tModLoader

tModLoader

Spirit Reforged
510 Comments
nnccmm Dec 12 @ 12:58pm 
hi spirit team, noticed today that oganesson and radon moss are not detected by smart cursor and do not drop moss when broken with paint scraper. sorry i did not see anywhere for bug reports
Nahuelwg Dec 9 @ 5:38pm 
i love cooler underground houses :)
[Azimuth] Dec 3 @ 11:10am 
are we going to be seeing a big update at some point? it's been a while since the last...
Oniwabanshu Dec 1 @ 7:44am 
And i said huge map fixed my issue cause it literally did, i tried many many times and i only could generate it with a bigger map (the enchanted swords and Scarecrow issues were fixed by that).
Oniwabanshu Dec 1 @ 7:41am 
i just realized that the "briar" is the name of the biome messing things up, but it is technically from the Spirit Classic mod, not this one. Sorry about that.
GabeHasWon  [author] Dec 1 @ 7:25am 
Huge maps don't fix issues, they just make them bigger. I'm not entirely sure what the circles in your image are identifying, I see the Briar from Spirit Classic is partially overlapping with Remnant's dungeon, but otherwise it's over empty space?
Note that Remnants has its own Savanna generation as well, part of its intentional compatibility with Reforged. It's effectively the same as ours functionally, just a different 'style', though the positioning of their jungles and deserts is more consistent, and I believe the Savanna is guaranteed on their end.
Oniwabanshu Nov 30 @ 11:33pm 
It might interactions with other mods, mostly Remnants, and i have a lot of mods for this run i am planning.
I had one spawn right on top of the mineshafts thingy that spawns near the spawn (i think from remnants), or almost on top of the dungeon or next to the ice biome in the mod. I generate a huge map to try to avoid that, but it doesn't seem to matter.
Here is a screenshot with the usual spawn:
https://imgur.com/a/6iJJ3qU

I think it were to spawn on the red X from the snapshot it would not truncate a thing.
GabeHasWon  [author] Nov 30 @ 8:39pm 
Savanna necessarily generates between a desert and a jungle, that's the idea of an "Ecotone". As such, no, we can't really do too much - we discussed this a lot, and while it does suck that savannas (and in the future, other ecotones) can be awkward in that manner, we think that it'll be an issue resolved in time with more ecotones and less need for the savanna to be "good" so to speak. If you want a nice savanna, the "savanna" seed offers a free, large one over spawn.
Though, what biomes/structures truncate it? It shouldn't be blocked by anything, assuming there's an uninterrupted space between a desert and jungle (ignoring Corruption/Crimson, which savannas can spawn over).
Oniwabanshu Nov 30 @ 1:07pm 
Can you please do something about the placement of the savanna? It very often ends up in awkward places and often truncating or being truncated by other biomes/structures.
Also the way it scales to world size?, it seems like it ends up being dis-proportionally big on wider than normal worlds.
Oniwabanshu Nov 30 @ 12:56pm 
Thanks a lot!
GabeHasWon  [author] Nov 29 @ 7:14pm 
The recent patch should improve consistency with Remnants. There's still an occasional issue which makes it not quite common, but not rare, to softlock - that'll be fixed by the Remnants team in the future. Hopefully, you should be able to get a world fairly easily.
Oniwabanshu Nov 28 @ 9:10pm 
World gen fail with Remnants:
https://pastebin.com/x1iZZ72q
Мятный Карась Nov 28 @ 4:57am 
"custom world seeds failed to load member zenithWorld was not found" who is the zenithWorld and why i see this in system load errors
Santa (unreal) Nov 28 @ 3:59am 
In MP I broke the campfire with the roast addon this mod adds and it wouldnt break. I tried to forcefully destruct it with a bomb, it crashed the game.
Voxelroguery Nov 28 @ 3:52am 
Stripped bamboo looks so good, I'd LOVE to see it expanded into a furniture set! (or at least into walls)
Ivan Nov 28 @ 2:24am 
The same thing, the game crashes when get closer to the Savanna.

