Slay the Spire

Slay the Spire

Spire Cafe
Showing 1-9 of 9 entries
Update: Mar 13 @ 4:21pm

v1.2.2
Packmaster merchant: fix message for when the player is Packmaster
Powerelic patron: new low-risk option (Allow relic cards to spawn in card rewards) and fix counter-dependant relic exploit like Noew's Lament
Peddler merchant: switch to using the same approach as all other shops for getting random relics
Fix Orrery and similar relics causing the player to exit the cafe when clicking the skip/proceed button after taking the rewards and make the proceed button behave more consistently throughout the cafe
Koishi patron: change Autoplay to not play the card if it's no longer in the player's hand (e.g. if it was discarded to Gambling Chip)
Dandadan patron: clarify that Right Ball potion's chance of returning goes by each use
Shrine of Order attraction: clarify that ALL of your cards of a given rarity will copy one of your cards of that rarity

Update: Feb 17 @ 4:40pm

v1.2.1
Vampista bartender: change the order of cards shown by the transform into bites option so that it matches the order of the player's deck
Transient patron: change the order of cards shown to match the order of the player's deck
Trash King Patron: Removed Elyphant Toothpaste and Loan relics (they caused issues when obtained with 2 relic choices)

Update: Jan 30 @ 7:51pm

v1.2.0
New Attraction Lone Table by cany0udance
New Patron Trash King by cany0udance
Transient patron: don't allow applying the Transient modifier to cards that aren't normally removable
Makeup Table attraction: prevent crash if the mod is enabled with a run in progress
Flea merchant: prevent duplicate relics from showing up
Switch up the used RNGs to be closer to base game
Jukebox attraction: Visual and UI tweaks
Dandadan Ball patron: Clarify effect text and buff payoff effect (first card ebing played twice -> all yokai cards being played twice)
Spiomes Manifestation patron: only allow spawning when Spire Biomes is active, allow more zones to spawn that were previously excluded, and avoid printing repeated errors to the log
Cleric patron: adjust text to better match base game phrasing and formatting
MissingNo & Spiomes Manifestation: Fix transparency when shaders are disabled and show credit tooltip on hover

Update: Jan 23 @ 7:16pm

v1.1.3
Dynamically size cafe sign based on name length
GridMerchant: UI updates for clarity.
Subcutaneous Intoxicator: Relic description updated to be more clear.
Resting Slayer patron: rework how we determine which characters are valid so that we can reduce errors and support more characters

Update: Jan 22 @ 4:53pm

v1.1.2
Fix boss relics being stuck in the middle of the screen
Typo fixes
Jukebox/Music QoL Updates and Fixes
Spike slime patron: prevent player from getting duplicate meat on the bone

Update: Jan 21 @ 8:32pm

v1.1.1
Fix not being able to interact with the cafe when saving and quitting during a cutscene
Visual fixes for relics turned powers
Various typo fixes

Update: Jan 20 @ 9:03pm

v1.1.0
Added new Transient patron by iryan
Goldenball: Fix Spire Biomes compatibility with Golden Fury potion
Goldenball: Fix Golden Fury returning next run if you die in a combat after using it
Secret shop: fix Identify bug
MissingNo: Remove Missingno card from the compendium
Purple Tear patron: fix relic loss choice having extra spaces in the text
Spiomes patron: Fix crash for duplicate biomes and fix save and load

Update: Jan 19 @ 8:03pm

v1.0.1
Various fixes regarding cafe music and jukebox
Fix cafe theme ignoring volume settings
Increase error logging for Resting Slayer patron
Grid merchant: change UI position to not overlap with the relic bar
Spike Slime patron: Prevent meat on the bone from being a viable option in case the player already has it
Shrine of order: fix image size and hitbox
Secret shop: cards start semi indetified to entice people more

Update: Jan 18 @ 8:37pm

v1.0.0
Initial release