Project Zomboid

Project Zomboid

New Albany
202 Comments
Rokko Jun 7 @ 11:31pm 
i agree. its a great map all together but needs work
Merlin May 28 @ 10:47am 
it's a nice map, and I like that there are newer buildings but I also noticed the item spawns are not coinciding with the building type. I'm getting food and seeds and concrete in the same crate in warehouse. Also LOTS of buildings have garage doors that are built over 3 door entries which are blocked in by brick walls. So when you pry open the garage door, it' s just a brick wall. I have fallen through unfinished floors and gotten stuck behind stairs, and many of the buildings don't spawn anything. Police station is basically useless. And the zombie spawn rate is very low. Not sure, but would be nice if you plan on finishing or fixing. Either way, it's a nice addition just very unfinished.
004 | Aoshi Zero May 20 @ 12:39pm 
So I believe that 10 years later removes the bridge or the tiles past barricade north of louisville. I'm guess I need to edit that out and put them back on to get to this city?
Grey  [author] Apr 14 @ 1:30pm 
@Lazerus no problem! No major bugs I can think of but you never know lol. The biggest issue reported so far was a stairwell in a fire station with a wall at the top but that was sorted ages ago. I don't know if i'll be adding any more onto this one specifically. I did want to go through and clean it up a bit at some point as it was a bit rushed towards the end and I didn't get to detail it to the level I wanted (was originally made for a server I was working with and was on a bit of a time crunch) but I'll do all that when the new modding tools get released.
The only thing I would keep in mind that if you do start in this area you'll need a sledgehammer to get out. This map connects to the bridge on the north side of LV in the vanilla map and it has a barricade that'll need removing
Lazerus Apr 14 @ 12:45pm 
@Grey, awesome! Thanks for the info dump, very much appreciated. I've been sticking with build 41 even though build 42 looks dope with all the new zones, but I'd rather wait on the time being and use the 41 mods since that seemingly is working perfect. I was hoping to add your map last night before making a new game but alas couldn't find it last night DOH! lol. Oh ok, that makes sense, so all parking just has a random occurrence to spawn anything. Well hopefully I get lucky with my spawns ahhaha.
Is there any outstanding bugs that I should be aware of with the map or is it pretty fair to say its solid atm? I didn't see anything in the bugs section (which is good) just thought I'd ask before downloading it tonight. Again, thanks a lot Grey for answering my questions. Can't wait to give this a go. Any chance you'll be making other areas for the map?
Grey  [author] Apr 14 @ 11:24am 
@Lazerus yeah this works fine in single player and multiplayer. It is worth noting though that this has not been updated to work with the B42 unstable release. I know there are third party extensions to the mapping tools that will allow for it to work but I prefer to wait until the official tools are available to avoid possibly having to redo any work if something changes.
On the car subject, it will depend on how the car mod has been made but it will likely work without issue. When making the map you have to set designated 'parking' zones where the cars will spawn in. The most basic of those isn't specific to any vehicle type and can spawn anything from the full available list which will include any added by mods. You can name specific zones to make sure certain types will spawn like police, medical, fire, etc so as long as the modder has used those standard zone types then anything from that mod would show up no problem.
I hope that helps!
Lazerus Apr 14 @ 10:58am 
Still new to the game and modding, but does this map work nicely for single player, and also question on car spawns. I'm using a mod that strictly eliminates vanilla cars and just uses modded (all K15 vehicles) vehicles to be spawned around the map. Will this work ok with the map? And is there a lot of military vehicle spawns? Thanks in advance.
Bobby Percocet Mar 16 @ 11:23am 
Hi! I'd like to get in contact with you to discuss repacking your mod and utilizing on a roleplay server I'm developing alongside a few others. We don't plan to change much and would give you full credit!
Grey  [author] Mar 6 @ 11:08pm 
@newMania theres a list of required packs on the right. next to the description
newMania Mar 6 @ 5:43pm 
What tile packs are needed with this mod?
Capitão Leleu Feb 26 @ 1:15pm 
Oh, thanks, didn't know that, i'm new to the game. Thx!!
Grey  [author] Feb 26 @ 12:21am 
@Capitão Leleu That's part of the vanilla map and has always been there. You'll need to find a sledgehammer to break it
Capitão Leleu Feb 25 @ 4:55pm 
i cant get out of the city, the bridge to acess Louisville is barricade, what shoul iu do?
Grey  [author] Feb 20 @ 7:45am 
This will get updated to b42 when the updated official modding tools get released :steamthumbsup:
Violet Feb 18 @ 10:03pm 
B42 please
OASIS & Marshall Feb 4 @ 9:49am 
i know it good mod but my pc (potato with two wire) wil make boom boom and create a black hole or super nowa or smthing like that:melon:
Grey  [author] Jan 25 @ 8:23am 
Honestly I haven't looked into whats required to make this compatible with b42 yet so for the time being its still only one the current b41 stable version
plamenovnevyan Jan 25 @ 6:38am 
Is this map compatible with B42 ?
DysLEXsic Jan 20 @ 12:12pm 
what version do I need to use this mod?
Niblic Jan 19 @ 1:25pm 
Whelp, after being down here a few days, i just kept trying to exit, and it finally worked! Dont know why but it worked! I'm free! thanks!
Niblic Jan 19 @ 1:23pm 
Great map, tons of fun. Have you been able to find the issue with not being able to exit the underground cave? Won't let me climb up. It just resets us back at the bottom. Super fun though.
Rokko Jan 8 @ 3:06pm 
ok thanks
Grey  [author] Jan 7 @ 11:14pm 
@Rokko different fire station and that's been fixed.
@trix You're right, those boxes are blocking movement and are on every floor lol. Ill get them removed. Thanks for letting me know!
Rokko Jan 7 @ 1:05pm 
trix, its not just you, i reported the unusable stairs in the fire department a while ago
aserakii Jan 7 @ 9:07am 
Is it me or ladders in fire department are unabled to walk freely cuz of the box placed under them?
Cheaplove Dec 22, 2024 @ 12:56pm 
Could be just me, my apologies. Thanks for the response 👍
Grey  [author] Dec 22, 2024 @ 7:48am 
@Cheaplove where are you having issues with foraging? I've checked the map files and tested in game and haven't found any issues with foraging not working
Cheaplove Dec 21, 2024 @ 8:34pm 
Has the Foraging been fix?
Grey  [author] Dec 15, 2024 @ 12:03pm 
@The-Spring-Lemon yup! Thats on the LV side of the bridge and is part of the vanilla map
The-Spring-Lemon Dec 15, 2024 @ 8:08am 
is the only way over by disassembling the barrier on the bridge?
LorenDovah Dec 13, 2024 @ 9:18am 
I was born and raised in New Albany; this makes me so happy!
Grey  [author] Dec 3, 2024 @ 1:18am 
no idea!
dabuniu13 Dec 2, 2024 @ 7:25pm 
Will this map affect the server's archive backup time?
Mike Nov 28, 2024 @ 6:57pm 
As someone who lives in real life New Albany 47150, this is sick. Thanks!
warsoR_ Nov 28, 2024 @ 3:36am 
I manage to do a quick test with the night vision api added and I was able to climb down and up the rope. I still had a few errors popping up when I got out but it worked. I tried to climb down and up again right after and didn't get more errors.
I don't want to clog the comment section with the logs but I can give them to u if u need.
I couldn't run my old save coz I deleted it after the bug, so the testing was done on a new save but with the same mod list.
月空 Nov 28, 2024 @ 2:53am 
Can't use search(Foraging ) function in map, could you fix this bug
Grey  [author] Nov 28, 2024 @ 2:40am 
@warsoR_ Thanks! Yeah do let me know if you do find anything with that. I'll still have a look anyway as you're not the only person who has reported an issue with the return teleport
warsoR_ Nov 28, 2024 @ 2:26am 
I'm starting to think ur mod is not at fault.
Looks like it's the arsenal mod needing a night vision mod (that I don't have) and it's messing up a lot of other mod.
I'm gonna test this when I can but I wanted to quickly correct myself so other people looking to use ur map don't get turn off by my comment.

