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Same goes with Rohan (needs Gondor & Northern Faction Support).
I'm working on a way for the player to learn this through a quest (i.e Gondor / Rohan cannot win this alone).
I know what you mean regarding 'an army of Dwarves showing up at Minis Tirith', but in this mod, we 'allow' it to happen for gameplay sake.
The devs had to balance lore and gameplay, and allowing the player to play as / ally themselves with the Northern Factions are one of the few gameplay compromises.
Also, this is a pretty minor complaint, I've really enjoyed the game so far. I was just hoping to be able to ride to the rescue of the Rohan with Gondor, instead of the other way around.
From all my games, Mordor (and its allies) are usually the last to fall. The North wins first, then goes down to help Rohan, then Gondor.
When I played as Rohan, I helped my faction a bit, then went up to help the North, who then went down to Rohan, then Gondor.
If there are other people out there who was able to do otherwise, please let us know so we learn about your experience!
I do agree that Mordor can be much easier to defeat than Isengard simply because the trigger events for Isengard are more difficult than just beating the ♥♥♥♥ out of Mordor, but if Mordor had similar events it would definitely demonstrate the power balance in its favor. Also it should be taken into account that the Corsairs and Harad are really only ranged against Gondor, meaning Gondor is fighting at minimum a 1 vs 3; Rohan sometimes clashes with Khand but most of Khand is against Gondor as well, which means you're fighting four enemies, with Mordor at the forefront. In contrast, Isengard only has Dunland as a buffer.
I am not sure what triggers nazguls other than fighting Mordor or Dol Guldur parties but they definitely aid in large battles regardless if it's a war party.
Play a long term defensive game as Gondor. Keep it stable and go help northern allies where you can. Either you will get an advantage in the south you can seize or you will help defeat a northern theatre that can eventually move down to help you. It's probably the longest game in TLD.
1. Get really good at horse archery. The best way to keep your high level troops from dying is to charge out, kill as many as you can with horse archery, and then run back to refill your arrows when you run out. If you are good and they don't have too many shields, you can kill the majority of them with relative ease. I typically target the archers first, so that I can choose my shots carefully against the infantry.
2. Use every tactic you can on the campaign map to give your faction an edge. You may have noticed that in the massive battles of hundreds of troops on each side that occasionally it breaks apart into smaller fights, most of which dissolve and end up in the main battle again. One thing I do is stand right next to the big fight, and wait for it to break apart. The moment it does, I leap into the small fight and resolve it entirely. Without a massive numbers disadvantage, you should be able to win with acceptable casualties. Rinse and repeat. I've used this strategy to win when multiple factions engage at once. It often starts out being maybe 700-800 assorted enemies against maybe 400 Gondorians, and you can usually win in the end, even though it's very tedious.
3. I strongly recommend having your army be comprised of mostly cavalry. I personally am a big fan of Swan Knights. I find that they usually give me the most kills with the least deaths, and they happen to do it faster than mostly infantry or mostly archers.
4. Take prisoners to make money in the early game. You desperately need strong gear for yourself to make a difference in the war at large, and you need it ASAP. Later you can do this to pay your troops' outrageous salaries. I typically end up with around 50 Veteran Knights/Swan Knights, plus a dozen or so each of Swordsmen of the Tower Guard and Archers of the Tower Guard. That gets expensive fast.
5. You will lose the first series of battles. 100% chance. You simply don't have the time to get a strong army and good gear before it happens. You can use this to your advantage, however. After winning a few battles, it's not uncommon to see an enemy army wandering the map with 50ish prisoners. If you fight it yourself, all those prisoners you don't recruit dissappear into the ether, but if you escort a friendly commander to the fight, he will end up with the soldiers. This is a good way to boost your allies so they have much stronger than normal armies. Maybe then you can stop babysitting them for a few minutes... Be warned that this works in reverse. If you lead one host to victory time and time again vs one of the human evil factions, it will amass a huge army of prisoners. I've seen over 100 before. They all get released when your ally loses. Not fun, especially because by the time they've amassed all those prisoners, they are likely extremely weak themselves.
6. Drop EVERYTHING if Imrahil decides to stop being lazy and siege one of the main camps of Umbar/Harad. Do everything you can to make that happen. In my last game he did it suprisingly early, because I had leveled up really fast, and it helped so much to only be 3v1 instead of 4v1.
There's probably more, but that's what I have off the top of my head. Good luck!
Rohan I have found to just plan suck at siege defense, instead of helping gondor out more, I find that I got to keep running back up to help with the sieges of their cities, and it is especially a race against time to recruit ulfas from west emmat if you want to be running around with the four companions at least with gondor. (If he was in aldburg or eastford would be a lot more able to get ahold of him without running the clock)
If you go as gondor, you probably will be spending most of your time trying to ensure that rohan does not get its ass handed to it too fast, while you try to grind down isengard. Rohan is key to your winning as gondor later