RimWorld

RimWorld

Alpha Implants
 This topic has been pinned, so it's probably important
Sarg Bjornson  [developer] Jun 25, 2024 @ 3:23am
Bug Reports
This is a centralized topic to report bugs, since the new topics created don't send you a notification.

If you want us to take a look at your error, we NEED you to submit error logs. It is crucial you provide us with Hugslib logs - we are not interested in comments ‘X doesn’t work because Y’, and we will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.

If Hugslib is not an option:

Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com
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Showing 1-15 of 30 comments
XyTheur Jul 6, 2024 @ 8:57pm 
Incompatible with the mod "Planetary Drill (continued)" by breaking the bill tab and setting all options to "none". https://gist.github.com/HugsLibRecordKeeper/9da98a890fd6a3acfc0126ac242b639a
Rafocale Jul 11, 2024 @ 6:39pm 
Seems to be incompatible with FriendForever https://steamcommunity.com/sharedfiles/filedetails/?id=3201460481.Installing any of the implants from this mod erases all the carer implants from FF.
https://gist.github.com/HugsLibRecordKeeper/7121b24df71428ab58f885e11a50b7a4
Sarg Bjornson  [developer] Jul 11, 2024 @ 10:56pm 
Originally posted by Rafocale:
Seems to be incompatible with FriendForever https://steamcommunity.com/sharedfiles/filedetails/?id=3201460481.Installing any of the implants from this mod erases all the carer implants from FF.
https://gist.github.com/HugsLibRecordKeeper/7121b24df71428ab58f885e11a50b7a4

This mod just adds implants for animals. That's literally it... I don't know what that mod does that could cause this.
Rafocale Jul 12, 2024 @ 10:08pm 
Not sure if this help but in addition to removing the FF implants it also removes the option to install new ones like the slot was filled or something.
Gualdhar Jul 16, 2024 @ 1:56pm 
I've got two VAE dogs, a rottweiler and a german shepherd. The rottweiler has some missing parts, so I made an animal bionic nose and eye. For some reason I can't add the install parts bill to the rottweiler, but I can to the german shepherd.

Screenshots https://imgur.com/a/EHP4ETq

https://gist.github.com/HugsLibRecordKeeper/cf9e5d315e430bf0e0d309ebd00c7f71
Sarg Bjornson  [developer] Jul 16, 2024 @ 11:00pm 
It depends on its body size, and you can tweak it in mod options
Wyccc Jul 18, 2024 @ 7:11am 
After testing, this MOD currently causes many HAR races to lose surgical items, such as milira,kiiro, or to lose some surgical items, such as miho/kurin/ratkin
Sarg Bjornson  [developer] Jul 18, 2024 @ 7:35am 
Originally posted by Wyccc:
After testing, this MOD currently causes many HAR races to lose surgical items, such as milira,kiiro, or to lose some surgical items, such as miho/kurin/ratkin

That should be reported to HAR, then. All this mod does is add implants, that's all
Matstar Jul 18, 2024 @ 12:48pm 
The implants are incompatible with each other and are replaced like body parts.

Each body part can only have one type of implant.

I installed an ENLARGER implant on a bear and then installed an additional ARMOR Gland, but the additional ARMOR didn't install and replaced the ENLARGER implant and the bear went back to its original size.

It was the same when I tried to install a circadian supercharger and buoyancy vacuoles in the brain.

And if I try to install additional torso implants or replace them, all installed implants are removed.

When attempting to perform surgery on animals, the surgery effects and sounds are not output, is this also intended?

https://gist.github.com/HugsLibRecordKeeper/64acceb4e343cdbbf4f6dbcb53a4f48d

If you suspect a mod conflict and use the

Same thing happened when I tested with only Harmony+Vanilla+All DLC+VEF+Alpha Implants activated.

