Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
1,240 Comments
Salzmann Apr 30 @ 4:13am 
( ͡° ͜ʖ ͡°)
Knee Zahm Apr 29 @ 1:51pm 
this is an amazing mod, thank you for your work!
Oh_Man[TFE]  [author] Apr 28 @ 10:33pm 
Yea let us know how it goes
glospey Apr 28 @ 9:45pm 
Unsub/resub works MOST of the time but not always. Sadly, not sure there's a way to know for sure if it worked until the change becomes relevant. BUT, if you manually deleted it first, you should be all set ;)
Nexus Apr 28 @ 7:40pm 
i was deleted the files but steam didnt load it again, so i unsubscribe and subscribe again, work this also ? Sorry when im asking like that but before i make a coop campaign and it didnt work i want to know it :) If possible.
BungusFlungus Apr 28 @ 6:43pm 
When will Kholek and Sigvald get their victory conditions?
Nexus Apr 28 @ 6:11pm 
Thank you for your answer oh man. So when i do this, i get the achivment for complete a Campaign on very hard now in a coop campaign right ? I will try it.
Oh_Man[TFE]  [author] Apr 28 @ 2:45pm 
Ok Nexus, thanks to Dux you can now get achievements in multiplayer by completing a route.

Delete the victory_conditions_overhaul.pack file located here: C:\Program Files (x86)\Steam\steamapps\workshop which forces Steam to download the latest update.

It probably won't unlock retroactively. You will need to reload to a previous save OR complete another route.
Mosh Apr 27 @ 11:03pm 
The night mare from the north for Dark Elves doesn't work. It doesn't register any of the 8 provinces even though I control them all.
Nexus Apr 27 @ 1:22am 
i play oxycotl with nakai in Coop Campaign and i finished Route 1 but the achivment for long Victory very hard is not triggerd. it triggered only MP Victory but not short or long Victory and i need long victory in MP Campaign. on very hard. Is a specific Route everytime the long Victory ?
TheOneBearded Apr 26 @ 3:44pm 
@Oh_Man[TFE] I deleted that pre-fight save already so I can't. But I used the mod you recommended and another that was recommended on that site and you were right. I had 40 traits. I didn't realize my campaign was that enriching lol. Thanks and sorry of the confusion.
Oh_Man[TFE]  [author] Apr 26 @ 3:49am 
Can you try using remove characters traits limit mod and redo the quest battle and see if that works?

The problem should be that you have no space left for traits.
TheOneBearded Apr 26 @ 12:06am 
Arguably the best mod for this game. Thanks for everything.

Just one issue I found as G-Money. When I complete the big battle at the end of Route 1, it says I'm supposed to get the Savior of the Empire trait but I don't see it pop up on my ability list. I don't have any trait affecting mods. Not a big problem is the campaign is over at that point, but I'm letting you guys know.
Imperial Obligation Apr 25 @ 5:47pm 
I just wanted to say thank you so much for the mod, and I eagerly await the day when Count Noctilus, Durthu, Settra, Malekith, and the rest get their moments of glory. You've breathed beautiful life into this game, and now I simply can't play without it. :steamhappy:
Voezta Apr 25 @ 4:15pm 
I was finishing up Hellebron's Route3, with all prerequisites met i still cannot trigger the ultimate quest battle The Desecration of Avelorn...anyone having the same problem as I do?
Mr. Voidness Apr 24 @ 3:20pm 
Loving the mod so much. So sad to see Sigvald and Kholek not in the future plans... Terrible. Just awful. So sad, folks. You wouldn’t believe the regret—tremendous regret!
Void Apr 23 @ 7:59am 
@Oh_Man I've used this mod since WH2 and love it—huge thanks! One suggestion: Aranessa's Route 2 victory condition requires destroying certain Norscan tribes, which is great thematically. However, in most campaigns I've played, those tribes are wiped out or vassalized by Chaos before I can reach them, even when I rush that path. A possible fix could be changing the objective to holding specific Norscan territories instead. This keeps the theme while adding challenge—capturing and defending those regions adds some spice to the campaign.
Nexus Apr 21 @ 6:06pm 
it triggered only MP Victory but not short or long Victory and i need long victory in MP Campaign. on very hard.
Nexus Apr 21 @ 5:49pm 
i play oxycotl with nakai in Coop Campaign and i finished Route 1 but the achivment for long Victory very hard is not triggerd.
Mr. Voidness Apr 21 @ 4:03am 
@Lord Gorork
Just click on the popup tool-tip and press enter
glospey Apr 20 @ 7:02pm 
Does the Escape key not help with that?
Lord Gorork Apr 20 @ 6:59pm 
great mod, unfortunately it makes it so I can't start the Gorbad campaign due to the opening mission banner being so long i cant click the close button off screen
Josuke Apr 20 @ 6:39pm 
Bless you for making this! The vanilla victory conditions were REALLY irritating me, and sometimes were obscenely long!
Dragon32 Apr 20 @ 6:08pm 
@0v0 Poi
Oh. Radious. That'll probably be the problem.
0v0 Poi Apr 20 @ 4:37pm 
@Dragon32 Sorry I tried that but falls again. The database crash same with when Radious's mod is activated.
Dragon32 Apr 20 @ 11:06am 
@0v0 Poi
This mod was updated 3 days ago, check top right of a Workshop mod's page. Unsubscribe and re-subscribe.
0v0 Poi Apr 20 @ 10:13am 
The following mods cause a crash to the Database:victory_conditions_overhaul.pack

