tModLoader

tModLoader

Spirit Reforged
359 Comments
finnplaysgames 23 hours ago 
why is the savana not generrating in my worlds is it a rare biome
[PlaceHolder] Jun 3 @ 11:13am 
if i may suggest something for the next update, what if we got more expansion to mining? there's a pretty big path for fishing, or building, or even wire working, but the most we have for mining is the miner set. what if we had more miner sets that have special quirks, like maybe a set that has lava resistance, or a set that lets you sink faster in liquids, or maybe even a super technical set that has a mechanic where the closer you are to valuables, the brighter the headlight glows, or maybe it could be like a metal detector with a simple beeping thing. just a general expansion towards mining would be awesome to see. (also please make it so we can grapple to the rail-gun rope PLEEEAAASE)
GabeHasWon  [author] Jun 3 @ 10:59am 
You can, but it'll be largely overshadowed.

@l1bb: No, we just thought it was a funny name.
Jame Key Lie Jun 3 @ 10:22am 
can i play this with calamity?
l1bb Jun 3 @ 10:20am 
team spirit like in the cs?😭🥀
GabeHasWon  [author] Jun 2 @ 11:14am 
Scarabeus is coming next major update actually. We're redoing the mod, keeping the cool stuff (and maybe redoing it) and adding better stuff too. Don't know the D&D reference so I can't say if it is or isn't like that
Unknown_Lord_3600(HM) Jun 2 @ 10:45am 
I imagine reforged means you guys are kind of re-doing the mod but will this have bosses like the Scarabeus for example in the future? Or is this something completely different from Spirit Classic. (I'm kind of looking at this from the D&D 2014 change to 2024/2025).
GabeHasWon  [author] Jun 2 @ 10:25am 
We can't do anything without being able to replicate the issue.
Melon Lord Jun 2 @ 7:10am 
My game was slow, not FPS-wise but felt slowed down - walked slower, attacked slower with this installed. I'd love to use it but not like this. Granted I do have a lot of other mods installed also, but after much disabling and enabling of mods, this was the main outlier so far, though I can't deny the possibility of the problem being several mods that simply don't work together and I haven't noticed.
GabeHasWon  [author] Jun 1 @ 11:09am 
We haven't added questing yet.
shefyg Jun 1 @ 5:27am 
How to activate the quest log - can't see it
ClayWarTheOne May 31 @ 7:58pm 
Awesome thanks
GabeHasWon  [author] May 31 @ 7:56pm 
I believe there's a config for that. If not, we can add one.
ClayWarTheOne May 31 @ 7:53pm 
I've noticed that all Liquids became very translucent with this mod on, even the Lava.
Is there a way to turn that off? Or could u add a config option for that?
Lasagna May 31 @ 5:17pm 
@Izak reforged is all pre-boss content for now, the devs have said the next major update is Scarabeus the desert boss.
izak May 31 @ 1:49pm 
is there any bosses in this yet? and if there isn't is there going too be? if that's planned future content, is it going too be reimaginings of the old spirit bosses?
GabeHasWon  [author] May 31 @ 9:44am 
They're completely different mods! Classic has a ton more content, but of wildly varying quality, and Reforged has a fairly small amount of content but it's exclusively really high quality.
Living A Life May 31 @ 4:37am 
Would there be any point to getting both this and classic? Not really sure what the difference between the two is
AzureBloxian May 30 @ 8:54pm 
Ah, got it
GabeHasWon  [author] May 30 @ 8:38pm 
I mean at no point is Reforged content useful alongside Calamity, Calamity is balanced to be much, much stronger than vanilla so you'd be missing out on all of Reforged's combat content.
AzureBloxian May 30 @ 8:27pm 
Yeah but what Fables doesn't accomplish so far is post ML content, and when you say "overshadows", does that mean that some biomes or other things from this mod won't work well/at all or is it that the mod would only be experienced during a minor portion of a playthrough's progression?
GabeHasWon  [author] May 30 @ 6:00pm 
With base Calamity, not really. It'll work, but Calamity strongly overshadows it. If you don't mind that, then yeah, it'll work fine. We have a bunch of intentional compatibility with Calamity Fables however!
AzureBloxian May 30 @ 5:09pm 
Before I try getting my hands on this for a new playthrough, is this compatible with the Calamity mod? I may or may not gained a bit of interest via the soundtrack from Sbubby :3
Melon Lord May 29 @ 10:52am 
