Mount & Blade: Warband

Mount & Blade: Warband

The Last Days of the Third Age
Test Tube Sep 25, 2017 @ 10:41am
Discussion for the advance camps problem
The title screen says 3.5, which seems to be the latest version (the character may've been created before that). Khand (105 str), Dunlendings (210 str), and Umbar (780 str) are all creating advance camps in Rhovanion, near Fangorn and the (destroyed) Isengard Hunting Camp.
It's not hard to destroy them, as they often are filled with raw recruits so I can do it with no help, but no ally lords want to seige the Dunlending's main camp (Dunlander Camp) to defeat them (Isengard is gone already, since all I had to do was kill the last stand army) and I can't suggest it as a target, only advance camps. I tried attacking the Dunlander Camp myself but I can't (I assume for balance reasons).
They first set up the advance camps when they had over 1000 strength. The way I got their strength below 1000 is by destroying them over and over. They just never stopped creating them after that threshold, so I didn't know it was a bug at first.
Rhun, Gundabad, and Dol Goldur were destoyed earlier, so Erebor, Dale, Beornings, and Mirkwood also have advance camps near Mirkwood and the Beorning's Woodsman's Village (but they are all above 1000 strength, so I guess there are no problems there). Gondor and Rohan are defeated too, hence the many advance camps. Lothlorien is also destroyed.
I'm also getting messages every now and then, especially after defeating an enemy lord, saying "Script Warning: Division by zero; Line no: 295
At script: decide_faction_ai.
At script: decide_faction_ai.
At script: decide_faction_ai." repeated a few times. Sometimes the "Line no" is different, I'll update with the other numbers if/when I get it again.
Hope this helps, I tried to be as detailed as possible.
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Showing 1-7 of 7 comments
InVain  [developer] Sep 26, 2017 @ 4:23am 
Thanks a lot! With your info, we can try to reprocude the problem. Your character being from an older version _should_ not be an issue, but we can't exclude it, either.

Lastly, we've had this division by zero error for quite some time now, but can't seem to find what's causing it. :(
Test Tube Sep 26, 2017 @ 9:29am 
Very welcome, love the mod and I'm happy to help any way I can.
From my completely uneducated point of view, I had an idea that some of those divide by zero errors may be caused when I'm supposed to kill an enemy lord, because it seems to happen most often just after a battle with one. Plus, I've literally never killed off a lord, they always die in battles out of my view. Could be a coincidence though!
Test Tube Sep 29, 2017 @ 11:52am 
Got some more of those error messages, these ones just after defeating an enemy Haradrim lord with help from Elrond and Elrohir. Nothing seems broken as far as I can tell though. As soon as I got back to the map:

SCRIPT ERROR ON OPCODE 541: Invalid Party ID: 17865; LINE NO: 8:
At script: calculate_troop_ai.
At script: calculate_troop_ai.
At script: calculate_troop_ai.
At script: decide_kingdom_party_ais.
At script: decide_kingdom_party_ais.
SCRIPT ERROR ON OPCODE 561: Invalid Party ID: 17865; LINE NO: 8:
At script: calculate_troop_ai_under_command.
At script: calculate_troop_ai_under_command.
At script: calculate_troop_ai_under_command.
At script: decide_kingdom_party_ais.
At script: decide_kingdom_party_ais.

Might not be related to the advance camps, but I hope it helps either way!
Last edited by Test Tube; Sep 29, 2017 @ 11:53am
Test Tube Sep 29, 2017 @ 12:16pm 
Hey the Dunlendings are gone. I have no idea why, I didn't see anyone seiging their camp. I've missed it before though. It happened right after Chief Wulf was defeted in battle. Maybe he died.
Test Tube Sep 29, 2017 @ 1:32pm 
Khand is also gone. They were on 5-15 strength for a while, maybe they just hit 0 strength.
InVain  [developer] Sep 30, 2017 @ 5:07am 
Good to know you've overcome your stalemate and your game is progressing again!
Yes, what you reported is the other error we don't know how to get rid of. ;) However, it doesn't seem to break anything. Both of these errors also appear without player intervention. Also, lords can't be killed if the player is involved

On advance camps: Unfortunately, I couldn't replicate your problem. When I simulated the campaign situation you described, advance camps spawn conditions did apply (i.e. dont spawn and respawn if under 1000 strength and only respawn after 10 days.) So maybe the change doesn't show up in old savegames, after all. Sorry about that.
Test Tube Sep 30, 2017 @ 10:17am 
That's fine, no problem, and thanks for the help.

I've actually managed to defeat everyone but Mordor now, just by getting them down to 0 strength. I've taken over everywhere but the the Black Gate. I'm hoping I can defeat Mordor in the same way as the others because all my allies are still up near Fangorn seiging the Mordor Advance Camp over and over. If I can't get them to Morannon, and the 0 strength thing doesn't work, I think I'll just call it a win and start my next character =p
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