Hearts of Iron IV

Hearts of Iron IV

Enclave Reborn Redux
pohatu74  [developer] Sep 5, 2023 @ 1:49pm
Suggestions
Suggestions for events, focus, and the like. Make note meme Suggestions imma ignore
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Showing 316-330 of 602 comments
pohatu74  [developer] Jul 9, 2024 @ 5:05pm 
Originally posted by King_Porter:
Gah damn, I guess I’m just real unobservant. Thanx man

The issue is adding that tab will upend other tech mods.

I'm looking to maybe a ingame encyclopedia like old Age of Empires. Just a bit outside my skill set atm.
FuntimeByzantium Jul 14, 2024 @ 9:50am 
I have a suggestion. What if you make an alternative to the lowest bidder focus? Where instead of decreasing production cost, you increase it, but at the same time increase the stats for equipment?
pohatu74  [developer] Jul 14, 2024 @ 2:02pm 
That's basically the entire New World Power Focus.

The whole point is old world is you get a lot of equipment, but it's kinda crap. Just like real life.
Jimmy-Janga Jul 22, 2024 @ 10:03am 
I feel like the Reformers should get significantly more debuffs for accepting specifically Super Mutants than they currently do. Maybe it could be worked out on a case by case basis instead. But they also essentially created those monsters with FEV in the first place lol. Accepting them alone should cause massive friction internally (more than just a flat stab hit imo), not least with their potential future citizens. I'm suggesting to the extent that they probably should almost get a legitimacy loss from accepting them. It should be a flat recruitment pop buff and that's it, the rest is debuffs. Maybe a few extra buffs or mitigation in events later on though.

If you accept them, it should definitely cause friction for future BoS and Enclave cell interaction, no matter how you choose to deal with them diplomatically. You can easily make cases for accepting Ghouls, but Super Mutants, outside of a small handful of notable individuals are almost all deranged monsters in every game and story told so far.

But forget justifying that to the rest of the Enclave, how would a legitimate government justify that to the Ghouls and non-Enclave Hoomans? "Oh yea, those monsters that eat your cattle and children are actually full citizens of this society so any revenge you might wanna impart will be met with the full force of the law." I mean that's cool and all, but should definitely ruffle a lot of feathers.

It could potentially embolden the Anti-Integration League. Maybe causing not just unit commanders to quit, but advisors as well, perhaps even edging towards a potential civil war, if combined with other unsavoury factors. I understand you might wanna avoid a complex civil war mechanic but considering how much change the fledgeling American state would have to undergo, it might be the perfect end result of poor player-made choices along the way.

There's multiple ways of approaching it, I'm just throwing out ideas.
Tk427gaming Jul 22, 2024 @ 10:47am 
Originally posted by Varad:
I feel like the Reformers should get significantly more debuffs for accepting specifically Super Mutants than they currently do. Maybe it could be worked out on a case by case basis instead. But they also essentially created those monsters with FEV in the first place lol. Accepting them alone should cause massive friction internally (more than just a flat stab hit imo), not least with their potential future citizens. I'm suggesting to the extent that they probably should almost get a legitimacy loss from accepting them. It should be a flat recruitment pop buff and that's it, the rest is debuffs. Maybe a few extra buffs or mitigation in events later on though.

If you accept them, it should definitely cause friction for future BoS and Enclave cell interaction, no matter how you choose to deal with them diplomatically. You can easily make cases for accepting Ghouls, but Super Mutants, outside of a small handful of notable individuals are almost all deranged monsters in every game and story told so far.

But forget justifying that to the rest of the Enclave, how would a legitimate government justify that to the Ghouls and non-Enclave Hoomans? "Oh yea, those monsters that eat your cattle and children are actually full citizens of this society so any revenge you might wanna impart will be met with the full force of the law." I mean that's cool and all, but should definitely ruffle a lot of feathers.

It could potentially embolden the Anti-Integration League. Maybe causing not just unit commanders to quit, but advisors as well, perhaps even edging towards a potential civil war, if combined with other unsavoury factors. I understand you might wanna avoid a complex civil war mechanic but considering how much change the fledgeling American state would have to undergo, it might be the perfect end result of poor player-made choices along the way.

