tModLoader

tModLoader

Spirit Reforged
379 Comments
Wombat 4 hours ago 
because starbound is goated
熬梦 Jun 23 @ 12:55pm 
Why does it look like Starbound
DisgrAce | Linux User Jun 21 @ 1:37pm 
I love the original so I look forward to seeing what you guys make.
ErolTheDestroyer Jun 21 @ 1:01pm 
Ah, so it's best of both worlds. That's great!
GabeHasWon  [author] Jun 21 @ 12:59pm 
This is not meant to be a smaller mod, yeah. We just haven't made most of the mod yet.
That being said, you can also expect it to have a ton of compatibility built in with other mods, so it's not like big modlists will be out of the question either.
ErolTheDestroyer Jun 21 @ 2:52am 
Yeah but the point of the mod isn't to be played in big modlists, it's to be played by itself. This mod has way too much potential to just stay small forever.
redandblue101 Jun 20 @ 11:25am 
i like this mod. please don't overcomplicate it by adding too much stuff. i like that it's a smaller thing than the original spirit mod, works better in big modlists
DisgrAce | Linux User Jun 18 @ 6:26pm 
Will this version of Spirit ever carry on the Ambient events like Calm Night, Aurora I kinda feel like those could be a small separate individual mod like how the music mod now is. "Spirit Ambients" or something along the lines.
LambdaFan Jun 18 @ 1:02am 
"I. HAVE. AN. IDEA!!!"
finnplaysgames Jun 15 @ 5:34pm 
could you add a swamp biome to the jungle kinda like the savana there would be crocadiles there and frogs and in hardmode there would be big fish enemy things i could not think of a name
ClayWarTheOne Jun 15 @ 11:51am 
Could you add the old classic "Cascade armor" into a shimmered version of the Reef Hunter set, with the same stats? (kinda like Thorium does it with their old sprites)
Or make something similar to it as a hardmode upgrade?

There's way too few armor sets with giant pauldrons in modded terraria, so that set was very good for roleplay purposes, muted colours aside. Made you feel like a TANK
Sam-pie Jun 15 @ 3:20am 
can you add job applications
finnplaysgames Jun 12 @ 4:23pm 
thanks for responding
GabeHasWon  [author] Jun 11 @ 6:38pm 
We don't tend to take biome suggestions, especially if it's something like in another existing mod. That being said, Graydee, owner of Everjade, just said that the mod's updated. So you should be good either way.
finnplaysgames Jun 11 @ 5:14pm 
could you add a biome in the underground desert at the very bottom like right where you can't see sand and only stone could you add a hotspring biome like the one from everjade mod with a cute peaceful mob there called a giant snail make sure they are cute like everjade's snails and some other creatures there giant snails would drop there shell on death with 50 giant snail shells you can make a shell armor set you would also need a full set of adamantite or titanium armor these would be the craft for all pecies of the armor for the helmet you would need a adamantite or titanium helmet and 15 giant snail shells same for the boots but instead you need adamantite or titanium boots same for the chestplate but you need adam or titanium chestplate and 20 giant snail shell and some weapons to go with but pls add a hotspring biome cause everjade does not work anymore and it used to be one of my faviot mods
AzureBloxian Jun 7 @ 7:39pm 
Btw some things about music boxes/music that are addressed in the music mod comments:
---Skeletron Prime theme is pretty quiet compared to the rest of the themes
---Victory Day music box plays nothing (someone else said that they can't get the music box)
GabeHasWon  [author] Jun 7 @ 3:04pm 
Yes.
AngeredGerbil09 Jun 7 @ 12:50pm 
is this multiplayer compatible
GabeHasWon  [author] Jun 7 @ 10:16am 
The mod works fine on current version - if you have a version mismatch, you should specify the tModLoader version, not the vanilla version. The vanilla version has been 1.4.4.9 for a couple years now lol
Aces972 Jun 7 @ 2:55am 
hello guys i can't play this mod but my Tmod loader is on 1.4.4.9 your mod is not working on the version can you upgrade for the version pleas ? (sorry my english language is very bad)
finnplaysgames Jun 5 @ 11:17am 
why is the savana not generrating in my worlds is it a rare biome
[PlaceHolder] Jun 3 @ 11:13am 
if i may suggest something for the next update, what if we got more expansion to mining? there's a pretty big path for fishing, or building, or even wire working, but the most we have for mining is the miner set. what if we had more miner sets that have special quirks, like maybe a set that has lava resistance, or a set that lets you sink faster in liquids, or maybe even a super technical set that has a mechanic where the closer you are to valuables, the brighter the headlight glows, or maybe it could be like a metal detector with a simple beeping thing. just a general expansion towards mining would be awesome to see. (also please make it so we can grapple to the rail-gun rope PLEEEAAASE)
GabeHasWon  [author] Jun 3 @ 10:59am 
You can, but it'll be largely overshadowed.

