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Replenishment is tied to many different factors so maybe just a lot of penalties happening at once?
If its that high it will take a bit to keep it lower, since ideally you should start acting against it once it creeps up to 40/50%. Depending on a faction, there are buildings, perks, tech and political actions that can help you lower it.
Some eco guides:
https://divideetimperamod.com/guides/
Best is to post some screens on the discord and people will help out with how to fix is the fastest.
Also MisTiny mods need to be updated for 1.3.5 version of DeI.
Also are you planning to play as unplayable faction? If not, then don't use submod for it.
mistiny vfx
mistinycity dei styled icons
mistiny city
better ability icons and dei cultural ui
dei all faction playble 4tpy
dei 1
dei 2
dei 3
jetzt kämpfen die mit Messern und Teilweise ohne Rüstung als mittlere oder Schwere Infantrie
echt schade
vermisse auch die Rundschilde mit ihren echt coolen Mustern
For Parthia, it depends how good overall you are with the Nomads, as they play in completly different to other factions, especially if you had more experience with Rome before.
Plus a lot of players already struggle with population system so longer recruitment on top of that might be just too much for many.
There used to be some mods that did increase it but it all my testing (where I tried to tie units to different recruitment turn time), it ended with just underperforming AI. For example in one test, Epirus, not counting mercenaries, recruited a total of 2 units in 18 turns.
Yes I have completed the Thorax and Nabis reforms, all barracks are Tier IV (Tier V in Sparta Itself) and currently on turn 267. No other mods installed, have tried verifying game files but no luck yet.
In my experience, both factions start in situations that feel almost impossible to work out of. I’ve done around 15 runs with each one and tried just about every approach I could think of: aggressive expansion, defensive turtling, paying neighbors who inevitably turn hostile, diplomatic maneuvering for tributes and client states, liberating regions to create buffer zones etc.
I can’t seem to push either faction past turn 50. Both end up facing multiple enemies at once, running into cash flow problems as early as turn 20 depending on the strategy, dealing with population shortages that limit troop production, and ultimately collapsing somewhere around turn 43.
I’m not new to DEI, I’ve completed a full-map Rome campaign, unless I’m missing something, both factions don’t feel playable in their current state.
Cheers,
Factions added by DLC:
Culture Packs
Desert Kingdoms: Saba, Nabatea, Masaeyli, Kush - (Referred to as Medewi in DEI)
Black Sea Colonies: Pergamon, Colchis, Cimmeria - (referred to as Bosporan Kingdom in DEI)
Pirates and Raiders: Ardiaei, Odrysian Kingdom, Tylis - (Not Playable in DEI - replaced with Scordisci)
Nomadic Tribes: Scythia, Roxolani, Massagetae - (Saka Rauka in DEI)
Greek States: Athens, Sparta, Epirus
DLC Campaigns
Caesar in Gaul: Nervii, Boii, Galatia
Hannibal At The Gates: Arevaci, Lusitani, Syracuse
Sounds like submods you had are not yet updated for 1.3.5.
Outside of that, we always keep older versions of the mod for download:
https://divideetimperamod.com/download/
Link to old versions are at the bottom.
Also checked Hellas Province to see if they are AOR Specific, but they are still not appearing.
Any advice?
Excelllent mod also, amazing work!
tried to reinstall mods, un-subscribed and uninstalled tiny vfx. still crashes. reinstalled dei. still no luck. any advice?
is this version compatible with previous versions, if not then can I roll back?