Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
 This topic has been pinned, so it's probably important
Dresden  [developer] Dec 25, 2014 @ 4:34pm
Politics & Civil War Guide
Political Traditions
- Every faction has a political tradition that determines how that faction and culture views politics, government, and the way society should be structured. You can see this setting at the faction select screen under the faction traits or by mousing over the faction effect bundle in the Faction screen in game.
- In terms of game effects, the political tradition of a faction determines 2 things: starting government type and the political party power effects.

Political Party Power Effects
- Depending on the faction's political tradition, various effects will be applied at different ruling party power levels. You can see your faction's tradition by mousing over the faction effect bundle icon in the faction screen

Government Types
- All cultures have specific government types the player can choose between that have various effects. The general idea is that the more decentralized a government, the less political loyalty exists because more contrary ideas are allowed to exist within the political framework.
- Working toward a more centralized government will help with political loyalty but will come with other drawbacks. The effects of each government can be see in the reform government screen.
- Factions start with a government based on their political tradition. These government types are mostly organized by overall culture (Hellenic/Roman/Barbarian/Eastern).

Civil Wars
- Civil Wars mostly work as they do in vanilla. You will have a 20 turn protection against them at the start of the game.
- Depending on government type, you will have various actions to interact with the other political parties. Once the loyalty of other parties has gotten too low, the civil war chance will increase.
- When a civil war happens, the opposing party will form its own faction and take some of your land, like in vanilla. You will have various generals go to their side and some of your remaining generals may form a new party within your faction.
- You can read more about how Civil wars and politics work from the CA guide about them. Most of the fundamental mechanics are similar in DeI.

Last edited by Dresden; Dec 8, 2017 @ 3:46pm
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Showing 1-2 of 2 comments
Nachoo Nov 28, 2018 @ 5:13am 
Can you actually become the one ruling party? I've playing as Rome and had a decent amount of Civil wars. 70 procent in the Senate.
✠ Apollyon ✠ Oct 21, 2019 @ 2:53pm 
@Dresden Hello i want to report a huge bug in the political system .
As and Empire Goverment the Emperor alsways become a single political party even when he is my own familiy member he become instantly a new party . With the resault you have no control about your fraction leader and also he mostly becomes a Secession fraction that is rebeling against you course your of course have to do political actions that generelly redruce the loyalty of other partys and since he also ways acts as and single other party... this is just dumb .
the emperor of your own family should stay iin your family and also in your political party .

and another this is i would like that you remove the protected buff course in case one party want to rebel against your and there is anonther party that also don't like your it would make very much sense that they would also start a rebellion. or add this as and submod . course currently the secessions are there but you don't really care course only one party at once can rebel against you in case they are unhappy with your and this is very very easy to handle.
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