There's multiple ways of approaching it, I'm just throwing out ideas.

Pohata may or may not have hinted at more debuffs for reformers. To make a full on reformer path harder yet feel so much better when you finish. He can correct me of course.
pohatu74  [developer] Jul 22, 2024 @ 10:47am 
Originally posted by Varad:
*Stuff.

So the debuffs are getting worse, but by this point on the West Coast, Supers been kinda living around them for over 100 years. It's not perfect, but it's also not the east coast.

West Coast Supers are a different breed. Literally
Last edited by pohatu74; Jul 22, 2024 @ 10:47am
Tk427gaming Jul 22, 2024 @ 10:48am 
Originally posted by pohatu74:
Originally posted by Varad:
*Stuff.

So the debuffs are getting worse, but by this point on the West Coast, Supers been kinda living around them for over 100 years. It's not perfect, but it's also not the east coast.

West Coast Supers are a different breed. Literally

Speaking of there he is.
xxxx Jul 22, 2024 @ 10:25pm 
Originally posted by pohatu74:
Originally posted by Varad:
*Stuff.

So the debuffs are getting worse, but by this point on the West Coast, Supers been kinda living around them for over 100 years. It's not perfect, but it's also not the east coast.

West Coast Supers are a different breed. Literally

On my opinion accepting super mutants must be in 3-4 times harder then gouls (not in 2 times like now)

Because in west and east coast people mostly don't hate gouls (not feral) (ncr accept gouls,
even legion ignore it) but hate and fear super mutants
Last edited by xxxx; Jul 22, 2024 @ 10:26pm
RatherScharfe Jul 27, 2024 @ 6:12am 
Suggestion: add the military installations mod to the main page here, next to officers+ and radio+. Also, could you lower the combat width of the marine detachment support company (from 2.5 to 2)? If you want to add them to non-power armor units it messes it up a bit, since the only non-power armor unit that has 0.5 combat width is militia, and, well, for rp purposes I don't think they should be in the same army as marines
Also, two questions: what's in the anniversary update? And are you also doing stuff with the Nevada path? (seeing that some of the discord sneak peeks lately have been about it)
add a moderate path where you dont purge the opposition including a balance of power mechanic and such. also please rework the election and all thats related to it, it seems kinda basic compared to the rest of the mod. also geck factories and vaults for both and pre war animals and more utilization of area 51. also more rebuilding america and politics stuff, whenever owb expands the map.
also can you add a conspiracy about covering up the fact that oil is abiotic and not made out of dead dinosaurs.
xxxx Jul 29, 2024 @ 12:39pm 
Originally posted by hackerssuckdiediedie:
add a moderate path where you dont purge the opposition including a balance of power mechanic and such. also please rework the election and all thats related to it, it seems kinda basic compared to the rest of the mod. also geck factories and vaults for both and pre war animals and more utilization of area 51. also more rebuilding america and politics stuff, whenever owb expands the map.

Hmm, I don't think this is possible.
this 2 factions are hate each other too much.
Tk427gaming Jul 29, 2024 @ 12:56pm 
Originally posted by hackerssuckdiediedie:
add a moderate path where you dont purge the opposition including a balance of power mechanic and such. also please rework the election and all thats related to it, it seems kinda basic compared to the rest of the mod. also geck factories and vaults for both and pre war animals and more utilization of area 51. also more rebuilding america and politics stuff, whenever owb expands the map.

Everything other then a non purgeing of the opposition. Is already planned. Plus you have Rust belt riseing mod, fountian of dreams, and east coast, mods that add in most of the united states map wise.
Tk427gaming Jul 29, 2024 @ 12:56pm 
Now Im not sure about area 51 stuff if anything for that is planned.
Tk427gaming Jul 29, 2024 @ 12:57pm 
Originally posted by hackerssuckdiediedie:
also can you add a conspiracy about covering up the fact that oil is abiotic and not made out of dead dinosaurs.
As for this I highly doubt that anything like it would be added.
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