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You need to understand you're sometimes going to lose battles or towns. The Samnites joined with Pyrrhus in reality. Hannibal managed to turn some towns in Italy too.
Spend your initial money on building upgrades to increase your income, and get as many trade agreements as you can. Fleece everyone willing to give you non-aggression pacts for as much money as you can as soon as you can, unless that faction you intend on fighting in the next 20 turns. Do not over-recruit, especially on the first turn.
What you need to do is focus yourself on getting two full stacks that are based around a core of Principes. Camilan era Hastati are very squishy, avoid fielding them in large numbers.
My typical "Consular Army" Consists of 2-3 Triarii 3-4 Hastati 2 units of javelins and 2 units of slingers/archers (foreign or factional) If I can afford cavalry I will get 2-3 units of that, but otherwise the rest is Principes and professional mercenaries.
I prefer sword/axe armed Celts or Sicilians in the Camilan Reform Era since Rome suffers from a lack of swords. The Sicilian Marines I find to be particularly reliable shock infantry, especially against spears or light-medium infantry. They'll be harder to ship to the North so don't worry about that, there's plenty of good Celtic mercs up there, but they'll be excellent troops in the South.
Draw their troops out into a field battle if you can. Your two armies each on their own should be capable of defending themselves against even twice their number or even more depending on the terrain. Once you've killed the field armies of either one, then assess your financial situation. If you can afford a third army do so. This army can consist of mostly Hastati and Principes. Secure one of the towns and leave the Consular Army there, march your 3rd army to the other front and finish that war.
Leave an army in Tarentum or Pyrrhus will take it back. With that done keep your eyes on Sicily. Don't let Carthage take the whole island, If they threaten Syracuse, try and ally them. And even if they don't accept still consider intervention, since the timing of which may coincidentally fall *after* Carthage takes the city. This phase you should be setting your eyes on Sardinia and Corsica. Conflict with Carthage at this point is inevitable. (But a conflict worth dragging out for as long as possible... A certain person might show up at a certain point in time.....)
Take Cisapline Gaul at your Peril and Leisure. Spain should be next historically. But if you want a nightmare that never ends, go ahead and take on Gaul/Germania.
A long term alliance with Sparta and/or Athens is quite wise. They're very reliable allies, and they'll kill rebels in your territory, freeing up your legions for conquest or defence from invasion.
I hope all this helps you get through your first 20-50 turns
Maybe it's just rust on my end but this seems way too hard of a start for a major faction like Rome.
Once you have taken Taras, DO NOT attack them in Appolonia. Make peace with them. Ransom their troops to make it easier to make peace with them. The reason you make peace is because 1) you don't want to split your troops between regions when you can only field a few armies, and 2) Epirus will be an ally in the inevitable war with Carthage.
I found this strategy to be much easier than trying to hold territories in Greece, and Epirus will fight Carthage at sea for you while you build a fleet. Building a fleet is important to protect Sicily. Destroying entire armies at sea with your navy is quite funny.