Ur map is cool and the mess up is on my part ;)
Grey  [author] Nov 28, 2024 @ 1:39am 
Ill have to have a look at any potential conflicts causing the issues in returning from the cave system. During testing I didn't have any other mods active so there wasn't anything to interfere
Rokko Nov 27, 2024 @ 8:58am 
@月空
{ name = "NewAlbany", file = "media/maps/NewAlbany/spawnpoints.lua" },
needs to be added to the SpawnRegions file of your server
月空 Nov 27, 2024 @ 6:27am 
Multiplayer mode can not select spawn points, how do I configure?
warsoR_ Nov 26, 2024 @ 3:45am 
nice map but I got stuck in the secret base underground. I couldn't get up with the rope : when I tried I got an error :
file: Bunker_EnterExit.lua line # 53 | MOD: New Albany.
("NVAPI/ctrl/instance") failed
I think that's the one causing problems. I didn't dig into it so I can be wrong and it can be a conflict with other mods, I'm not sure yet.
Chairman Mao's Chicken Nov 23, 2024 @ 11:34am 
Would be sick to see a collaboration with Small Town Responders!
Turnz07 Nov 21, 2024 @ 6:40am 
any conflicts?
morrigan Nov 17, 2024 @ 1:06pm 
looks very cool, excited to try out :) thank you
Aether Nov 15, 2024 @ 4:48pm 
I can't seem to get this map to work in multiplayer, any idea why that could be?
scareplum150  [author] Nov 13, 2024 @ 8:51am 
Just saw that @Rokko Thanks for the heads up! So great too see our mod being enjoyed by so many!
Rokko Nov 13, 2024 @ 8:17am 
this mod so good,its even featured in MrAtomicDuck's latest map introduction video.
tufismail Nov 13, 2024 @ 5:00am 
like Lee said i'm going to stay away from this city.
Grey  [author] Nov 11, 2024 @ 3:00am 
@Skrunkle StinkleBug it is possible but its a bit of a process involving creating a different save that includes this mod, and then moving files over from the new save to the old save. I cant remember the exact step and files you need to move but there are guides for it online