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* Certain mods display <dummy> in front of objective flavour text (eg Mixu)
* Certain mods will make objectives popup on the screen (as if they were missions) at turn 1, requiring players to press ESC to bypass (eg Mixu)
* Cost based army caps mod can freeze the game when a dilemma comes up, including dilemmas that this mod has
* Any mod that causes script breaks (see above) will break your campaign in numerous ways, often resulting in quest battles not triggering, which, if that quest battle is a requirement of victory, will make victory impossible for you. Therefore, I advise leaving Context Viewer on at all times so you can detect script breaks
TLDR: Most of the bug reports I see actually have nothing to do with this mod! They are caused by other mods causing script breaks which renders all your mods' scripts non-functional! Read the above to learn how to detect script breaks and find the mod responsible!