Project Zomboid

Project Zomboid

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Over the River - Secondary Road
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2.695 MB
Sep 16, 2021 @ 2:17am
Sep 14, 2022 @ 6:30am
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Over the River - Secondary Road

In 1 collection by Woldren
Woldren: My mods list
130 items
Description
Hi!
As you've probably noticed, I've updated my map, "Over the River",
changing the bridge and replacing the old ship with a new one, much more complete.
https://steamcommunity.com/sharedfiles/filedetails/?id=926737806&searchtext=over+the+river

Since the ship is now full of loot, secret passages, secret rooms etc, it is no longer just a way through, but a real location to visit. At the time I created the map, vehicles had not been implemented yet, so willy-nilly, the only way to go there was on foot. I add this map as a separate mod because I'll probably be expanding it northwards in the future, with numerous updates, and since the other map is also used for Build 40 in multiplayer, having this as a sperate mod will allow me to update it and work on in without creating problems for the 41.000 subscribers of the main mod. If you don't want to have this second bridge, you can simply disable it from the mod list.

Workshop ID: 2603239477
Mod ID: OtrSR
Map Folder: Over the River - Secondary Route
Popular Discussions View All (2)
7
Feb 17, 2022 @ 4:15am
New Update 20/01/2022
Woldren
1
Jul 9, 2024 @ 8:34pm
installation question
CilginFlix
135 Comments
BlackSoul Feb 14 @ 6:19pm 
C.Ritter i have the same Problem, maybe can Woldren help ?
C.Ritter Feb 11 @ 12:41pm 
Hello, wonder if this is what wesley mentions as well, images showing it {LINK REMOVED}
oompy Nov 25, 2024 @ 10:12pm 
idk if youre up but im trying to play the mod and the entrance to the bridges are just gone i mean they appear over the water a little past land and the town is there but no entrances
Woldren  [author] Oct 14, 2024 @ 12:35am 
yes, all intended. You don't need to cross in one day, that's why there are so many rooms and beds etc everywhere.
About loot: a lot of zombies for a lot of loot.
Few zombies for a small amount of loot.
Also, your backpack can only contain a certain amount of loot, so, the rest of it must be left behind.
FenFenScreeScree Oct 13, 2024 @ 6:32pm 
not gonna lie, the sheer amount of zombies that spawn here make it so that crossing the bridge without dying will take about two weeks or more, plus a shit ton of supplies, not all of which you will be lucky enough to find on the bridge. The crashed ship is even worse, because after there are THOUSANDS on board, and they spawn in all at once due to the PZ building spawn system (which in and of itself is wonderful at getting people killed from lag), and after about an hour straight IRL of just whacking and slashing and shooting, I STILL have not been able to progress past the top deck where you first go aboard, because more zombies just keep pouring out of the lower decks.
Woldren  [author] Jul 19, 2024 @ 11:24pm 
It requires a new save
[NSG] JWACK22™ Jul 19, 2024 @ 3:33pm 
I have no idea what I am doing wrong but I am trying to install this mod and the 2nd route onto a fresh host. The buildings are showing up on the map but not in game. Does this require any other mods?
Woldren  [author] May 31, 2024 @ 12:44am 
I don’t think that’s possible for a map to cause a crash
Dajellybomb May 30, 2024 @ 6:05pm 
Probably a stupid questions here, But I crash upon approaching the secondary route. I was in a vehicle and had one of the PZNS npcs in my car. Would npc mods conflict with this? If not, what sorts of mod would be a likely culprit of compatibility issues.
MishaXG May 7, 2024 @ 7:29am 
I suppose coordinates of this addition are Cells:

39x20 / 40x20 / 41x20

?