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@l1bb: No, we just thought it was a funny name.
Is there a way to turn that off? Or could u add a config option for that?
It's a band-aid solution. It would been better reducing the jungle and/or tundra and deserts too, but it helps.
- 2 new wandering NPCs that offer a light QOL
-- Backpacks are sold that expand your inventory early on
-- Pins are given that allow marking the map
- The savanna biome which is mostly peaceful, and offers a lot of new blocks for builders
- Few but interesting weapons and tools for very early game, but they said themselves "quality over quantity"
Sadly, if you're looking for bosses they're not here yet. In fact, as I mentioned some comments before, if you luck out, and savanna is not created, or you defeated a boss too early most of the contents of this mod never show up... Which, look, I respect the boldness, but I do think it's way too harsh on people wanting to try it out.
@Silhouette - I can't replicate this. Could you give minimal replication steps? i.e. as few mods on, only the necessary steps to get your backpack slots to delete on death.