MADNESS: Project Nexus

MADNESS: Project Nexus

The Supermall Addendum
Technically impressive, not much else
To be clear, the mod is really impressive.. but only from a technical standpoint. Otherwise, it's a rather tedious slog that's marred with weapons that don't really fit mechanically, a way-too-fragile character, and a final boss that just sucks plain and simple.

All of the modded weapons in the campaign are decked out with tacti-cool attachments like scopes and other stuff, meaning their Sweet Spots are roughly on par with the base game's LMGs and hardly able to be used effectively in close range. That wouldn't be so bad if say, 90% of the campaign's fights didn't take place in close quarters, that said those fights weren't typically made up of enemies with fairly chunky Tac-Bars and multiple Corpus, and that the enemies weren't coded to magdump their way through your own Tac-Bar.

It also wouldn't be so bad if your character didn't have a foot in the grave at all times. I think if that the content was better balanced, the dynamic of being a relatively fragile foot soldier with only two Corpus would be perfectly fine, but as it stands you're way too easy to take down relative to squads of military-grade killers sent to stop you. All it takes is one mistake for that first health bar to go, and generally being in that situation means that the second will follow not long after. Sounds cool on paper, feels awful in practice.

The final boss of Act 3 is just terrible. It's the culmination of the prior two issues with an added cherry-on-top of cringeworthy taunts and a "I'm the mod author's edgy OC" design. He's literally named Apex Fury for god's sake. He gets his own fancy Patriot style LMG which he constantly fires at you whenever you're in his line of sight (shredding your tac-bar and eventually you too), has his own special takedown where you have to go grab a barely visible custom weapon and stick it in him from behind twice over, and worst of all, his third phase has a riot shield combined with a revolver with an incredibly short dodge window.

TL;DR give the modded weapons tighter sweet spots, train N51 in trigger discipline, make the protag sturdier than a piece of cardboard by default, replace the OC entirely or at least remove his third phase
Sidst redigeret af Goddess Natalia; 1. aug. kl. 15:19
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DarkSignal  [udvikler] 1. aug. kl. 15:57 
To address the point on tighter sweet spots, there's a reason the enemy doesn't have them on their guns. The AI is hardcoded to use their sweet spot as their engagement distance, so anyone using an "in your face" gun will move to get "in your face" before they even start shooting. That said, we can always throw down more guns from dead SQ troops to give more close quarters options.

As for having a fragile player character, I'm going to assume you didn't have SceneUtils enabled, which is a common issue. Otherwise without extra detail I've got nothing else for you.

As for the final boss's third phase, that shield is not invincible; you have enough bullets lying around to break it.
I did have SceneUtils enabled, it's just that the player's health and tac-bar are just not able to stand up to a squad of N51 blasting you from behind cover. Outside of snipers and mortars, they're all coded to magdump you like turrets, reload fairly quickly, and either run away from you or kick you away if you try and melee them to regain your tac-bar. If there was more player-oriented cover, better means to refill your bar, or if squads were given trigger discipline then it wouldn't be so much of an issue.

The part about turrets and the player's lacking tac-bar is especially true for The Leader and Apex Fury, who both wield LMGs that can shred it like tissue paper. With The Leader it's balanced out by the amount of cover in his arena and his low mobility. Not so much with Apex Fury, while there's cover, it's rather janky with spots where he can still hit you, and the crashed helicopter is very inconsistent on whether he'll just shoot you through it or not, particularly the back section.
Sidst redigeret af Goddess Natalia; 1. aug. kl. 16:31
just gonna quickly mention that the N51 were originally a fanmade creation by darksignal that got added to the game because he donated enough to M:PN's kickstarter.

the reason i'm telling you this is to explain the reason why Apex Fury is called that. it's because they're the head of the N51's Fury Company (also known as the guys you fight in hard sell).

wouldn't blame you for not knowing this, though.
Geo  [udvikler] 2. aug. kl. 6:14 
Wow, someone's being salty eh? lmao

To start things off - Fragile Protagonist IS THE POINT. You're no Arena Protag, neither are you Hank/Sanford/Deimos/etc. Your expectetions of "Giga Protagonist" is your own... What they call it these days..? Ah yea. Skill Issue. And it is alright. Not EVERYONE has to invest their time and mentality into "Becoming Good". But for folks like that - there's Tourist difficulty, duh.

