Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
SantiDC4 Oct 23, 2024 @ 12:32pm
AI Attrition
I don't know if it's already been asked or said somewhere (I couldn't really find an answer), but does the AI not receive any attrition whatsoever when besieging or being besieged? I noticed that, of course, I do receive the full hits of attrition in both cases. I know the game is really just artificial difficulty, but all I could find was that AI gets their attrition values lowered, not outright removed. So, is this normal, a DEI thing, or am I just imagining that the AI has no siege(d) attrition at all and not noticing the numbers go down?
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kam2150  [developer] Oct 23, 2024 @ 1:34pm 
AI and player have exact same rules for siege attrition.

However, if besieged city has a port, you also need to block the port entrance or defenders simply get supplies by ships. This works the same as in the base game.
SantiDC4 Oct 23, 2024 @ 1:46pm 
Originally posted by kam2150:
AI and player have exact same rules for siege attrition.

However, if besieged city has a port, you also need to block the port entrance or defenders simply get supplies by ships. This works the same as in the base game.

I was being besieged in Rome and the enemy didn't seem to lose any troops in the first two turns of the siege, dunno about after that since AI in my games usually doesn't wait more than two turns to begin the assault. It happened a few times too. The port stuff does make sense though for other situations I've had, so yeah, it could've just been me not paying close attention, thank you for the quick response.
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