any conflict after the hotfix?
lightninggnome241 Apr 20 @ 8:52am 
hit your faction summary button at the top of the screen that seems to close the mission window and allows you to move and end turn
MrCloner Apr 19 @ 5:24pm 
Whenever I play on 1440p the quest for campaign victory is so large i cannot accept and start my campaign.
Ītzpāpālōtl Apr 19 @ 11:24am 
any chance for Krok-Gar?
pwithrow77 Apr 18 @ 10:22pm 
For Ikit's route 3 what province can I build the warpstone horde in? I can't find the option to build it anywhere
Dragon32 Apr 18 @ 4:30pm 
@EGWDR
Re-read the Description
EGWDR Apr 18 @ 3:58pm 
Malekith next? I really want to play him but waiting for his Victory Condition updates
Kriega1 Apr 18 @ 2:32pm 
@Oh_Man[TFE] , How does Red Duke VCO conditions work with Mixu's Mousillon mod?
urge9982 Apr 17 @ 7:18am 
i can't play ttw3 without this mod. thanks
Oh_Man[TFE]  [author] Apr 17 @ 5:16am 
New victory conditions are now live for King Louen Leoncoeur and The Red Duke!

If you can't see them this means you haven't updated properly. Delete the victory_conditions_overhaul.pack file located here: C:\Program Files (x86)\Steam\steamapps\workshop which forces Steam to download the latest update.
glospey Apr 14 @ 3:32pm 
There are several of each scattered around the map. They're landmark buildings so, if you mouse over the landmark icons, you can find them.
TW3ET Apr 14 @ 3:28pm 
Hey, where are am I supposed to be building the buildings for Golgfag Maneater's victory condition 2? The hunting ground, treasure vault, and ale hoard? Ale hoard hints at Dwarf settlements, but the others are more vague.
Lonesome Apr 14 @ 11:48am 
Cannot seem to get it to work for my end. Reinstalled the game, reinstalled the mod, verified file integrity, removed the file from the workshop folder as stated in description.
Does any1 have any ideas I can try?
THD_Jigsaw Apr 14 @ 9:37am 
Just a question to the modders. Will it be possible for a mod to set a victory condion in coop. For example "the first team to reach condiotion xy will win" An this will trigger the victory screen. Would be so cool to just set a personal goal and it will trigger a multiplayer victory. Even if its something simple like settelments bc i think this is better for multiplayer than the story heavy goals. Regardles really good work with this mod
glospey Apr 13 @ 10:57pm 
I would assume the Khorne faction over there razed it. Like destroyed factions, there may not be a way to know WHO razed it.
grauhase Apr 13 @ 9:13am 
Hello!
This is my first playthrough with this mod (Playing as Kairos) when suddenly the Route II victory condition was activated... although the 3 mentioned factions had already been destroyed (not by me - but I know it doesn't make a difference), I never razed or conquered Itza (in fact, I never even got close to it, as I started the game by moving Kairos straight to the old world.
Weird.
Banarne Gamer #ESM Apr 12 @ 3:28pm 
Have you disabled Balthazar's elemental blade that you mention in your guide after collecting the 8 power stones? Your guide still says you get it, but its not visible in-game, nor is it granted upon doing the thing. Just completed the route and collected all 8 stones a few minutes before writing this. Done some more turns afterwards, doesnt trigger anything either.
Gazzé Apr 11 @ 2:38am 
Edit: Ok I validated my files a second time and it worked??? we ball I guess lol great mod!!
Gazzé Apr 11 @ 2:27am 
I'm not sure what I'm doing wrong, I have the most recent version of the game and the mod. Have redownloaded both multiple times and I can't get the victory conditions to work. I am starting a campaign each time. Is there something I'm missing? Really pumped to use this one!!
staythe Apr 10 @ 11:20am 
Do you have any plans to easily adjust the victory condition of having Volkmar and Mannfred collect all of Nagash's books?
Talilover Apr 8 @ 6:11pm 
Has anybody else noticed a bug where the mod just simply doesn't activate when launching the game sometimes? No crash, no pop up about the mod being disabled, no real issue other than it simply not doing anything

It's not even consistent, I launch the game and get to the faction selection and see it isn't marking factions with VCO conditions (and yes, this persists to actually playing a faction to check) and relaunch 1 or 2 times and then it's working again
Oh_Man[TFE]  [author] Apr 8 @ 2:28pm 
Everyone please upvote this bug report to help fix VCO:
https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/7570
glospey Apr 7 @ 6:48pm 
Off-hand, I don't remember if it's in the description or if it was a comment the author made at one point but they said something to the effect of: Short and Long Victories are hard-coded so they cannot be removed. Instead, they're just hidden.
Pupper for a lifetime Apr 7 @ 6:46pm 
Wait, short victories still exist or is it a bug? I just played the Snikch campaign and just randomly got a pop-up of the short victory. Probably after sacking enough towns. So they are still in the game even with this mod and you get the bonuses, but you can't see the conditions for them. Or am I just blind becuase none of the 3 routes say anything about short victory.