To adress "Edgy OC" claims. From my point of view - it is a carefully thought through faction, with their own sets of rules. And if you do not understand it - it doesn't mean it is "Edgy". Or... Better yet... There's DOZENS of ACTUALLY EDGY factions in MadCom and MPNs Workshop community's, so literally accusing N51, of all things, of being "Edgy" is actually hillarious.

The problem with Sweet Spot is easily solved by your very own movement. I will agree - that shotguns persay - have their Sweet Spot a bit too far for my liking, but it is a no big deal. At least not as big, as you're trying to make it seem. And... If anything - you have pretty much countless amounts of guns lying around from fallen N51 units, so I don't get the complaint here either.

I do not say, that it is a absolutely FLAWLESS experience. There are some minor glitches 'n bugs, some rough edges, but neither of those are listed in your complaint, that you decided to make an entire Discussion out of.

Based on your comment... I bet you do not even stop to consider - that this product, was slowly made - mainly by one man alone. And it'd be an achievement in on of itself to make it. But it is released to Public, for absolutely free, into a PUBLIC TEST-BUILD mind you. Yet, here you are - saying it is "Edgy", "Unbalanced" and "Awful" lol.

So... I guess good luck with such attitude..? But please take it away from such types of content or try to think next time you write something as silly as this. I am sorry for being rude, but I just cannot get it.
is this bait
Oprindeligt skrevet af Angrydirbs, La Cretura:
just gonna quickly mention that the N51 were originally a fanmade creation by darksignal that got added to the game because he donated enough to M:PN's kickstarter.

the reason i'm telling you this is to explain the reason why Apex Fury is called that. it's because they're the head of the N51's Fury Company (also known as the guys you fight in hard sell).

wouldn't blame you for not knowing this, though.

That does make his name make a little more sense. It kind of makes the rest of my problems with his design worse though, since he looks nothing alike his company or the rest of N51
Oprindeligt skrevet af Goddess Natalia:
Oprindeligt skrevet af Angrydirbs, La Cretura:
just gonna quickly mention that the N51 were originally a fanmade creation by darksignal that got added to the game because he donated enough to M:PN's kickstarter.

the reason i'm telling you this is to explain the reason why Apex Fury is called that. it's because they're the head of the N51's Fury Company (also known as the guys you fight in hard sell).

wouldn't blame you for not knowing this, though.

That does make his name make a little more sense. It kind of makes the rest of my problems with his design worse though, since he looks nothing alike his company or the rest of N51

This is the lore reason
they look different because they are the captains of different companies and each of them has their own unique features
DarkSignal  [udvikler] 2. aug. kl. 8:30 
Oprindeligt skrevet af Goddess Natalia:
I did have SceneUtils enabled, it's just that the player's health and tac-bar are just not able to stand up to a squad of N51 blasting you from behind cover. Outside of snipers and mortars, they're all coded to magdump you like turrets, reload fairly quickly, and either run away from you or kick you away if you try and melee them to regain your tac-bar. If there was more player-oriented cover, better means to refill your bar, or if squads were given trigger discipline then it wouldn't be so much of an issue.

The part about turrets and the player's lacking tac-bar is especially true for The Leader and Apex Fury, who both wield LMGs that can shred it like tissue paper. With The Leader it's balanced out by the amount of cover in his arena and his low mobility. Not so much with Apex Fury, while there's cover, it's rather janky with spots where he can still hit you, and the crashed helicopter is very inconsistent on whether he'll just shoot you through it or not, particularly the back section.

We did recently put up a patch for that last one; while it has physics colliders, the prevailing theory is that when he was so up close to it, his gun would stick through the colliders and shoot through it. As such, we added some additional sight blockers to prevent him from deciding to do this in the first place.

