Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦀(Now with🦞 faction)
 This topic has been pinned, so it's probably important
Pegaz  [developer] Oct 29 @ 12:56pm
Faction mod compatibility guide
Below is a list of known compatible and incompatible faction mods, with information regarding potential start position overlaps.

Compatible mods with no starting position overlap:

Mixu's Gnoblar Hordes
OvN Albion
OvN Araby
OvN Dread King's Legion
Skeleton Crew's Hung
Skeleton Crew's Relics of Azlatlan

Compatible mods with overlapping start positions:
For each faction I have given a list of crab factions that should be disabled using the Mod Configuration Tool to avoid two factions spawning in the same region.

OvN Fimir
- Disable the Crustacean Court

Cataph's Southern Realms
- Disable the Duchy of Carapacho
- Disable the Sentinels of the Reef

Known Incompatible Mods:
These mods are known to cause more complex conflicts, such as script errors or game crashes

Skeleton Crew's marieburg
Lost Calm's Jurassic Mods
Last edited by Pegaz; Nov 7 @ 3:35am
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Pegaz  [developer] Oct 29 @ 12:59pm 
This list is of course not complete, there are definitely more compatible and incompatible faction mods with and without conflicts when it comes to spawn positions.
Feel free to suggest any if you find and check them, I may add them to the list.
Last edited by Pegaz; Nov 7 @ 3:32am
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