai Phalangitai in the campaign. They appear in custom battle and are usuable. I am running the latest update.
Also checked Hellas Province to see if they are AOR Specific, but they are still not appearing.
Any advice?

Excelllent mod also, amazing work!
Hate Bear Dec 19 @ 7:05pm 
Thank you guys for posting an update of this amazing mod. Even if it breaks my campaigns, I am not going to mind. This mod is simply incredible.
beadles_about Dec 19 @ 6:14pm 
had a long campaign going with tiny vfx installed, no other mods, crashes on load campaign.
tried to reinstall mods, un-subscribed and uninstalled tiny vfx. still crashes. reinstalled dei. still no luck. any advice?

is this version compatible with previous versions, if not then can I roll back?
jpenebaker Dec 19 @ 6:13pm 
Is there anyway you could post the previous version of the mod? This broke my saved games.
steve_ford85 Dec 19 @ 6:09pm 
The Temple of Mars was very useful before now gave all Roman recruits 1 rank and melee defense now it doesn't
steve_ford85 Dec 19 @ 5:55pm 
Were the Roman temple bonuses changed recently? The Temple of Mars for the Romans has seemed to have lost the 1 unit rank for Roman infantry recruits bonus.
kam2150  [author] Dec 19 @ 3:00pm 
It does not happen in 1.3.5 either or people would have noticed so there has to be other issue here. What units are affected or maybe you can post a short video on discord, along the list of all submods you have?
Topgun1 Dec 19 @ 2:55pm 
I have legendary empires HD and a couple of campaign submods as well as orbis terrarium and DEI graphics enhancement mod, but this didn't happen after the 1.3.4 update.
kam2150  [author] Dec 19 @ 2:19pm 
kokolas, Sparta had some changes in terms of Trophimoi and Ionian Xystophori recruitment, in case of Ionians, they are now unique Spartan AoR units in Ionia.
kam2150  [author] Dec 19 @ 2:18pm 
diovaneGonzalez, it means you have outdated submods.
kam2150  [author] Dec 19 @ 2:18pm 
Keter, yes
kam2150  [author] Dec 19 @ 2:18pm 
Topgun1, never heard of that issue before, do you have some submods?
kam2150  [author] Dec 19 @ 2:17pm 
It means you have outdated submods.
$$Michał$$ Dec 19 @ 2:03pm 
Game crash after update.