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The problem in my game is that the enemies will conquer onnly a couple Gondor cities and than head straight for Minas Tirith with outrageous numbers. I wish the enemy would AT LEAST have to raze/capture all other Gondor cities first and save Minas Tirith for last, that would help ever so slightly.
Word. They take Cair Andros and West Osgiliath, maybe also Lossarnach, then they start siege-spamming Minas Tirith. This might be somewhat lore-friendly, but in the books the lords from the outer fiefs, lead by Imrahil, come to aid Minas Tirith. The behaviour of the Gondorian lords is what I hate most about this.
Again: I see that Gondor is supposed not to be able to hold against Mordor and the evil men, but within the maybe 100 days until Minas Tirith will fall is way too short to finish off Isengard and Dunlendings as Rohan.
I have changed the trigger for the war to start to level 16 to have some more time to establish some decent troops to do the job in Rohan a bit quicker and recognized that Gondors faction strength even went down over time when the war has not even begun...
What also grinds my gears about the sieges is that you kill off all of the enemies armys so that you would suppose them to have to take some time to recover and lick their wounds - but about 2 or 3 days they start the same siege with the same troops at 100% while the besieged city is still at about 50% of forces from the last siege...
I don't want this to sound like I hate this mod - actually I love what you did there, the scenes, the armor, all this stuff, even most of the mechanics. But the balancing ruins it for me after some in-game days.
For example, we have scripted Gondor Lord behaviour so that they will always group together (when they have hosts), instead of going at it alone. Another is that we added 2 more lords to Gondor! They have the most lords now! There are a few more tweaks, but these are the major ones.
Like you said, Gondor is not supposed to do it by themselves. If Gondor receives no help, they will be overrun. You either have to be really really good or you have to go and help the other factions finish their theater and have them help.
However, we are tweaking as we go. If you have other suggestions, please let us know!
Here are some new stuff (specific to your comments) in the coming update:
- You can choose at which level the war will start
- Gondor Lords get a bit more reinforcements after they lose a battle.
I'll look into the siege issue you mentioned.
Please continue with these valuable feedback. we do listen to them and try our best to deal with the issue.
Thanks again
By the way this was an idea I got while reading the return of the king again as the southern fiefs are not able to assist the besieged white city with full force as they are fighting their own wars. When Aragorn beat the fleet of Umbar, they all came and therefore forced the decision at the Pellenor fields. So this option would be somewhat lore-friendly ;)
I'll take a look at my gondor AI script, perhaps I should let them hold a center (Minas Tirith) when their str is that low.
The problem that could arise is that they could 'turtle', and stay indoors waiting for fac str to increase.
We can fight the enemy, but not our allies as well :)
I agree, lords shouldn't be fighting battles they cannot win, but we have to find a balance between people playing as gondor and people playing as any of the Southern Evil factions.
and btw, this mod is simply amazing, the artwork, maps, gameplay, music.... 10x better than vanilla game