Mount & Blade: Warband

Mount & Blade: Warband

The Last Days of the Third Age
CourageEagle Jun 25, 2019 @ 10:11pm
So about the Rohan Cav...
The other thread got locked before i could put in my 2 cents. Based on the Dev's response, it seems that the terribad AI and poor stats for charging the enemy was a design decision? I just feel like it would be an easy fix to make Rohan cavalry in the game good at what they're good at in the lore, and i think people would be a lot more satisfied with the faction. The charge in the pelennor fields comes to mind...

i'm pretty new to the mod but i finally started playing it so i could have a more interactive experience of charging WITH the rohirrim, as opposed to watching it in the movie or reading it in the books. I think thats why everyone plays this mod, to have that kind of experience.
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Showing 1-8 of 8 comments
Leonatos Jun 26, 2019 @ 8:11am 
This weekend I finished the theater war for Rohan (i.e., I defeated both Dundledings and Isengard). I could only do it by changing the AI to use Warband's Native AI. The death charge of melee Rohan cavalry was madness. Horse archers are just fine, but riders, that are even lighter than lancer just charge to their deaths and every single battle went uphill after that.

With native AI, Rohan commanders form a line of infantry, with archers and cavalry behind, much more bearable. They charge at the same time and horse archers do their work by flaking the enemy.

Also, I saw Theoden was going on foot, but I remember playing Rohan some years ago and he was riding a white horse then.

EDIT: I was also thinking that perhaps rohan infantry is not fit for field armies for Rohan? Keep it only for garrison? That would soften the problem of "khergit-like stupid ai" problem.
Last edited by Leonatos; Jun 26, 2019 @ 8:13am
InVain  [developer] Jun 26, 2019 @ 10:05am 
Originally posted by CourageEagle:
Based on the Dev's response, it seems that the terribad AI and poor stats for charging the enemy was a design decision?
Neither, actually. The AI is something we've been trying to fix for a long time now, but to no avail, unfortunately. I'm in the process of reviewing the stats. Still, Rohan belongs to the factions we want to be micro-heavy.


Originally posted by Leonatos:
With native AI, Rohan commanders form a line of infantry, with archers and cavalry behind, much more bearable. They charge at the same time and horse archers do their work by flaking the enemy.

Also, I saw Theoden was going on foot, but I remember playing Rohan some years ago and he was riding a white horse then.

Thanks! I'll ask if it's possible to make Rohan lords use the Native AI for now. No promises though.
I'll check Theoden.
CourageEagle Jun 26, 2019 @ 12:11pm 
Originally posted by Leonatos:
This weekend I finished the theater war for Rohan (i.e., I defeated both Dundledings and Isengard). I could only do it by changing the AI to use Warband's Native AI. The death charge of melee Rohan cavalry was madness. Horse archers are just fine, but riders, that are even lighter than lancer just charge to their deaths and every single battle went uphill after that.

awe so native AI is better! thank you for the tip i can't wait to try it out! And as for their line infantry, they would serve a support role for the cavalry, forming ranks or charging depending on the casualties suffered by the cavalry after their charge. If charge goes, well the infantry charges as well to help finish off the enemy, if the charge goes poorly and morale starts to waver, the cavalry would fall back to the line infantry to regroup. All the while, the horse archers would be riding the flanks picking off anyone not being engaged by the heavy cav. That's basically how Rohan should operate on the battlefield based on the lore and some basic tactical knowledge i have from playing MnB and being a huge history nerd. The formations and stuff would be based on enemy unit comp, but that would be a little more difficult to code i think.






Originally posted by InVain:
Originally posted by CourageEagle:
Based on the Dev's response, it seems that the terribad AI and poor stats for charging the enemy was a design decision?
Neither, actually. The AI is something we've been trying to fix for a long time now, but to no avail, unfortunately. I'm in the process of reviewing the stats. Still, Rohan belongs to the factions we want to be micro-heavy.

Well this is a much more satisfactory response than the one we got the other day in the other thread. "Basically git gud" was the response to a post that said basically the same thing i did but with some more ranting. it was by another dev, but thank you for the clarification of your design philosophy and for offering a solution InVain! You folks have done amazing things in the tight confines of the MnB engine!
InVain  [developer] Jun 26, 2019 @ 12:33pm 
This is a mod and not a prodct. Thus, this is not a customer support and we're not employees. If anyone can't keep it civil, they need to live with non-satisfactory responses.
CourageEagle Jun 26, 2019 @ 3:19pm 
Fair enough, thank you for the productive conversation
CourageEagle Jul 5, 2019 @ 10:32am 
Originally posted by Makoodzaka:
The low-tier Rohan cavalry is very similar to the low-tier Gondor cavalry. They both mount horses very early on and both start off poorly armoured while using frail but fast horses. This sort of light cavalry is further hindered by low health and weapon skill stats which makes them quite poor troops against most enemies an especially those who have pikes (like Isengard and Dunland).

Late-tier Rohan or Gondor cavalry is much stronger. You can eliminate much larger enemy armies once you have a considerable amount of the Eorl Guards or at least Elite Lancers of Rohan.

To help your early cavalry survive you can set them into a specific unit group and order them to dismount (or just set them to the infantry group) so that they fight shoulder to shoulder with your infantrymen.

Theoden's charge involved pretty much the entire army of Rohan led by several skilled generals, their troupe, and the battle-hardened veterans of the war with Dunland and Isengard. So don't jump into the game, upgrade Rohan youth's 1 time and expect the same experience as that. Try coming back to cavalry armies when you're past level 25 with a 5-10 trainer skill and a bunch of companions who likewise have trainer.

yeah that was basically my plan from the start lol. have 100+ mid to high level cav and run down our enemies. Since i changed the AI to native tho i've gone from getting stomped at 24% to having a pretty good time at 67% difficulty.
BISMARK Jul 6, 2019 @ 6:34am 
is there a more normal texture for orcs and they look like goblins, even Uruk Hai looks like a normal Orc )
Merlkir  [developer] Jul 6, 2019 @ 11:36am 
Stop spamming unrelated threads with this ♥♥♥♥♥♥♥♥.
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