tModLoader

tModLoader

Spirit Reforged
World Generation Failure with Spooky Mod.
[15:26:48.418] [.NET TP Worker/ERROR] [tML]: A problem was encountered during world generation
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SpiritReforged.Common.WorldGeneration.Chests.ChestPoolUtils.PlaceChestItems(List`1 list, Chest chest, Int32 startIndex) in SpiritReforged\Common\WorldGeneration\Chests\ChestPoolUtils.cs:line 65
at SpiritReforged.Common.WorldGeneration.Chests.ChestPoolUtils.AddToVanillaChest(List`1 items, Int32 chestFrame, Int32 index, UInt16 tileType) in SpiritReforged\Common\WorldGeneration\Chests\ChestPoolUtils.cs:line 155
at SpiritReforged.Common.WorldGeneration.Chests.ChestLoot.PostWorldGen() in SpiritReforged\Common\WorldGeneration\Chests\ChestLoot.cs:line 41
at Terraria.ModLoader.SystemLoader.PostWorldGen() in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 497
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 14059
at DMD<DMD<>?22712798::Terraria.WorldGen::GenerateWorld>(Int32 seed, GenerationProgress customProgressObject)
at SyncProxy<System.Void Terraria.WorldGen:GenerateWorld(System.Int32, Terraria.WorldBuilding.GenerationProgress)>(Int32 , GenerationProgress )
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2508
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2497
[15:26:56.875] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"
[15:28:05.248] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"

Translation: Incompatible with Spooky Mod. I think the game attempting to spawn the Savannah and the Swampy Cemetery in similar places in the world confuses the Chest Loot generation code. I have already reported this to the Spooky Mod developers as well.
Last edited by gunns22; May 3 @ 10:36am
< >
Showing 1-2 of 2 comments
Yeah Spooky Mod doesnt work with Remnants either.
I've been able to get some worlds to generate with Spooky Mod, but it's inconsistent and prone to either errors that abort worldgen or bad worldgen with structures/biomes overlapping. Hope both teams can work together to make them compatible because they're both top quality.
< >
Showing 1-2 of 2 comments
Per page: 1530 50