Hyenas are way too loud way too often when you settle in the area. I have my main base there and now I'm regretting it. Otherwise great mod
GabeHasWon  [author] May 28 @ 10:16am 
It works just fine!
HxllBxyy May 28 @ 7:43am 
would it work if u used this with spirit classic + thorium or does the world gen mess up
Samm May 28 @ 4:58am 
wiki link?
veeolonchelist May 27 @ 11:17am 
we cant break fire spit (its just duping and dont brake), but when you breaking block below fire spit game just crashes, what should we do with this?? :spiffo:
Metasonic08 May 26 @ 3:32pm 
What ecotone biomes may be added in the future?
Madame Reina May 25 @ 4:34pm 
Fair enough, thank you!
GabeHasWon  [author] May 25 @ 11:02am 
No, it only adds content that won't break anything in the world. We would never add something that is either intentionally malicious or so poorly tested that it'll crash or break anything.
Madame Reina May 24 @ 6:43pm 
Does the helpful looking frog mess up your world when you update it? I'm seeing the option, but I'm afraid of losing my progress..
Seraphicat May 24 @ 4:24pm 
There a way to remove duplicate items if they exist in both Spirit Classic and Spirit Reforged?
GabeHasWon  [author] May 24 @ 11:53am 
Reforged doesn't have quests, no. I don't know what you've been waiting years for.
StardaxPrime May 24 @ 5:59am 
wait isnt work both spirit classic should work with quest-list? i thought i was alone this problem. im fine waiting updating but is been years. sorry if this post rude or something
GabeHasWon  [author] May 23 @ 11:12am 
Yes, it works in multiplayer.
Nii May 23 @ 7:56am 
work with multiplayer? nice mod btw =D
GabeHasWon  [author] May 22 @ 11:45am 
Yes, and yes.
bitgen May 22 @ 11:01am 
is this compatible with spirit classic?
Samm May 22 @ 4:58am 
is there a wiki
Haite May 21 @ 12:23am 
Sorry the double post, I bring maybe some good news. If you're using advanced world gen, and want both evil biomes and include biomes for other mods, you might have a better luck making the evil biomes smaller. When creating a new world, set the number of evil biomes to min 1 and max 1, might also help to set for them not enlarge depending the world size.
It's a band-aid solution. It would been better reducing the jungle and/or tundra and deserts too, but it helps.
Haite May 21 @ 12:18am 
@Pokepika01 from what I've experienced, here's a sum of the current content (before the caves update):
- 2 new wandering NPCs that offer a light QOL
-- Backpacks are sold that expand your inventory early on
-- Pins are given that allow marking the map
- The savanna biome which is mostly peaceful, and offers a lot of new blocks for builders
- Few but interesting weapons and tools for very early game, but they said themselves "quality over quantity"
Sadly, if you're looking for bosses they're not here yet. In fact, as I mentioned some comments before, if you luck out, and savanna is not created, or you defeated a boss too early most of the contents of this mod never show up... Which, look, I respect the boldness, but I do think it's way too harsh on people wanting to try it out.
Pokepika01 May 20 @ 9:22pm 
With all due respect, this mod description is the biggest ball of buzzword nothingburger I've ever seen. I've read the entire thing, THRICE, and I still have literally no idea what this mod is, or what is does. It's kind of impressive, in a sick sort of way.
AzureBlooet May 20 @ 7:44am 
whoever updated the plasma rod I hope you eat a very good meal thank you
GabeHasWon  [author] May 19 @ 9:07pm 
@久诗云云酱 - We released a patch a day ago, it should work now. Let us know if it does!

@Silhouette - I can't replicate this. Could you give minimal replication steps? i.e. as few mods on, only the necessary steps to get your backpack slots to delete on death.
ABlueHairedFox May 19 @ 3:29pm 
I'm gonna be so disappointed if not ONE of the new clubs makes the "Bonk" sound effect
GabeHasWon  [author] May 19 @ 8:59am 
That's because it doesn't exist, Reforged has no quests at the moment. We'll get them eventually.
StardaxPrime May 19 @ 7:45am 
hiii, sorry to bother, is quest book, quest minimao(i forgot what is called). i cannot open quest spirit even i beating first boss or other boss. it just wont appear.
Silhouette May 19 @ 12:10am 
Items in the Leather Backpack slots are deleted when you die, even if that's not how the world/difficulty is set.
cyclical_thief45 May 18 @ 8:23pm 
i call it , rhymes with