Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
1,703 Comments
glospey 2 hours ago 
To resolve a mod conflict: Start with only one mod turned on to confirm that mod works on its own. Then, add mods one at a time to find out which mod is in conflict. Then, decide which is more important to you and turn off the other one.
WizFuu 2 hours ago 
playing a franz campaign and also seeing a blank screen for my objectives. Fantastic mod, would appreciate advice on how to fix
Tex 19 hours ago 
Can't wait for Malekith!
Chozer 23 hours ago 
Also just wanna say amazing mod and i think they should just pay you for getting this into vanilla itself. many people say they dont care for victory conditions and they just wanna paint the map but my counter argument is always that i want a focused campaign with narrative choices to make, the different choices on what to do is very fun compared to the standard raze or occupy x number of settlements to win.

Plus those who just wants to paint the map can just ignore vic conditions all together then but the best part of warhammer 2 was the narrative focused campaign even in mortal empires with different things to do
Slavyk Nov 29 @ 7:56am 
Hello/Bonjour,
French version/Version française disponible ici :

https://steamcommunity.com/sharedfiles/filedetails/?id=3614175416
Oh_Man[TFE]  [author] Nov 28 @ 8:57pm 
Ace Fighter, your mod is months out of date. Delete it and download the latest version.
BungusFlungus Nov 28 @ 8:33pm 
Please when you do Dechalas routes. I think it would be cool if she doesn’t get the demonic trait
Ace Fighter Nov 28 @ 7:20pm 
Hi. I'm getting a crash whenever I run this mod at startup. This is the only mod I have in my modlist. I have subscribed and resubscribed. I reinstalled the game as well. Still crashing. Any help would be appreciated.

The below is the error message I am getting

https://imgur.com/a/di3JF71
Chozer Nov 28 @ 5:59pm 
not sure why but suddenly all victory conditions was gone. was there an update to the game or something?
rozwell Nov 27 @ 11:17pm 
Looks great but when i start a new campaign wityh dwarfes i hace all the objectives until i save my game; If i reload it later when i click on vicory conditions i have an empty box, absolutly no text... anyone had this before ?
Wile E. Coyote Nov 27 @ 6:28pm 
Thanks, didnt know if it was this mod causing that issue or not
Dragon32 Nov 26 @ 4:45pm 
@Wile E. Coyote
Yes. Don't use it for factions it doesn't cover
Wile E. Coyote Nov 26 @ 3:02pm 
this seems to have removed victory conditions entireley for every faction not included in this mod, has anyone else experienced this?
devil-T Nov 25 @ 3:27am 
victory condition pop up in 1st turn is so wide that I can't click check box.
I solved it by changing monitor settings. is it possible make it scrollable?
semillakan6 Nov 24 @ 6:22pm 
Is the mod incompatible with anything related to Mixu? Or a particular mod?
boonie.pt Nov 24 @ 10:58am 
Weekly comment to thank you for this mod. Modders like you are the reason ppl still play this broken ass game
Phil Nov 23 @ 5:38pm 
Great work! Keep up the good work!
Memakai Nov 23 @ 5:24am 
thanks you for the mod, it's awesome
bstar Nov 22 @ 4:54pm 
Hi there! Love the mod. Currently playing Vilitch the Curseling and was wondering if it was intentional that Archaon the Everslave doesn't get a mount.
michael.a.pollitt.1986 Nov 21 @ 10:58am 
Wish I got into mods sooner this makes the game so much better
Waveshaper Nov 20 @ 11:24pm 
An idea: on the campaign start / lord selection screen, there is a HUGE empty space with a short description about what the lord is doing in general, but it's generic enough to not matter, and the text takes only about 15-20% of the available space on the UI (above the faction banner, buttom left). Any chance you might experiment including some extended lore text here that suggests what the victory paths are, or at least one of them you choose to be the most fitting for the lord?
Brandon Nov 19 @ 12:04pm 
This mod is amazing. One of my biggest issues with Immortal Empires has always been how unfocused the main objective is. And because of that I usually get bored before ever coming close to finishing it. This actually gives you clear objectives to follow to be able to actually beat a campaign. 10/10 from me.
Oh_Man[TFE]  [author] Nov 18 @ 8:06pm 
yeah it will be fine. if you saw dummy another mod caused that.

