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Share as much information as you know, every detail helps.
In chapter 3 bot "Mike" can be controlled by the player when they join the game
and causes the player to crash the game. This problem also affects server play, when BOT Mike is created the player will be granted control of it. Sometimes there are servers that only create BOTs when players join. But creating a BOT early in chapter 3 will cause the server to crash when someone joins and controls it.
I hope you guys understand what I'm saying. And let's make BOT like The Passing or Resident Evil map make it invisible or something, so that players don't control it and don't cause the game to crash.
I forgot to take pictures so I can only describe it to you in words. So I hope you guys understand
If there is a proper team changing function for VScript the crash will not happen as that would be used instead.
As it is right now, Mike is being changed from being a passing survivor, to a normal survivor, but because of VScript limitations some deep hard-code that is inaccessible and obfuscated is not told about this change.
So when the Mike bot is removed which happens when taking control of him, that hard code throws a hissy fit and crashes the game.
Not changing Mike to a normal survivor also causes issues as the gate event is designed around him being vulnerable to the incoming infected and needing your protection.
The 'invisible' survivor behavior will stop the crash, but it also makes Mike invincible, ignored by all infected, and refuse to follow the survivors and stand still.
This is a hard-coded part of the 'invisible' survivor behavior, and trying to fix this is very difficult if not impossible.
We have an idea to use a workaround where the Versus path can be enabled by the server owner so Mike does not spawn.
To sum up, except for that problem everything is fine. I don't have any problems playing this map I hope you will fix this problem somehow.
P/s: Wish you success in your next project