Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Removing the time limit makes it pointless, there's no challenge to it, because you will always inevitably manage to do it at some point. (unless you never kill any troops yourself)
• Wolf Guard - Like all units from Dunland, this guy is equipped with a shield. For a weapon he has the mighty Dunland Chieftan's Sword. I don't remember the exact stats, something like ~105 reach, 110 speed, 38C swing damage. The best part about him isn't the sword, though. There's a 1/3 chance he has a wolf with him; great for pesky cavalry/archers.
• Night Wolf - Dunland has no archers, but Dunland needs no archers. This motherf'cker. This absolute mid-range monster. He says bows are for little elven girls, and that real men just hurl f'cking sticks at the enemy. He carries 2 stacks (14 total) of the Dunnish "javelins"--the best thrown weapon in the mod. Each one deals 50C damage and travels faster than the other thrown weapons. "B-but Hylian, what happens when he runs out of sticks?" Did you forget everyone has a war axe and shield? He can hold his own until the infantry catches up. Oh yeah also he can see in the dark for some reason. Cool.
Keeping those chads in mind, allow me to continue my rant of Dunnish supremacy. I wasn't kidding about all your units being dirt cheap and easy to get. In my current playthrough I have more than 350 Wolf Guards and 250 Night Wolves just sitting in reserve doing nothing because my party is full. "Wow Hylian that's a lot of excess troops, how do you keep your population from being shredded by the elves and horse people"? Too f'cking easy, my Dunlan-igga.
While the strawheads were busy shagging their horses, your people were railing wolves like champions. I know what you're probably thinking right now: that they have a lot of horses. It's true that even though you have a lot of dogs to eat their stupid ugly forgoil faces, they will always have more Rohirrim sex slaves "horses" to ride on.
You see, it's easy to forget but Dunland actually has another unit called a "pikeman." Use him against the horse lords and he might make himself useful for once. He has some kind of nonthrowable javelin/stick called a "spear" that he uses to poke things. This r'etarded cousin of the Night Wolf has one thing going for him: for some reason he makes the horses stop in their tracks, leaving their riders defenseless.
As for the elves...Come on, you have an army of shield-wielding neanderthals who plow dogs. The elves have some bows and arrows. Do the math.
If for whatever reason you need archers or warg riders, just rent them from Moria.
Now that you know there's no reason to play as anyone else, go ahead and start a game with Dunland. Burn some villages. Kill some strawheads. Take back your land. Before long, you'll be cheering "Aha, look at your blood, forgoil!" or whatever the f'ck that line is. I don't know. ♥♥♥♥.
I'm at 442 kills and still can't complete it. I've been teleporting around the map to find anything i can but I've already taken down all leaders for both factions (Moria and/or Gundabad) and just sitting around teleporting between locations waiting for scouts to spawn.
Ah, thanks. Hadn't let time run out for fear of failure.