Arma 3
GX - Drones
 This topic has been pinned, so it's probably important
Turnip  [developer] Apr 11 @ 9:55am
Bug Reports
If you come across any issues/bugs with this mod, please report them here so we can keep track and fix them.

Known Issues
    UAV Battery/Action issue for CDLC/vanilla compatible drones when placed using inventory item methods.
Last edited by Turnip; Sep 26 @ 10:22am
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Showing 1-6 of 6 comments
HolyPsYcho Apr 15 @ 11:44pm 
The Drone40 grenades, if you have one of them loaded in the grenade launcher, you can deploy them with ace infinitely, as long as you don't shoot the one loaded.
Turnip  [developer] Apr 16 @ 2:56am 
Originally posted by HolyPsYcho:
The Drone40 grenades, if you have one of them loaded in the grenade launcher, you can deploy them with ace infinitely, as long as you don't shoot the one loaded.

Great spot, looks to only be the case when you have a drone of a different type in your inventory. This is now fixed in the next version. Thanks!
Chemical May 26 @ 6:47pm 
The Black Hornet & Honeybadger are considered mine detectors while in your inventory
Last edited by Chemical; May 26 @ 6:48pm
Turnip  [developer] Jun 10 @ 10:19am 
Originally posted by Chemical:
The Black Hornet & Honeybadger are considered mine detectors while in your inventory
Will be fixed in the next update, cheers :woodlehappy:
Tirachi Sep 25 @ 12:04pm 
since the new updated, i have issues in switching batteries. While the interaction menu does appear on vehicles and stuff, there is no menu on Darter.
Turnip  [developer] Sep 26 @ 9:17am 
Originally posted by Tirachi:
since the new updated, i have issues in switching batteries. While the interaction menu does appear on vehicles and stuff, there is no menu on Darter.

I think I see the issue for this, patch coming soon, assuming this was only for the inventory placed versions of the darter. The regular darter spawned via editor/zeus should be untouched and not have this issue.
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Showing 1-6 of 6 comments
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