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The shop might be too good, since I got an ethereal Apotheosis for like 90 gold.
This mod offers choice and often times the choices it offers, while not very strong, are useful in their multitude. Your specific case is a highroll so it happens and is fun, but generally we tried to reach an equilibrium.
Your assertion that the mod is supposed to make the game more difficult is plain wrong, the only goal is to not make it easier without some strategizing. Stronger characters will of course benefit more but stronger characters always have a leg up on weaker ones. I rather see the cafe as a neutralizer to that, some choices are better for somebody who had a rough start into the run, they benefit the weaker characters more.
For what it's worth, it's near impossible to avoid having some "win more"/"rich get richer" aspect to things unless a mod is designed from the ground up to avoid it. When there are additional challenges or trades, a run that's already going well can get more from them. The cafe has a few "catch up" mechanics to help out those struggling runs, which helps a bit.
As people play with the cafe more I'm sure we'll find things to nerf and buff but overall I'm fairly happy with the dynamic the mod ended up with. It's always nice to see a collab project come together.