<modNames>
<li>Harmony</li>
<li>Core</li>
<li>Royalty</li>
<li>Ideology</li>
<li>Biotech</li>
<li>Anomaly</li>
<li>Vanilla Expanded Framework</li>
<li>Alpha Implants</li>
</modNames>
Last edited by Matstar; Jul 18, 2024 @ 1:18pm
Sarg Bjornson  [developer] Jul 18, 2024 @ 1:19pm 
Originally posted by Matstar:
The implants are incompatible with each other and are replaced like body parts.

Each body part can only have one type of implant.

I installed an ENLARGER implant on a bear and then installed an additional ARMOR Gland, but the additional ARMOR didn't install and replaced the ENLARGER implant and the bear went back to its original size.

It was the same when I tried to install a circadian supercharger and buoyancy vacuoles in the brain.

And if I try to install additional torso implants or replace them, all installed implants are removed.

Is this the intended behavior?

https://gist.github.com/HugsLibRecordKeeper/64acceb4e343cdbbf4f6dbcb53a4f48d

I'll check it out tomorrow
Matstar Jul 18, 2024 @ 1:53pm 
I have found the cause.

The surgery workerClass,
AlphaImplants.Recipe_InstallArtificialBodyPart_Prosthetic
AlphaImplants.Recipe_InstallArtificialBodyPart_Bionic
AlphaImplants.Recipe_InstallArtificialBodyPart_Archotech

These three classes were supposed to reference Recipe_InstallArtificialBodyPart.

That's why all surgeries worked by replacing bodyparts.
Implant surgery requires Recipe_InstallImplant.
Last edited by Matstar; Jul 18, 2024 @ 1:54pm
Sarg Bjornson  [developer] Jul 20, 2024 @ 1:48am 
Originally posted by Matstar:
I have found the cause.

The surgery workerClass,
AlphaImplants.Recipe_InstallArtificialBodyPart_Prosthetic
AlphaImplants.Recipe_InstallArtificialBodyPart_Bionic
AlphaImplants.Recipe_InstallArtificialBodyPart_Archotech

These three classes were supposed to reference Recipe_InstallArtificialBodyPart.

That's why all surgeries worked by replacing bodyparts.
Implant surgery requires Recipe_InstallImplant.

Thanks! I changed it accordingly, let's see if that gets rid of the problem
Nivellios Jul 24, 2024 @ 9:12pm 
Every time I load this mod the debug log keeps popping up. Take the mod out and it goes away. I'm not sure what the issue is - something about a missing animationdef about "ShamblerSway". I only assume it's because I don't own Anomaly?

https://gist.github.com/HugsLibRecordKeeper/f53c1d0917d620f13b1e09b88202d6ea
Sarg Bjornson  [developer] Jul 24, 2024 @ 10:28pm 
Originally posted by Nivellios:
Every time I load this mod the debug log keeps popping up. Take the mod out and it goes away. I'm not sure what the issue is - something about a missing animationdef about "ShamblerSway". I only assume it's because I don't own Anomaly?

https://gist.github.com/HugsLibRecordKeeper/f53c1d0917d620f13b1e09b88202d6ea

Yeah, It's harmless though
Archotech Aug 2, 2024 @ 1:29am 
After some testing it would appear using this mod alongside Questionable Ethics Enhanced (Continued) removes the option to queue up the "Sequence Genome" surgery on animals and pawns. Corpses can still sequenced as they do not use the surgery system. They otherwise seem to work seamlessly together, and no errors are produced by the bug. Removing alpha animals adds the surgery back. I'm running up to date copies of Rimworld and all the mods I used to test, and I loaded them with this mod list:

* Harmony
* Fishery
* RimWorld
* Better Log
* DLCs
* HugsLib
* Vanilla Expanded Framework
* Alpha Implants
* Questionable Ethics Enhanced (Continued)

Log: https://gist.github.com/HugsLibRecordKeeper/5546c7df4e9886c1d4e362533c6c6aa3
Last edited by Archotech; Aug 2, 2024 @ 1:35am
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