tModLoader

tModLoader

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Spirit Reforged
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
28.238 MB
Mar 21 @ 12:59pm
Apr 25 @ 3:11pm
11 Change Notes ( view )

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Spirit Reforged

Description
--- Spirit Reforged ---
by Team Spirit

English (by Team Spirit)
Português Brasileiro (Tradução por Lucas Rotulo)
Русский (Перевод от RUnion Team)
简体中文(translated by Lacewing, Lin)

Spirit Reforged is a general content mod which aims to create a fleshed out, high-quality experience for players at all points of progression. We want to make your world come to life by creating memorable environments, encounters, and high-quality items.

Spirit Reforged is the latest and main project developed by Team Spirit, also responsible for the original Spirit Mod (now called Spirit Classic).

Spirit Reforged is a standalone project and does not have to be played with Spirit Classic. However, Reforged has extra cross-compatibility with Spirit Classic. You can explore Spirit Reforged while sticking with the vast amount of content Spirit Classic provides.

Version 0.1 brings you a new ecotone minibiome, the Savanna, as well as an Ocean expansion, new weapons, NPCs, and more. Here are the stats at a glance:

- 229 Items
- 1 New Minibiome: The Savanna
- 28 Enemies and NPCs, including 2 new wandering World NPCs to encounter
- Numerous microbiomes, microstructures, and discoveries scattered across the world

We hope you enjoy Spirit Reforged and join Team Spirit on our next adventure.
Originally posted by tModLoader SpiritReforged:
Developed By Team Spirit
Popular Discussions View All (2)
0
May 2 @ 12:34pm
World Generation Failure with Spooky Mod.
gunns22
291 Comments
Myakishow 23 hours ago 
[21:56:38.537] [.NET TP Worker/ERROR] [tML]: Во время создания мира возникла ошибка
Gravel
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at SpiritReforged.Common.WorldGeneration.Micropasses.GravelMicropass.GenGravel(Point16 position) in SpiritReforged\Common\WorldGeneration\Micropasses\Passes\GravelMicropass.cs:line 82
at SpiritReforged.Common.WorldGeneration.Micropasses.GravelMicropass.Run(GenerationProgress progress, GameConfiguration config) in SpiritReforged\Common\WorldGeneration\Micropasses\Passes\GravelMicropass.cs:line 40
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 51
Haite May 1 @ 1:13am 
My problem with this mod is not necessarily its fault. It seems the space between desert and jungle is a popular spot to mods with custom biomes. If the savanna doesn't spawn, that's most of this mod's current content with it.
Crowlov Apr 28 @ 12:21pm 
Hi so tiny issue but the Backpack's inventory slots cannot be accessed when using a controller :c
Senju Apr 28 @ 9:41am 
Mod all cool
Moopy Apr 28 @ 7:35am 
excited for the cave generation rework
LarsSvengard Apr 27 @ 10:30pm 
does this work with the Fargo's mods?
mir_38 Apr 26 @ 11:18am 
Fire spit crashes the game when you try to break it
Major_Aiden Apr 24 @ 2:52pm 
remnants compatibility please 🥺
HiGh PrioRity PlaYer Apr 21 @ 5:50pm 
@GabeHasWon
My favourite combo is Spirit Classic + Spirit Reforged (both of them make huge changes in ocean biome, with set armour, ivents and etc.) + Calamity Fables (ofc).
I have a question about russian language in Spirit Classic, will it be added in future or You need a translator?
GabeHasWon  [author] Apr 21 @ 11:43am 
@BBQ Turkey Sandwich: No, that defeats the point of the mod. The idea is to start from fresh with ONLY high quality content, removing a majority of the content that Classic has.

@grindurmeat: Calamity Fables, yes. Base Calamity, no.

@Shrukis: Yes.