@l1bb: No, we just thought it was a funny name.
Jame Key Lie Jun 3 @ 10:22am 
can i play this with calamity?
l1bb Jun 3 @ 10:20am 
team spirit like in the cs?😭🥀
GabeHasWon  [author] Jun 2 @ 11:14am 
Scarabeus is coming next major update actually. We're redoing the mod, keeping the cool stuff (and maybe redoing it) and adding better stuff too. Don't know the D&D reference so I can't say if it is or isn't like that
Unknown_Lord_3600(HM) Jun 2 @ 10:45am 
I imagine reforged means you guys are kind of re-doing the mod but will this have bosses like the Scarabeus for example in the future? Or is this something completely different from Spirit Classic. (I'm kind of looking at this from the D&D 2014 change to 2024/2025).
GabeHasWon  [author] Jun 2 @ 10:25am 
We can't do anything without being able to replicate the issue.
Melon Lord Jun 2 @ 7:10am 
My game was slow, not FPS-wise but felt slowed down - walked slower, attacked slower with this installed. I'd love to use it but not like this. Granted I do have a lot of other mods installed also, but after much disabling and enabling of mods, this was the main outlier so far, though I can't deny the possibility of the problem being several mods that simply don't work together and I haven't noticed.
GabeHasWon  [author] Jun 1 @ 11:09am 
We haven't added questing yet.
shefyg Jun 1 @ 5:27am 
How to activate the quest log - can't see it
ClayWarTheOne May 31 @ 7:58pm 
Awesome thanks
GabeHasWon  [author] May 31 @ 7:56pm 
I believe there's a config for that. If not, we can add one.
ClayWarTheOne May 31 @ 7:53pm 
I've noticed that all Liquids became very translucent with this mod on, even the Lava.
Is there a way to turn that off? Or could u add a config option for that?
Lasagna May 31 @ 5:17pm 
@Izak reforged is all pre-boss content for now, the devs have said the next major update is Scarabeus the desert boss.
izak May 31 @ 1:49pm 
is there any bosses in this yet? and if there isn't is there going too be? if that's planned future content, is it going too be reimaginings of the old spirit bosses?
GabeHasWon  [author] May 31 @ 9:44am 
They're completely different mods! Classic has a ton more content, but of wildly varying quality, and Reforged has a fairly small amount of content but it's exclusively really high quality.
Living A Life May 31 @ 4:37am 
Would there be any point to getting both this and classic? Not really sure what the difference between the two is
AzureBloxian May 30 @ 8:54pm 
Ah, got it
GabeHasWon  [author] May 30 @ 8:38pm 
I mean at no point is Reforged content useful alongside Calamity, Calamity is balanced to be much, much stronger than vanilla so you'd be missing out on all of Reforged's combat content.
AzureBloxian May 30 @ 8:27pm 
Yeah but what Fables doesn't accomplish so far is post ML content, and when you say "overshadows", does that mean that some biomes or other things from this mod won't work well/at all or is it that the mod would only be experienced during a minor portion of a playthrough's progression?
GabeHasWon  [author] May 30 @ 6:00pm 
With base Calamity, not really. It'll work, but Calamity strongly overshadows it. If you don't mind that, then yeah, it'll work fine. We have a bunch of intentional compatibility with Calamity Fables however!
AzureBloxian May 30 @ 5:09pm 
Before I try getting my hands on this for a new playthrough, is this compatible with the Calamity mod? I may or may not gained a bit of interest via the soundtrack from Sbubby :3
Melon Lord May 29 @ 10:52am 
Hyenas are way too loud way too often when you settle in the area. I have my main base there and now I'm regretting it. Otherwise great mod
GabeHasWon  [author] May 28 @ 10:16am 
It works just fine!
HxllBxyy May 28 @ 7:43am 
would it work if u used this with spirit classic + thorium or does the world gen mess up
Samm May 28 @ 4:58am 
wiki link?
veeolonchelist May 27 @ 11:17am 
we cant break fire spit (its just duping and dont brake), but when you breaking block below fire spit game just crashes, what should we do with this?? :spiffo:
Metasonic08 May 26 @ 3:32pm 
What ecotone biomes may be added in the future?
Madame Reina May 25 @ 4:34pm 
Fair enough, thank you!