tModLoader

tModLoader

Calamity Overhaul
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DankMeme_sys Aug 3, 2024 @ 11:23pm
Bug while trying to summon a boss (Skeletron Prime) in singleplayer and multiplayer
Due to the Biobehavioral Modification setting, whenever I try to spawn skeletron prime it will constantly despawn if the setting is on, however if the setting is off, the boss spawns and the fight is the same (the twins and the destroyer spawns in). If I try to spawn (or someone else try to spawn) the boss in multiplayer, the boss is completely invisible (had to resort using aimbot mod which is a auto-aim that terraria has for controller only to find where that calcinated ♥♥♥♥ was hiding)

Here's a paste for the client.log and enabled.json (if there is a mod that is breaking calamity overhaul) https://pastecode.io/s/5g3ykgm5
Last edited by DankMeme_sys; Aug 3, 2024 @ 11:32pm
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Showing 1-10 of 10 comments
DankMeme_sys Aug 3, 2024 @ 11:33pm 
Here's also a video of the bug https://youtu.be/_yTXMa1RUyo
HoCha113  [developer] Aug 4, 2024 @ 12:16am 
Alright, I'll take a good look at it.
HoCha113  [developer] Aug 4, 2024 @ 12:20am 
I first skimmed through the log. I think if you're willing to temporarily disable the LobotomyCorp Mod, it could likely resolve the issue, as the error log mentions it. This might be a conflict between the LobotomyCorp Mod and Calamity Overhaul. I will work on mod compatibility after I gather more details.
DankMeme_sys Aug 4, 2024 @ 12:46am 
Originally posted by HoCha113:
I first skimmed through the log. I think if you're willing to temporarily disable the LobotomyCorp Mod, it could likely resolve the issue, as the error log mentions it. This might be a conflict between the LobotomyCorp Mod and Calamity Overhaul. I will work on mod compatibility after I gather more details.

Sure thing, disabled LobotomyCorp and activated Biobehavioral Modification, the boss didn't flickered like the video, but it's invisible and has no AI at all

log: https://pastecode.io/s/2kju23g1
screenshot: https://imgur.com/a/Jmi32lC
HoCha113  [developer] Aug 4, 2024 @ 7:33am 
Originally posted by DankMeme_sys:
Originally posted by HoCha113:
I first skimmed through the log. I think if you're willing to temporarily disable the LobotomyCorp Mod, it could likely resolve the issue, as the error log mentions it. This might be a conflict between the LobotomyCorp Mod and Calamity Overhaul. I will work on mod compatibility after I gather more details.

Sure thing, disabled LobotomyCorp and activated Biobehavioral Modification, the boss didn't flickered like the video, but it's invisible and has no AI at all

log: https://pastecode.io/s/2kju23g1
screenshot: https://imgur.com/a/Jmi32lC
I took a closer look at the new logs, and there are indeed errors pointing to Cal Overhaul.
HoCha113  [developer] Aug 4, 2024 @ 7:37am 
Originally posted by DankMeme_sys:
Originally posted by HoCha113:
I first skimmed through the log. I think if you're willing to temporarily disable the LobotomyCorp Mod, it could likely resolve the issue, as the error log mentions it. This might be a conflict between the LobotomyCorp Mod and Calamity Overhaul. I will work on mod compatibility after I gather more details.

I'm certain it's because of CatalystMod, as it made reflective modifications to the UpdateNPC function. Cal Overhaul did something similar, which messed everything up. This appears to be a conflict between CatalystMod and Cal Overhaul. I will conduct in-game tests later, and if I can consistently reproduce this error, I will start working on compatibility adjustments. Thank you for your feedback; it was very detailed and saved me a lot of unnecessary work.
HoCha113  [developer] Aug 4, 2024 @ 7:49am 
Originally posted by HoCha113:
Originally posted by DankMeme_sys:

I'm certain it's because of CatalystMod, as it made reflective modifications to the UpdateNPC function. Cal Overhaul did something similar, which messed everything up. This appears to be a conflict between CatalystMod and Cal Overhaul. I will conduct in-game tests later, and if I can consistently reproduce this error, I will start working on compatibility adjustments. Thank you for your feedback; it was very detailed and saved me a lot of unnecessary work.
I tested it, and it seems that CatalystMod is innocent; it’s not the cause of the problem. I suggest you try re-entering the game, and it might return to normal. If you can find a consistent way to trigger this issue, that would be best.
DankMeme_sys Aug 4, 2024 @ 9:56am 
Originally posted by HoCha113:
I tested it, and it seems that CatalystMod is innocent; it’s not the cause of the problem. I suggest you try re-entering the game, and it might return to normal. If you can find a consistent way to trigger this issue, that would be best.
Well, decided to close tmodloader and fully reboot my pc, tested without Catalyst mod, Biobheavioral Modification setted to on and LobotomyCorp mod enabled, the boss flickered and despawned
Log: https://pastecode.io/s/rppzc5fv

Reopened terraria, disabled LobotomyCorp mod, Catalys mod was still disabled and Cal Overhaul had the Biobehavioral Modifications on, the boss spawned only to become invisible and didn't show any AI
Log: https://pastecode.io/s/nyzd71mu

Edit: Doing a binary search of every enabled mod, tested the modlist with another person and they replicated the bug
Last edited by DankMeme_sys; Aug 4, 2024 @ 1:22pm
DankMeme_sys Aug 4, 2024 @ 3:02pm 
Originally posted by DankMeme_sys:
Originally posted by HoCha113:
I tested it, and it seems that CatalystMod is innocent; it’s not the cause of the problem. I suggest you try re-entering the game, and it might return to normal. If you can find a consistent way to trigger this issue, that would be best.
Well, decided to close tmodloader and fully reboot my pc, tested without Catalyst mod, Biobheavioral Modification setted to on and LobotomyCorp mod enabled, the boss flickered and despawned
Log: https://pastecode.io/s/rppzc5fv

Reopened terraria, disabled LobotomyCorp mod, Catalys mod was still disabled and Cal Overhaul had the Biobehavioral Modifications on, the boss spawned only to become invisible and didn't show any AI
Log: https://pastecode.io/s/nyzd71mu

Edit: Doing a binary search of every enabled mod, tested the modlist with another person and they replicated the bug

Found the culprit, it is Block's boss bars, disabling that mod didn't bugged Cal Overhaul and LobotomyCorp
HoCha113  [developer] Aug 5, 2024 @ 4:53am 
Indeed, it causes the ModNPC of boss-level NPCs to be null and has strange initialization function calls. I checked the comments section of Block's Boss Bars Mod, and the author doesn't seem very willing to make it compatible with other mods. Therefore, I don't plan to adapt this mod for now, as it's largely an issue with its own code.
Last edited by HoCha113; Aug 5, 2024 @ 4:53am
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