[14:43:32.360] [Main Thread/ERROR] [Terraria]: System.AggregateException: One or more errors occurred. (Unable to cast object of type 'SpiritReforged.Content.Savanna.Biome.SavannaWaterStyle' to type 'CalamityMod.Systems.CalamityModWaterStyle'.)
Sarmaro Nov 27 @ 8:44pm 
Hi, last Tmod update forced may mods to update (calamity mostly) and now every time i go near the Savanna my game crashes.
Glerm Nov 25 @ 11:00am 
I would suggest using WorldGen Previewer to skip the scarecrow generation if you want to use remnants. i did this with several worlds and it worked every time
Angel_Enriq Nov 24 @ 2:35pm 
hay un bug muy fatal a la ora de generar mundo, sale algo asi como "scarecrow " cuando juegas con remnants
kirb Nov 23 @ 10:20pm 
ok, yeah, didn't take much testing to see. the scarecrow doesn't always generate, so you just have to keep rolling new seeds until you get a scarecrowless one, which isn't super unlikely. it's a good patchwork fix for now.
kirb Nov 23 @ 10:13pm 
Does the scarecrow thing not always generate? I was able to make a remnants world once and then every attempt after got stopped by the scarecrow.
Killer Joe Olmond Nov 23 @ 10:46am 
I had an issue with remnants with the scarecrow freeze but it was fixed by removing Fargo's best of both worlds
dannyb3001 Nov 23 @ 8:16am 
yes I'm using Remnants
Fisher Nov 22 @ 5:39pm 
using with Remnants,its cant work!!!!
Corvinor Nov 21 @ 1:33am 
yep, using remnants
CrucibleOfHate Nov 20 @ 2:27pm 
I can confirm disabling remnants fixes the worldgen freeze for me, if that hadn't already been figured out
Ketoro Nov 20 @ 10:28am 
any news on the world gen fix?
Roudy Nov 19 @ 6:01pm 
Moon Jelly Wizard 2: Literal Electric Boogaloo! (suggestion for moon jelly wizard phase 2 post queen bee)
ciel Nov 17 @ 1:19am 
稀树平原地形特别容易被其他模组地形覆盖,希望生成逻辑可以靠后一点免得被覆盖,毕竟真的很喜欢这个地形。
Ken C. Nov 16 @ 10:25pm 
Yep, using Remnants.
GabeHasWon  [author] Nov 16 @ 8:07pm 
Just to confirm, everyone with the issue is using Remnants? Is anyone *not* using Remnants? Working on the fix right now.
NotTheHero Nov 16 @ 4:35pm 
Im also having the worldgen issue :/
Ken C. Nov 16 @ 3:19pm 
Getting the same 'Mods.SpiritReforged.Generation.Scarecrow' as the last few comments. Also tried to make a medium world. No luck
dannyb3001 Nov 16 @ 11:33am 
I'm having the same issue with world generation. I did some minor testing and determined that it does not occur when trying to generate a medium world (I did not test small worlds).
Roudy Nov 15 @ 8:13pm 
great to hear it thanks for the response Gabe!
Dullahan Nov 15 @ 7:24pm 
The mod does stop and freeze world loading at Mods.SpiritReforged.Generation.Scarecrow for me too.
deppig4m Nov 15 @ 3:34pm 
The world loading stops at this point: Mods.SpiritReforged.Generation.Scarecrow.
I don't understand why this is happening. Has anyone encountered this?
GabeHasWon  [author] Nov 15 @ 10:08am 
A few bosses will return - I think Moon Jelly Wizard specifically is nigh confirmed - but not all. Namely all the hardmode bosses are unlikely to make a comeback, though we'll see what we want to keep when we get there.
Roudy Nov 14 @ 9:51pm 
Hey there was a big fan of the original spirits mod and wanted to ask, will we see the return of or any building upon old bosses from the original game? as I loved the design of some of them and would love to see some of them come back with added inclusions(Moon Jelly Wizard especially as i listen to his song in my day to day and loved the happy vibe of him so much that i paid for a plushie to be made of him that sits on my shelf to this day:)
Erolsaurus Nov 12 @ 11:50pm 
@Samponini not a dev but someone in the spirit mod discord said they don't plan on adding any new classes, they will focus on subclasses instead
Yi_lei Nov 10 @ 5:20am 
我不能制作寒霜了,就连向导也搜索不出来
Samponini Nov 6 @ 10:09am 
i dont know if this will get added but heres a idea
new class: the chain class
the weapons will throw out a chain that attaches to a enemy and startts spining (its an elipse) and the tip deals damage and the spining gets faster as you hold on and there is limit too.
it may be a bit bad but it would be cool to have class about chains
bye!
Ostrich-Hungry Nov 5 @ 5:25pm 
thank you for your hard work! this mod is amazing.
GabeHasWon  [author] Nov 4 @ 9:34pm 
Which mod then? We can add in compatibility, would rather not remove content because of a minor conflict.
Koraki Ouranos Nov 4 @ 4:38pm 
Not talking about the 4 inventory backpack slots, sorry. The slot next to the light pet is the one that's in the way. I am able to equip and remove backpacks, but there's a slot underneath that one that I can't access.
eino Nov 4 @ 3:48am 
is compatible with big content mod???:steamhappy:
GabeHasWon  [author] Nov 3 @ 12:56pm 
Unequip your backpack, which is in the misc slots (alongside grapple and light pet).
Koraki Ouranos Nov 3 @ 11:40am 
Any way to move or disable the 'pack' slot in the equipment inventory? Seems to be covering another mod's important slot, and I could really care less about the 4 extra inventory slots.
GabeHasWon  [author] Nov 1 @ 2:44pm 
Not getting either of these issues on my end. We should have an update up today, if not tomorrow, which should hopefully fix that.
lilzz Nov 1 @ 2:33pm 
i have to switch versions cause it says zenith world wont load but i cant even get the other version to work so idk what to do cause it was okay last night