RimWorld

RimWorld

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bolphen  [developer] Dec 23, 2023 @ 2:27am
Mod suggestions
Please post here the mods that you'd like to get support for. It'll make it easier for me to keep track of them. Although no promises~

Also, before posting please check if the mod is already supported via the automatic texture conversion (eg., all the hair mods).

Cheers!
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Showing 1-15 of 26 comments
Ajdar Anık Dec 26, 2023 @ 6:12am 
[AP] Skeletons, Skeletons, Skeletons!

Only adds a single pawn appearance that AFAIK can't even get customized other than skeleton-only prosthetic arms and legs (but they can wear gear).
Skeleton pawns are currently displayed as a single type of pale white baseliner male, which kinda works a fallback texture.
Robo Dec 28, 2023 @ 3:37am 
My suggestion is facial height variations in portraits. Some characters will have shorter faces while others will have taller faces. Also, my other suggestion is oriental eyes, where a character has a chance of generating with monolid eyes.
Last edited by Robo; Dec 28, 2023 @ 3:38am
bolphen  [developer] Dec 30, 2023 @ 2:37pm 
@Ajdar Anık
Forgot to ping you: skeletons have been added (a few updates back actually)

@Robo7988143
The facial height thing is gonna be tricky, cuz if I implement it then many things would also have to be adjusted, like gear, wounds etc, As for eyes, there are a few eyes that look vaguely Asian already.
Prometheus Dec 31, 2023 @ 8:09pm 
Toddlers

Toddler pawns are shown with an adult (or child?) avatar when they should only have something similar to newborn.
Last edited by Prometheus; Dec 31, 2023 @ 8:26pm
bolphen  [developer] Jan 1, 2024 @ 6:33pm 
@Prometheus
Will look into it.

Toddlers should appear as newborn now.
Last edited by bolphen; Jan 10, 2024 @ 2:27pm
MedVed Jan 5, 2024 @ 5:35am 
Hi! Could you please make support for this mod? The arnor is not showing up on avatar https://steamcommunity.com/sharedfiles/filedetails/?id=2851992615&searchtext=halo
bolphen  [developer] Feb 6, 2024 @ 2:17pm 
@OMG67 Next update. https://imgur.com/4JfEnPy
SpecialUnseen Mar 7, 2024 @ 4:39pm 
dinosauria compatibility, my tribals are wearing the skulls, but they don't show up on the avatar like a gas mask, or anything else does. Love the mod, it's become a must have
Nyami Apr 27, 2024 @ 5:50pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2114273047
https://steamcommunity.com/sharedfiles/filedetails/?id=3044882634
https://steamcommunity.com/sharedfiles/filedetails/?id=1544558250
https://steamcommunity.com/sharedfiles/filedetails/?id=2814195394
All of these would be great (and you could probably re-use resources for some of the jackets!) Also I've noticed errors being thrown upon initially loading the game with EyeGenes installed. Is this mod not compatible with it?

Example:
XML error: <partName>EyeColor</partName> doesn't correspond to any field in type AvatarDef. Context:
Last edited by Nyami; Apr 27, 2024 @ 8:49pm
Dr. Nolegs May 3, 2024 @ 6:28pm 
Something very simple, unless you go the extra miles with the soul reap tails (Ears, Bloodlust, and white tipped tails)

It's my favorite mod by a longshot, and I've made efforts to make other mods support it through work (Persona Bond), commissioning others (That other Portrait mod that's drawn by hand), and now requesting here!

https://steamcommunity.com/sharedfiles/filedetails/?id=2893157989
Last edited by Dr. Nolegs; May 3, 2024 @ 6:30pm
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