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Edit: Tested out with only Calamity (base) v2.0.3.11 and Calamity overhaul v0.3601 with new world and character and the same issue still applies on terraria 1.4.4.9 and tmod v2024.2.3.0
I think you're referring to that charging bar that appears when you hit enemies. Yes, before unlocking the finishing move, the charging bar doesn't serve any other purpose except slightly increasing weapon damage.
Even after getting the finishing move it still won't charge. Not a visual issue either.
ed:
I went online to test it myself, and I can confirm that if you play correctly, you won't encounter the situation you described. If you still have questions, you can try searching on YouTube for other content creators' gameplay or introductory videos about the mod, such as GitGudWO's videos.
Edit: the perk actually unlocks after 9th trial, not 8th
我是国人但我希望这个问题可以让遇到相同困惑的外国玩家看到。正如您所可能已经看见的,我在开荒过程中遇到了鬼妖村正骗伤的问题。如果您认为这是bug而非机制,希望可以早日发现问题并解决。反之也希望您可以回复我告诉各位玩家这确实是为了平衡而设置的dps锁。
frequency:3-4 hits per sec
这并不是一个问题,如果允许你快速的按动鼠标并且每次点击都会成为一次有效的伤害,那才是荒诞百倍的情况。
however Murasama did have the feature that hitting fast may highly increase your dps, while such frequency(4hits per sec) is far lower than the extreme speed (the maximum frequency I met is about 20 hits in 3 secs, you could find the video at tuber 阿萨福勒武研所‘s video, https://www.bilibili.com/video/BV1gK42117EX/?spm_id_from=333.999.0.0&vd_source=c643ad97bd6febc05f4676f25782e8b6 )before I download overhaul. So did you change the feature for purpose or coincidentally?
15. Shotguns and similar weapons' reloading can now be interrupted by the player pressing the trigger, allowing for firing immediately after loading a round. Interrupting reloading will extend the time required for the next reload, enabling players to load and fire one round at a time.
behavior toggleable via config?
my lazy ass doesn't want to do manual reloading
I understand that you want reloading to not be interrupted like before, right? For a fast-paced combat game like Terraria, it indeed makes sense to provide players with this option. I will consider your suggestion, and future updates will provide an interesting solution to this.