Project Zomboid

Project Zomboid

New Albany
Showing 1-5 of 5 entries
Update: Oct 21, 2024 @ 4:16am

Updates
  • Added in a new location accessible via teleport This addition will not break your game if you do not restart, though depending on where you have explored so far you may not be able to access it. The teleport is activated by right clicking the ground in the appropriate location and selecting the prompt. A lootable map has been added with the access location marked.
  • Fixed room definitions in police shooting range storage that was causing incorrect lot spawns in cell 43,2
  • Fixed room definitions in police locker room that was causing incorrect lot spawns in cell 46,1
  • Fixed wall in firestation which would trap you upstairs in cell 46,2
  • Added lootable New Albany maps to the vehicle and zombie loot pools

Update: Oct 12, 2024 @ 1:56am

  • Corrected errors in a firestation where you could get stuck in the upper floors
  • Corrected loot errors in the same station where the firestorage and medicalstorage room definitions were swapped
  • Removed debug spawn locations
  • Slight increase to overall zombie spawn density

This update will not break any current saves in either SP or MP, however if the firestation in question has already been visited the changes will not take effect until a new save is started

Update: Oct 8, 2024 @ 2:21pm

Created the lootable map item but forgot to actually add it to the mod!

This will not require any restarts for SP or MP games

This is only adding in the lootable New Albany map which will begin showing up in respawns and in newly loaded chunks, even in existing saves

Update: Oct 8, 2024 @ 4:58am

Removed uneccessary tile dependancies

Update: Oct 8, 2024 @ 4:44am

Initial upload