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If you are on Win11, do below:
1. Launch the Game – Start Total War: Rome II
2. Open Task Manager
Press Ctrl + Shift + Esc to open Task Manager.
Alternatively, you can right-click on the taskbar and select Task Manager.
3. Go to the Details Tab
In Task Manager, click on the Details tab at the top.
Look for rome2.exe in the list of running processes.
4. Set CPU Affinity
Right-click rome2.exe and select Set Affinity from the dropdown menu.
5. Unselect Some CPU Cores
A window will appear showing which CPU cores the game is using.
Uncheck a few cores (for example, if you have 6 cores, uncheck CPU 9 to 11).
Click OK to apply the changes.
6. Resume the Game
This fix can be applied even if game already froze.
By the time you would have resoruces to start fielding more elite units as other factions, Rome already enters Polybian stage. Even then, two units of early Hastati can destroy elite heavy hoplite unit with less than 10 casualties and under a minute or two, when used to their full potential.
Heck, some people look for ways to not reform their Camillian units as they are more versatile than Polybian units, which are more anti infantry.
After the Marian reforms, Rome becomes an unstoppable juggernaut. While it may be historically accurate, the way it translates into the game is jarring, without any nuance of progression.
You can remove some AI buffs to make early game easier and let you steamroll like in the base game but then you get same issue, AI is unable to do much once you grow to any reasonable size.
AI is also unaware there even is Public Order. E.g. if you give basic farm building a -1000 Public Order debuff, AI will be still happy to build it.
It means you have neglected corruption for very long time and it will take you dozens of turns to fix your state. Corruption does not affect all types of sources.
I apologize for the bad English and thank you in advance for the explanation.
Other factor is amount of wars you have, which can snowball it. Basically the more wars you have, the weaker you appear to AI, hence it views you are easy target. Do not discover too many factions early, keep your reputation good, do not get involved in too many non-agression/alliances (since then anyone who hates them, now hates you) and diplo will work like a charm.
Otherwise, there is very little chance to have Punic Wars at all, which was one of major issues people had with original game. Also welcome to Punic War experience, where death toll in the area, and amount of raised armies, will not occur in Europe/Norther Africa until 17th century.
Sadly there are no soft collision for units in Rome 2, any unit can walk through any unit as long as you will spam running order. You can still do it in new games. Difference is, when player does it, order gets cancelled (hence why you have to keep spamming it to do it) but AI sort of ignores cancel order once in contact.
Believe me, if we could fix it, we would have done it long time ago.
To fix if, try below:
1. Launch the Game – Start Total War: Rome II
2. Open Task Manager
Press Ctrl + Shift + Esc to open Task Manager.
Alternatively, you can right-click on the taskbar and select Task Manager.
3. Go to the Details Tab
In Task Manager, click on the Details tab at the top.
Look for rome2.exe in the list of running processes.
4. Set CPU Affinity
Right-click rome2.exe and select Set Affinity from the dropdown menu.
5. Unselect Some CPU Cores
A window will appear showing which CPU cores the game is using.
Uncheck a few cores (for example, if you have 6 cores, uncheck CPU 9 to 11).
Click OK to apply the changes.
6. Resume the Game
This fix can be applied even if game already froze.
I guess this mod is just unplayable for me.
Submods are more than welcome but these are up to community to make.
We are focused on our general goal for each update and we already have our plans pretty much set for until end of 2026. I am just finishing with overhauling Sassanid units for Empire Divided while rest of the team already did the bulk of work on Romans and others, so that we can finally make it properly playable campaign.
That said, historically speaking, Media Atropatene was a northern satrapy that split from the old Persian heartland after Alexander’s conquests.
The core of Persian identity and heritage — places like Persepolis and Pasargadae in Persis — were under the Frataraka dynasty during this time.
They still used Achaemenid symbols, practiced Zoroastrian rituals, and ruled semi-independently under the Seleucids.
So when I mention “Persia,” I mean the Persian homeland in southwestern Iran, not the Median frontier state in the north.
I’d love to explore a way to represent that unique identity — maybe as a submod or emergent faction idea?