Project Zomboid

Project Zomboid

152 ratings
Over the River by Woldren
Mod: Mod
Map: Map
File Size
12.299 MB
May 15, 2017 @ 5:45pm
Dec 9, 2017 @ 11:59pm
22 Change Notes ( view )

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Over the River by Woldren

This is a new map of 9 Cells from 37x19 to 39x21 located over the river, on the north side of the map.

The bridge has a town above it, referring to the famous town on the destroyed bridge in "Fallout 3".
The bridge is connected to an arched ship, made by Coma_White and edited by me. I changed the color, added a portion destroyed by the flames and the stairs to the lower floor where I placed several boxes. Through the ship you reach the steady land, in the cell 37x20. It contains a city with a port, a football stadium, a farm and 50 new types of houses and shops. Cell 38x20 also contains the house of Walter White, known for the Breaking Bad series. The 39x20 cell contains a timber industry. Cell 39x19 contains a city area with downtown Grove Street, known as the starting point of the GTA San Andreas game. The 38x19 cell contains a large military base with new military buildings. The hospital and hungar, created by Sieben, were taken from the "22 All Buildings" folder. Inside the base there is also an underground bunker full of loot. The cell of the 37x20 cell has another camp at the center.

Workshop ID: 926737806
Mod ID: Otr
Map Folder: Otr
Popular Discussions View All (12)
Jul 21, 2017 @ 1:20am
Broken stairs the one on the right. You fall.
Jul 21, 2017 @ 1:17am
Both stairs broken
Jul 21, 2017 @ 1:14am
Missing roof right after door and you fall. & outside stairs blocked by wall.
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jswendsen Apr 18 @ 2:24pm 
Running this map now, the military base practically drips ammo, guns and accessories but there isn't a lot of food to be found in the houses or the stores. Not great for a long game unless you are really into farming, but excellent for short games or just shooting everything. Nicely done.
Jess Apr 6 @ 4:14pm 
are there no vehicles on this side of the river? i want to play this map but sheeesh. Really would like to pile all my stuff in a van and take it down to the logging camp.
jester ✪ Jan 15 @ 8:27am 
just that you know what I mean. I let everyone spawn in Otr, but when they chosea Occupation/Profession that is not in the "spawnpoints.lua", this happens:
jester ✪ Jan 15 @ 6:35am 
Woldren  [author] Jan 15 @ 6:19am 
ok, i will
jester ✪ Jan 15 @ 6:14am 
It should I gues...Riverside or Moldrough also have more occupations/professions in it.
I mean it doesn't have to be extra spawn points for every profession. For example just put things like "constructionworker, carpenter, repairman, electrician, engineer, metalworker" to the same spawn locations. Same for "lumberajack, fisherman, farmer, park ranger" and so on. It just would be nice to have all the occupations in there, so that people doesn't spawn random when they chose a job not listed in the "spanwpoints.lua". :)
Woldren  [author] Jan 15 @ 6:03am 
I used the basic spawnpoints that Tilezed (the program for map editing) gives me, i don't know if it works, if I add more spawnpoints, i will try
jester ✪ Jan 15 @ 5:03am 
Hey, we just figured out that there are a few professions that are not listed in the "spanwpoints.lua". So these people spawn randomly and not in Otr. Is it possible that you add the other professions too?
jester ✪ Jan 15 @ 3:48am 
It was my mistake, it works :)
Woldren  [author] Jan 15 @ 3:07am 
Thank you Legion ^_^