Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
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Oh_Man[TFE]  [developer] Jan 16, 2024 @ 1:44am
A Note on Compatibility
The mod endeavours to be compatible but you need to understand this mod uses LUA scripting. This means if you use other buggy mods with LUA scripting and they cause a script break, then this mod will be affected. In a worst case scenario, this can render an objective uncompletable, which of course is quite frustrating. So the more mods you run that use LUA scripting, the higher your chance of having this happen to you.

So what to do about this? First, keep your mod list trim to minimise the chances of this happening. If you're playing a Queek campaign, then don't leave your Nakai Overhaul mod enabled - you're just taking an unnecessary risk for no reason. Second, enable Context Viewer in the main menu under mod settings. This warns you when a script break has occurred by a giant flashing red X in the top right of the screen. Then you know to reload your save before you continue playing.

Additionally, if you run the Script Debug mod, it generates error logs in your game directory after every game session. So when a script break occurs, you can open this log in Notepad and search it for 'error' and it will tell you precisely which one of your mods caused the script break.
Last edited by Oh_Man[TFE]; May 11, 2024 @ 2:33am
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Oh_Man[TFE]  [developer] Apr 4, 2024 @ 8:21pm 
KNOWN ISSUES FROM OTHER MODS
* Certain mods display <dummy> in front of objective flavour text (eg Mixu)
* Certain mods will make objectives popup on the screen (as if they were missions) at turn 1, requiring players to press ESC to bypass (eg Mixu)
* Cost based army caps mod can freeze the game when a dilemma comes up, including dilemmas that this mod has
* Any mod that causes script breaks (see above) will break your campaign in numerous ways, often resulting in quest battles not triggering, which, if that quest battle is a requirement of victory, will make victory impossible for you. Therefore, I advise leaving Context Viewer on at all times so you can detect script breaks

TLDR: Most of the bug reports I see actually have nothing to do with this mod! They are caused by other mods causing script breaks which renders all your mods' scripts non-functional! Read the above to learn how to detect script breaks and find the mod responsible!
Last edited by Oh_Man[TFE]; Aug 20, 2024 @ 9:34am
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