As for the magdumping, There are certain spots where it's there to have you use the environment to your advantage. If they're straight up unloading, there's generally ways to block sight lines or sneaky ways to get behind them. If there's any spots where that's absolutely not the case, call'em out when you see'em, we'll shore'em up.
Azyxx 2. aug. kl. 10:37 
I get some of your criticizing but bluntly trashing Apex Fury's name is just plain stupid and not really constructive whatsoever.

The gall of saying an OC's name is edgy while being named Goddess Natalia is egregious btw
Oprindeligt skrevet af Azyxx:
I get some of your criticizing but bluntly trashing Apex Fury's name is just plain stupid and not really constructive whatsoever.

The gall of saying an OC's name is edgy while being named Goddess Natalia is egregious btw
just gonna quickly say that his name isn't Apex Fury. he's known as Captain Garrote, and Apex Fury is more of a title then a name. i wouldn't blame you for not knowing this, though, and besides, there's much more egregious examples of edgy names out there.
Steam users when they realize that people can have their own opinion of a mod and dislike some aspects that others may enjoy
G03LM 2. aug. kl. 16:56 
Oprindeligt skrevet af Azyxx:
I get some of your criticizing but bluntly trashing Apex Fury's name is just plain stupid and not really constructive whatsoever.

The gall of saying an OC's name is edgy while being named Goddess Natalia is egregious btw

The name of Natalia profile and her name is from another game. Well, the original character doesn't have the "Goddess" on the name, but the point is that she is not an "OC" from the profile owner. In any case, it's still funny because this person criticizes Apex Fury, when her profile has a theme of a dark and evil version of another character, an intended evil and edgy character.
Oprindeligt skrevet af Geo:
Wow, someone's being salty eh? lmao

To start things off - Fragile Protagonist IS THE POINT. You're no Arena Protag, neither are you Hank/Sanford/Deimos/etc. Your expectetions of "Giga Protagonist" is your own... What they call it these days..? Ah yea. Skill Issue. And it is alright. Not EVERYONE has to invest their time and mentality into "Becoming Good". But for folks like that - there's Tourist difficulty, duh.

To adress "Edgy OC" claims. From my point of view - it is a carefully thought through faction, with their own sets of rules. And if you do not understand it - it doesn't mean it is "Edgy". Or... Better yet... There's DOZENS of ACTUALLY EDGY factions in MadCom and MPNs Workshop community's, so literally accusing N51, of all things, of being "Edgy" is actually hillarious.

The problem with Sweet Spot is easily solved by your very own movement. I will agree - that shotguns persay - have their Sweet Spot a bit too far for my liking, but it is a no big deal. At least not as big, as you're trying to make it seem. And... If anything - you have pretty much countless amounts of guns lying around from fallen N51 units, so I don't get the complaint here either.

I do not say, that it is a absolutely FLAWLESS experience. There are some minor glitches 'n bugs, some rough edges, but neither of those are listed in your complaint, that you decided to make an entire Discussion out of.

Based on your comment... I bet you do not even stop to consider - that this product, was slowly made - mainly by one man alone. And it'd be an achievement in on of itself to make it. But it is released to Public, for absolutely free, into a PUBLIC TEST-BUILD mind you. Yet, here you are - saying it is "Edgy", "Unbalanced" and "Awful" lol.

So... I guess good luck with such attitude..? But please take it away from such types of content or try to think next time you write something as silly as this. I am sorry for being rude, but I just cannot get it.

Any message or the POINT of a game/mechanic/level/etc is absolutely POINTLESS if it makes the game frustrating. Only at the start was I thinking "Wow, this guy really is pretty weak, and they're going against a larger threat. That's cool!", which very quickly was replaced by "Oh, OF COURSE they can shoot me from behind my view! And I got NO COVER! And now my SNIPER RIFLE is useless because their SMGS make me dodge and that increases my weapon spread! And of course now I die since I ran out of ammo on my sniper rifle, there were no other weapons around me and so my only option was to push into multiple guys in cover with my hands and I'm out of tac-bar. Wait, WHAT DO YOU MEAN THERE WAS NO CHECKPOINT AND I HAVE TO START THE ENTIRE FIGHT PORTION OF THE MAP ALL OVER AGAIN, INCLUDING UNSKIPPABLE CUTSCENE WHERE THEY BLOW UP THE WALL!?"

