tModLoader

tModLoader

Spirit Reforged
290 Comments
Haite May 1 @ 1:13am 
My problem with this mod is not necessarily its fault. It seems the space between desert and jungle is a popular spot to mods with custom biomes. If the savanna doesn't spawn, that's most of this mod's current content with it.
Crowlov Apr 28 @ 12:21pm 
Hi so tiny issue but the Backpack's inventory slots cannot be accessed when using a controller :c
Senju Apr 28 @ 9:41am 
Mod all cool
Moopy Apr 28 @ 7:35am 
excited for the cave generation rework
LarsSvengard Apr 27 @ 10:30pm 
does this work with the Fargo's mods?
mir_38 Apr 26 @ 11:18am 
Fire spit crashes the game when you try to break it
Major_Aiden Apr 24 @ 2:52pm 
remnants compatibility please 🥺
HiGh PrioRity PlaYer Apr 21 @ 5:50pm 
@GabeHasWon
My favourite combo is Spirit Classic + Spirit Reforged (both of them make huge changes in ocean biome, with set armour, ivents and etc.) + Calamity Fables (ofc).
I have a question about russian language in Spirit Classic, will it be added in future or You need a translator?
GabeHasWon  [author] Apr 21 @ 11:43am 
@BBQ Turkey Sandwich: No, that defeats the point of the mod. The idea is to start from fresh with ONLY high quality content, removing a majority of the content that Classic has.

@grindurmeat: Calamity Fables, yes. Base Calamity, no.

@Shrukis: Yes.
Shrukis Apr 21 @ 2:40am 
Does it work with Spirit Classic?
ClayWarTheOne Apr 20 @ 4:34pm 
thanks for adding cross mod content with Thorium and Calamity Fables!!!
GunSmith5140 Apr 20 @ 12:31pm 
Calamity does not compare, calamity is so overused and complex, this is the true terraria 2
grindurmeat Apr 20 @ 12:11pm 
does this have any compatibility issues with calamity atm?
Corrupted Slime Apr 19 @ 8:58am 
Yuyutsu on the team? That gives hope the mod will avoid the usual "too many items and not enough new locations" trap.
mir_38 Apr 19 @ 7:09am 
My plan was to use savanna solution to make one in my Remnants world... apparently there isn't any yet, sad
BBQ Turkey Sandvich Apr 18 @ 8:29am 
So, I've been wondering this, Is the Classic Spirit mod being ported to this mod?
Fool Apr 17 @ 9:48pm 
@GabeHasWon i'm running calamity but with old spiritmod i never had an issue with world gen or items being in the game
Regalis Apr 17 @ 7:10pm 
I don't think merfolks treasure spawned in the world I'm in, is there any way to make it or find it infinitely or can there be a way to make/find one infinitely?
GabeHasWon  [author] Apr 17 @ 6:45pm 
@FaU Yes! We work together to make sure they're compatible.

@Fool Do you have the mod enabled? And which one?
Fool Apr 17 @ 4:46pm 
@GabeHasWon no spiritmod items show up in the recipe browser and i already killed moon lord and still haven't seen a single new item
FaU Apr 17 @ 2:45pm 
will it work with calamity fables?
GabeHasWon  [author] Apr 17 @ 2:32pm 
Merfolk's Treasure I believe.
Regalis Apr 17 @ 2:10pm 
Also which accessory does it?
Regalis Apr 17 @ 2:08pm 
@GabeHasWon I thought it was flippers.
GabeHasWon  [author] Apr 17 @ 2:03pm 
That's an accessory effect, not a constant.
Regalis Apr 17 @ 1:52pm 
Why when I swim in the game it doesn't have the same look as in the trailer?
GabeHasWon  [author] Apr 17 @ 10:46am 
The Savanna isn't always guaranteed to generate - the "savanna" seed can guarantee it though. What do you mean no items are in game though?
Fool Apr 16 @ 4:47pm 
the mod barely even works the only biome that generates is the weird star one and no items are even in the game for me
UnevenNoble Apr 15 @ 9:37pm 
So what are the current ideas floating around regarding ecotones? a swamp next to the tundra, dampened by meltwater and saturated with the stink of the dead from the dungeon, perhaps?
GabeHasWon  [author] Apr 15 @ 5:43pm 
@UnevenNoble That's normal. Not necessarily intentional, but that's not an error.

@muhosransk Yes.
Windows Vista Apr 15 @ 1:46am 
will this mod replace spirits mod?
UnevenNoble Apr 15 @ 12:42am 
And it just happened twice in a row
UnevenNoble Apr 15 @ 12:40am 
Turns out that if a corruption spawns where the savannah should be, the savannah just doesnt generate at all.
Gez Apr 14 @ 2:22am 
@MageTrash: You'll need to create a lot of Coarse Dirt (by mixing Mud and Sand blocks, no crafting station required) first. The Dryad will sell Savanna Grass Seeds if she's in a Desert biome.
Lukas Foster Apr 13 @ 9:40am 
Should this mod be completely compatible with terraria overhaul?
MageTrash Apr 12 @ 8:44pm 
Is it possible to get some sort of transmutation recipe or Dryad shop to get the Savannah grass seeds?
My world spawned without the Savannah ecotone (weird desert-jungle interface) so I can't access the new content, but I'd like to build my own mini-biome with the extra forest I have. I'm currently pre-hardmode.
SaBrina Apr 12 @ 7:48pm 
good
Gez Apr 12 @ 1:09pm 
Acacia trees don't get a label on the automap like other trees do if you hover the cursor on their trunks.
TheOriginalOwl Apr 12 @ 6:46am 
So this mod is a expansion or remake of the spirit mod?
OriginalAdam Apr 12 @ 12:52am 
Please add drywood beams.
Technicality Creations Apr 11 @ 11:33pm 
Also, regarding the music contest advertised on your YouTube, would there be a way to enter apart from discord
GabeHasWon  [author] Apr 11 @ 2:44pm 
Approximately 15,000 platinum coins. we're in so much debt
Technicality Creations Apr 11 @ 1:57pm 
How much money did the Tinkerer steal when you reforged it?:terraria:
TheKrawl Apr 10 @ 3:08pm 
10/10
:steamhappy:
GabeHasWon  [author] Apr 10 @ 1:04pm 
We can't do anything about the Remnants issue, they make the spawn conditions for Savanna impossible.
Shouldn't be getting any substantial FPS drops though, first time I've gotten a report of it. Are you sure it's Reforged?
Dorocello Apr 10 @ 12:38pm 
A great mod that adds a lot of eye candy, but for some reason lowers my fps by half on a decent PC. Additionally the Savannah biome wont generate while using remnants mod.
Okhu Apr 10 @ 2:24am 
The two new NPCs are like the skeleton merchant I thought. So that's why they don't show up on the map.
SkellaKitty13 Apr 9 @ 10:55pm 
It would be nice to have the two new npc's showing on the map like the others.
scamazon prime Apr 8 @ 5:08am 
Enabling Spirit Reforged messes up the tile position cursor on the Wall Rod and Paint Tool from LuiAfk Reborn for some reason. With the smart cursor turned off, those tools should show a red selection square to see which tile will be painted or "walled". But with Spirit Reforged enabled, the functionality is somehow reversed and the red cursor only appears when smart cursor is turned on, which isn't supposed to happen.

I've triple checked by disabling both Spirit Classic and Spirit Reforged and enabling just Spirit Classic and enabling just Spirit Reforged (and music). The problem only occurs when Spirit Reforged is loaded.
Rean Schwarzer Apr 8 @ 4:05am 
Should I play Spirit Reforged with Spirit classic enabled, or does Reforged have Classic features?