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And for completely different suggestions: you can change the green moon to the real Morrslieb model, I think Mazinsky managed to do that for his mod. And also taking inspiration from him, you can try adding some subtle terrain modifications related to corruption (in his mod, you can see that the ground is more "swampy" under vampiric corruption for example, which is very immersive !). In fact, his way of doing so is very cool, because it's working like the snow texture, meaning your corruption texture can also affect trees and other things.
Big thanks for your work, when I will have more time, I will probably make some sort of a "review" of the different weathers, and add some more precise suggestions !
Checked the files and indeed the problem was a bunch of enviroments with blur_strength=0.5 or 0,4, even so a lot of us really prefer a completely clean image so a submod to reduce all the values to 0 would be invaluable
I honestly wouldn't mind it, I love fluffy visual effects when they're done well, hence why I'm here and not just auto defaulting back to Ultimate Lighting. Unfortunately, it's locked to such a weirdly low resolution, one of the last of its kind since the transition to WH3 and the new Ultra vfx values. Before Maz released his original blur/bloom edit I actually had to keep the camera pointed down whenever I zoomed out in battles, and not get too far from units, else I'd get a headache after a while lol.
To be clear, fantastic work you're doing. Not your fault CA's forced implementation of it is so poor, but it really only serves to mar their (and now your) work. If the people want blur, that's what the Depth of Field setting is there for. But forced blur just doesn't jive.
@TheOpiumMan As for Morrslieb, do you mean the vanilla wh3? Or the skull faced proper Morrslieb that is in the files? I've played around with both quite a lot and for quite some time, unfortunately both don't look too good for me. They're weird PNG files that really don't blend well at all with the skyboxes. They look artificially placed and not part of the actual sky.
I imported the current moon from another tw title specifically because its vastly superior for me, and looks way better and more natural.
As for the ground textures yeah that is a whole new part of the mod I have yet to explore. I focused solely on lighting and weather, but I might get into ground textures too in the future.
The only ones I use and tweak in the mod are sand, snow and thena couple of new wet masks that I use during rains or in areas that I want to be fetid and humid like Lustria, Nurgle corruption and Sylvania to name a few. The wet effect is pretty much absent from vanilla, for example.
Anyways thank for the suggestions all!
https://steamuserimages-a.akamaihd.net/ugc/2469738072718115705/67DCEE450BFBEA5E4FBBD5EA0B118B5969D78604/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
And I think a “light spore” visual effect for the different Ulthuan battle maps would be very cool to make everything seems more magical!
Edit : and you can also add the "floating small rocks" vfx from the chaos realms maps on some of the chaos wastes maps (when there is no other vfx like blood rain), they would be very fiting (especially with the big floating rocks on the horizon) !
- There actually is ash + rain in plenty of occasions. But as with a lot of stuff in the mod, there is a lot of variability and you may not ever see it because of RNG. For example, in the Empire you can get undivided with gentle ashfall, heavy wind ash storm or even ash + heavy rain.
As for the monogod skyboxes, im quite satisfied at the moment so for now i'll leave them be.
- In Ulthuan you get fireflies in the peaceful and clear nights. I did not add any magical spores during the day, but it might be a neat idea. I'll consider it!
- The floating rocks i currently only placed in Tzeentch corruption, as i feel it's most justified being a unique thing for him. I could place them in the Wastes too, but i feel they belong more to the Realms. But another idea to keep in mind :)
Well, this is just speculation for now, but if you want some suggestions for maps you see only on the quest battle currently, you have it
In the game, Vamp Corruption is coded by CA to utilize all night environments of a specific area + 2 unique Vamp environments.
This means that in the vampire corrupted Empire, the maps while cycle through 3 natural nights i created for the Empire region as well as 2 unique Vamp environments (one is a night with a glowing Morrslieb, one is a day heavily shrouded in vampiric mist).
So, until there's vamp corruption in the area you will keep having a very high chance of getting night battles. You should however be getting different versions of night.
Having said that, always take into account that RNG is king an play some very tricky mind games.
Also, the environment of a map is established the moment you launch a potential battle. So even if you reload the map, you will ALWAYS get the very same pre-established environment. You're going to have to start a new, different battle to refresh the cycle, or load your previous auto-save to fight the same battle again before you clashed the armies.
Cheers!
Here's a screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=3395236439