@divine - incompatible mod. Iron Dragon has all victory conditions in Realm of Chaos
Jack Greedy Nov 18 @ 7:39pm 
I have a mod started for Cathay and looking good but at the start i got <dummy> text before main description in the starting quests. Im only using some landmark mods and unit mods.
Im crash free, does the routes will still be completed and achievement works? Looks like everything is okay.
DiViNe NeKO Nov 18 @ 7:36pm 
Iron Dragon for Cathay, game crashed with this mod enabled on the End Turn wait screen, disabled and made fresh campaign no problems so something in this causes a conflict on RoC
Oh_Man[TFE]  [author] Nov 18 @ 6:11pm 
Which faction did u play
DiViNe NeKO Nov 18 @ 1:14pm 
okay thanks for tip, I try not to use mods that tamper with Campaign settings and focus on just more unit mods to avoid compatible crashes
Dragon32 Nov 18 @ 12:38pm 
@DiViNe NeKO
I'd say so, the victory condition for the Realms of Chaos campaign is about Ursun. Or the Drill.
DiViNe NeKO Nov 18 @ 11:35am 
This mod seems to cause game crash when playing RoC with Cathay, after I hit end turn at very start of Campaign the game locks up and crashes to desktop, all the victory objectives also just say PLACEHOLDER

Should I just avoid using this mod for RoC and only use it for IE Campaign?
Jack Greedy Nov 18 @ 8:31am 
It will be sweet to have VCO routes for the Cataph's Southern Realms mod.
Crowmeat Nov 18 @ 6:27am 
Question, for Orion one of the quest lines has you building 5 Wardstones. Problem is im not sure what Wardstones *are*
Emperor DREW Nov 17 @ 7:27pm 
Amazing Mod. Finally gives some desperately needed lore and purpose in these campaigns.

Please finish off the updated victory conditions for Lokhir Fellheart!!!!!
tibkir Nov 16 @ 2:17pm 
Changlings second route does not count completed if you use cultists to establish cult in those cities
LordOmlette Nov 16 @ 12:52pm 
Ready for a weird one? Eltharion (Yvresse) has a victory route for 100 Ladrielle Tamaras. You can get a total of 25 by building Tor Yvresse to level 5 and 70 by spending Warden's Supplies to repair the waystones... which means I don't think it's possible to ever hit this route!
Jakers93 Nov 16 @ 11:01am 
I don't know if it is balanced but if Azhag the Slaughterer could get Invocation of Nehek along with the undead attribute for all armies reward for taking Nagashizzar that would be stellar.
Necromancer Nov 15 @ 11:40pm 
Seems that none of the Auto-Resolve QuestBattles mods are working any more with VCO? Mayby only in combination with IE Expanded.
Any hints/fixes?
Jack Greedy Nov 15 @ 9:35am 
This mod is incredible! Together with Legendary Lore it makes Warhammer 3 a stellar game for any fan of roleplaying in Warhammer Fantasy Battle universe.
Please do Yourself a favor and enable this mod in Your campaigns!
Big thank You for a Mod Authors, You are very talented and full of passion people, please continue Your hard work.
Thank You !
Sennzho Nov 10 @ 3:30am 
How do I use the "inert jewel" Unique enchanted item. I got it from razing the sole elf settlement you spawn next to on Kazrak One Eye, as the Beastmen ?
HoppingShark Nov 9 @ 9:07pm 
Are there any plans to provide factions from other mods win conditions?
MrCleave Nov 8 @ 3:45pm 
please do
Sigvald next hes my homie.
N30N Nov 7 @ 4:40pm 
This mod is fantastic, I know that there are still some factions left for the whole mod but I was thinking. After all factions are done, would you consider doing VCO for minor factions. I love the legendary characters mod and playing with minor factions but... not having a VCO in them is kinda disapointing after a while. So how about a General VCO only for minor factions. Like, all minor empire factions has the same vco, nothing too crazy, etc.
FayeWebsterFan1 Nov 7 @ 12:39pm 
Why does it keep failing to download bruh....
irncat Nov 6 @ 2:28pm 
I love your mod, but I would suggest to change Epidemius' path that boosts mortal units, as that is a bit anti-synergistic with the rest of his kit (which incentivizes demon units)
sarumanthecursed Nov 4 @ 11:34am 
Yes, but it states that it wont stop multi lord quest battle crashes…
Mushroomancer Nov 4 @ 11:11am 
@Sarumanthecrused I believe there's a submod for SFO.
sarumanthecursed Nov 4 @ 10:53am 
Wish this was included in SFO 😭
Mushroomancer Nov 4 @ 10:25am 
I assume all the victory routes are planned and being slowly implemented. ;P
not-not skaven Nov 4 @ 3:53am 
Looks like Lokhir routes leaked with last updates. Is it planned? :WH3_psycology:
Dahorsh Nov 4 @ 3:36am 
You're the best.
MainSails Nov 4 @ 2:17am 
My favorite mod continues to deliver. :medicon: