Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
 This topic has been pinned, so it's probably important
ChaosRobie  [developer] Nov 13, 2023 @ 1:30am
Report Compatibility Issues Here
Discuss compatibility.

The #1 issue is going to be that the other mod's scripting (and sometimes db) is under the false assumption that only Immortal Empires exists. (I'm sometimes guilty of doing this too.) (And actually CA is guilty of doing this in some of their scripting, doing if/else thinking there's only Immortal Empires and Realm of Chaos...)

Immortal Empires Expanded interferes a little, so that's not recommended. I'll fix that incompatibility... eventually....

Mods that are specific to things (like regions/provinces/factions) are not going to be compatible without tweaks/expansion by the author of those mods. So you will need to wait for them to update.

Not ever vanilla minor faction made it into the start_pos. So if there's a mod that adds a lord for, say, a Ulthuan minor faction like Cothique, then it's not gonna work here. They are all in now, but again, tweaks and expansions needed by another mod.

All Mixer custom factions are in the start_pos.
Last edited by ChaosRobie; Aug 31, 2024 @ 7:29pm
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Showing 31-45 of 225 comments
masterquintus Nov 14, 2023 @ 1:18am 
With sigmars heirs, Ludwig does not spawn with karl at the beginning. But units seem to be there
Me1eK Nov 14, 2023 @ 1:59am 
Radious - Works
Radious + radious submods - Works
Radious + radious submods + Warband Upgrade - Works
I tried 2 random campains per combination 30-40 turns
Load order is how WH3 mod manager utility autosorts them no manual loadorder tweaks were made
Will try sfo with submods next
PS. Warband upgrade cross race - doesnt work
Last edited by Me1eK; Nov 14, 2023 @ 2:01am
Rayor Nov 14, 2023 @ 2:50am 
Cataph's Southern Realms work but only unit and recuritable No LL And Faction trait
Yorak Hunt Nov 14, 2023 @ 3:10am 
Originally posted by Lika:
Radious - Works
Radious + radious submods - Works
Radious + radious submods + Warband Upgrade - Works
I tried 2 random campains per combination 30-40 turns
Load order is how WH3 mod manager utility autosorts them no manual loadorder tweaks were made
Will try sfo with submods next
PS. Warband upgrade cross race - doesnt work


Thanks for Testing! Good to know!
0komrd Nov 14, 2023 @ 11:19am 
Save Camera Settings not working.
Visitor Nov 14, 2023 @ 12:19pm 
Recruit defeated legendary lords and victory conditions do not work with this mod
Scourge Nov 14, 2023 @ 2:10pm 
Originally posted by Visitor:
Recruit defeated legendary lords and victory conditions do not work with this mod
Both works I have been using the mod and recruited a defeated LL (Dwarf)
John Matrix Nov 14, 2023 @ 3:51pm 
Originally posted by rome2:
mod compatibility:
Campaign Weather Overhaul (Chaos Wastes Update)
Simple Dynamic Settlements
Dynamic World + FanciER Forestry
?

Im the author of the Campaign Weather mod. There is no way its compatible with this, as this is an entirely brand new map with entirely brand new coordinates.
I am looking forward to mod the weather on this awesome map too, but its going to take some time as im starting from scratch again in a brand new "world"!
sheaim Nov 14, 2023 @ 4:45pm 
This list seems safe, at least so far have been playing with no issues:

mod "!!!!!!!!!!!MOOOOOREE_BUILDING_SLOTS_mixer.pack";
mod "!!!@Rad_LaF_Dwarfs.pack";
mod "!!!laf_dwarfs.pack";
mod "!!!rad_dai_priestess_of_valaya.pack";
mod "!!!rad_expanded_comp.pack";
mod "!!!rad_iron_brotherhood.pack";
mod "!!!rad_snek_dawi_thunder.pack";
mod "!!!rad_thm_dwf_shield_maidens.pack";
mod "!!rad_mixer_patch.pack";
mod "!!snek_dawi_thunder.pack";
mod "!b_mixer.pack";
mod "!cr_oldworld_campaign.pack";
mod "!gunking_project_stunty_rainbow.pack";
mod "!iron_feathers_without_abilities_reupload_by_patdor.pack";
mod "!rad_sonsofgrimnir_wh2.pack";
mod "!Rad_Stronger_Veterans_Submod.pack";
mod "!Rad_T4M_Submod.pack";
mod "(mod)[radious] Singes Compilation.pack";
mod "@exp_roster_beastmen.pack";
mod "@exp_roster_delves.pack";
mod "@exp_roster_goblins.pack";
mod "@exp_roster_norsca.pack";
mod "@exp_roster_orcs.pack";
mod "@exp_roster_vcounts.pack";
mod "Expanded_Hero_Skill_Trees.pack";
mod "Faction_Skills_Mod.pack";
mod "Fusable.pack";
mod "groovy_mct.pack";
mod "iron_brotherhood_reupload_by_patdor.pack";
mod "MfDwarfSkills.pack";
mod "radious_fixbug_mod.pack";
mod "Radious_WH3_Mod_Part1.pack";
mod "Radious_WH3_Mod_Part2.pack";
mod "Radious_WH3_Mod_Part3.pack";
mod "Radious_WH3_Mod_Part4.pack";
mod "singe_skills_wh_all_lords.pack";
mod "singe_units_wh_all.pack";
mod "sonsofgrimnir_wh2.pack";
mod "thm_dwf_shield_maidens.pack";
mod "WH3_Tech-tree_Combination_decky.pack";
Leondegrance Nov 14, 2023 @ 7:23pm 
Tabletop caps didn't seem to work.
hämis Nov 14, 2023 @ 8:59pm 
Originally posted by Airyona:
Your New Empire "Works" in the sense that all your electors will have 0 fealty to you. But it "works!"
Same thing happens with Mixu's Legendary Lords.
Zach Manniac Nov 15, 2023 @ 6:59am 
Playing with the Radious Mod and works pretty well, except when I try to abandon a settlement, it causes the game to crash.
blaisechesnay Nov 15, 2023 @ 9:37am 
Can someone tell me how we ensure that the electoral counts are not at 0 loyalty?
moreover I would really like Sigmar'heirs to be compatible
Krieg_als_Gestalt Nov 15, 2023 @ 10:36am 
Btw. Mixu´s legendary Lords works now :) <3
Brokentoy324 Nov 15, 2023 @ 11:57am 
Unsurprisingly, the vast majority of mods I have tested do not work with this. Having said that, the author of this mod did some amazing work. Making everything compatible would be way too difficult in my opinion and you'd be better off asking the authors of the mods you want to update them for compatibility. In the mean time I am playing it with a bare bones modlist of the essentials I enjoy that work.
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