And then changed to Tourist. Delta still two-tapped one of my corpus at some point. The battle on the roof, chopper boss and Apex were still massive pain in the ass. So, even people who play on the easiest difficulty in the game still have to get good which... defeats the point of easier difficulty

Idc much about sweet spots. If anything, yeah, considering you're pretty much always pushing into cover extra range helps. But Assassins are, I'm pretty sure, stronger here than they are in the base game and having nothing that can deal with them effectively when they're already up-close (and they're faster and pretty much always spawn near you) is a massive ass

"I do not say, that it is a absolutely FLAWLESS experience. There are some minor glitches 'n bugs, some rough edges..."... so, you're salty too? I geniuenly don't understand the difference between you complaining about one aspect of the game but get heated up when people complain about the other aspect of the game

"But it is released to Public, for absolutely free, into a PUBLIC TEST-BUILD mind you" So, like... you're mad that the guy gives criticism and points for improvement for a thing in a public test-build... that's for testing stuff, and, like... getting feedback and improving it???

Like, yeah, I agree with the guy that in current state this campaign is unplayable by anyone but people who haven't done anything but play this game for as long as it's out, but no one said this can't be fixed. The guy, again, gives points for improvements, and I too think it has actually great potential (story, aside from all things, is rather interesting to follow, art design is on par with the base game and music is an absolute banger), but the gameplay part is lacking, and I'm sure it's possible to salvage it

Also, I don't think anyone tries to start a war here over a mod, bud. One guy posted their opinion, mod creator responded. Nobody called anyone names or anything. Minor disagreement at worst

So, YOU take that attitude away from here. Let people have discussions about things. It's the way towards improvement
DarkSignal  [udvikler] 3. aug. kl. 22:36 
Oprindeligt skrevet af Dead. Just dead:
Wait, WHAT DO YOU MEAN THERE WAS NO CHECKPOINT AND I HAVE TO START THE ENTIRE FIGHT PORTION OF THE MAP ALL OVER AGAIN, INCLUDING UNSKIPPABLE CUTSCENE WHERE THEY BLOW UP THE WALL!?"

If you're not seeing checkpoints past the first miniboss in the first act, there's a slim chance that you may still be running on an outdated version of the mod. There have been 16 quick-patches since launch, and Steam seems to not make promises to anyone that you're playing on the most updated version.

Furthermore because Steam's workshop client is user hostile, I can't simply delete patches to promote the right version. As such, I can't take these claims seriously until I know the end users have set things up responsibly.

So if anyone thinks they're having this problem, unsubscribe and then resubscribe after a clean launch. Or if you're more user savvy, delete the folder with the correct steam ID in your steam workshop folder and it will reacquire the latest version.
Sidst redigeret af DarkSignal; 3. aug. kl. 22:43
Oprindeligt skrevet af DarkSignal:
Oprindeligt skrevet af Dead. Just dead:
Wait, WHAT DO YOU MEAN THERE WAS NO CHECKPOINT AND I HAVE TO START THE ENTIRE FIGHT PORTION OF THE MAP ALL OVER AGAIN, INCLUDING UNSKIPPABLE CUTSCENE WHERE THEY BLOW UP THE WALL!?"

If you're not seeing checkpoints past the first miniboss in the first act, there's a slim chance that you may still be running on an outdated version of the mod. There have been 16 quick-patches since launch, and Steam seems to not make promises to anyone that you're playing on the most updated version.

Furthermore because Steam's workshop client is user hostile, I can't simply delete patches to promote the right version. As such, I can't take these claims seriously until I know the end users have set things up responsibly.

So if anyone thinks they're having this problem, unsubscribe and then resubscribe after a clean launch. Or if you're more user savvy, delete the folder with the correct steam ID in your steam workshop folder and it will reacquire the latest version.

Yeah. I was playing the patched version, but I went straight into Tourist, so I didn't die in section where I died often in my first playthrough. Now that I have replayed it, I say not only I stand corrected on this, I noticed an increase in interactivity in the world (mainly, more cover). So, it's still not perfectly balanced, but it's doable. Good job
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