Project Zomboid

Project Zomboid

New Albany
Grey  [developer] Oct 8, 2024 @ 5:08am
Conflicting Map Mods

Mods that will work (with a bit of work)
  • Jasperville to Louisville wilderness filler technically has one cell of overlap (39,2) but if you activate NA before this mod in your SP mod list or name it before in your MP server ini file they will work together without issue
Last edited by Grey; Oct 14, 2024 @ 2:08am
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Showing 1-13 of 13 comments
Willy A. Jeep Oct 8, 2024 @ 5:59am 
Definitely going to conflict with nencower's McAlpine Locks and Dam. A shame - both are great-looking maps and would've been awesome to run together!
Grey  [developer] Oct 8, 2024 @ 7:33am 
Originally posted by Willy A. Jeep:
Definitely going to conflict with nencower's McAlpine Locks and Dam. A shame - both are great-looking maps and would've been awesome to run together!

Ah that is a shame as this does look great! I honestly did consider putting this same lock and dam in the mod as well as it is another real world location just east of the LV bridge. It would have been awesome but at the time I was working on it I didnt have the vanilla map files and would have had to recreate parts of LV to make it work so I left it out. Maybe I'll add it in a future version!
Anyway thanks for letting me know about this one!
Orlo6k Oct 9, 2024 @ 1:12am 
Conflicts with http://steamcommunity.com/sharedfiles/filedetails/?id=2860748718 as well. Tiles 39,1 to 48,2
Last edited by Orlo6k; Oct 9, 2024 @ 1:12am
Grey  [developer] Oct 9, 2024 @ 5:50am 
Originally posted by Orlo6k:
Conflicts with http://steamcommunity.com/sharedfiles/filedetails/?id=2860748718 as well. Tiles 39,1 to 48,2
Awesome! thank you! added to the list :thumbsup:
Grey  [developer] Oct 9, 2024 @ 11:32pm 
Originally posted by Ferinha:
Conflitcs with Over the River https://steamcommunity.com/sharedfiles/filedetails/?id=926737806
I appreciate the suggestion but there is no conflict with OTR. Woldren's mod is located across the river stretching from just north of West Point up to just west of the southern border of LV.
New Albany occupies the space directly north of LV across the bridge that usually ends in the void in vanilla. Thanks though!
Last edited by Grey; Oct 10, 2024 @ 12:11am
crys7723 Oct 13, 2024 @ 9:14am 
Originally posted by MrGrey:
Originally posted by Willy A. Jeep:
Definitely going to conflict with nencower's McAlpine Locks and Dam. A shame - both are great-looking maps and would've been awesome to run together!

Ah that is a shame as this does look great! I honestly did consider putting this same lock and dam in the mod as well as it is another real world location just east of the LV bridge. It would have been awesome but at the time I was working on it I didnt have the vanilla map files and would have had to recreate parts of LV to make it work so I left it out. Maybe I'll add it in a future version!
Anyway thanks for letting me know about this one!

id just like to point this out if you do not allreddy know about it https://github.com/Unjammer/PZ_Vanilla_Map it is a full coppy of the vanilla map
Grey  [developer] Oct 13, 2024 @ 9:33am 
Originally posted by crys7723:
Originally posted by MrGrey:

Ah that is a shame as this does look great! I honestly did consider putting this same lock and dam in the mod as well as it is another real world location just east of the LV bridge. It would have been awesome but at the time I was working on it I didnt have the vanilla map files and would have had to recreate parts of LV to make it work so I left it out. Maybe I'll add it in a future version!
Anyway thanks for letting me know about this one!

id just like to point this out if you do not allreddy know about it https://github.com/Unjammer/PZ_Vanilla_Map it is a full coppy of the vanilla map

Thanks! I do have this now but at the time I was originally working on the map over a year ago I wasn't aware of it. I may add the lock in now but we'll see.
no. Oct 14, 2024 @ 2:30pm 
dirkerdam is most likely incompatible
Grey  [developer] Oct 15, 2024 @ 12:57am 
Originally posted by no:
dirkerdam is most likely incompatible
Its not. Already checked and there s a 2 cell gap between Dirkerdam and this one. Thanks though!
Mot Oct 20, 2024 @ 4:55am 
It seems to break all vehicle interior mods?
Grey  [developer] Oct 21, 2024 @ 2:14pm 
Originally posted by Mot:
It seems to break all vehicle interior mods?
It shouldn't. I checked the RV interior mod and it uses cells waaaay down south beyond the map borders which are nowhere close to this mod.
Looking at their description, the interior mod should be listed before any other map mod in the load order and map folder order so that might be your issue
DeputyGodzilla Oct 30, 2024 @ 6:21am 
The fact that this doesn't conflict with any of the OTR tiles is amazing. Maybe a OTR+NA extra mod to combine them?
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