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Thanks for these detailed suggestions. Some of them are already in the works.
The only thing that really gives them pause is Arnorian cavalry. Wargs seem to fare horribly against armored horsemen. Both owing to the angles for the attack (warg riders are hitting armored horses, horse riders are hitting warg riders), and being largely immune to rampaging wargs while mounted.
Conversely, they will just brutalize an elven bow line. I've seen two hundred Mirkwood elves slaughtered with only eleven Gundabad wargs dead. And all I did in the battle was have them charge.
If you are playing with 50%, let alone 25% allied damage, even the orcs' mid-twenties armor will help against the elves, and the armored wargs will be untouchable in melee. But at full difficulty, the numbers just do not add up. The orcs swing and swing, and the elves endure. Note that the elves have to be heavy armored or mounted for this to happen. If the elves are on foot, lightly armored, and armed with short light weapons, which Mirkwood archers are, it's a different story.
And I have another video, in which I dress with the equipment of a Noldor mounted archer, and take out 60+ Gundabad top tier warg riders solo. I get hit a few times for single digit damage, one headshot for about 20 damage, and dozens of zero damage hits. And I am not using a bow at all - it is all melee for me (the warg riders mostly score with their darts, but the damage is pathetic)
I am not questioning that you have done it, even at full difficulty. I could also pull it off if I drew the elves fire, if the archers were low level, and if they had short weapons. But with the existing cutting weapons the Gundabad orcs use, they simply cannot go through 40+ elven armor and 50+ dwarven armor.
I have seen a single 60 man Lothorien patrol take out the two Moria lords in tactical combat. I have my battle size at 400 for The Last Days, so it was 60 elves, 40 of my troops holding and 300+ orcs in the first Moria deployment. I withdrew when the orcs were down to single digits, so that I could get the relationship boost from saving their аss. The elves still had all but 20 of their men, and those fell mostly to trolls.
Also, do not forget that players who do not abuse berserk/retreat (as you do) and solo archery (as I do) do not get to lead 200 men or 500 orcs as I and, I assume, you do. Wargs take a full slot, and most people do not exploit the system by delaying level up so that they get extra ranks and 250% over their party limit.
Sure, the wargs themselves can keep the elves off their feet, and if you have reduced allied damage, they are pretty hard to kill for some archer types. But most of the Lothorien elves get real swords, as opposed to Mirkwood knives, and dwarves have solid weapons all around. And of course, the top tier elven archers have Power Strike 5, 6 or 7 (x1.5 to damage) plus weapon proficiency 400+ (x1.45+ damage) That doubles the damage of their 29c swords, and more (x2.3). So the orcs get it coming and going. Once the soak factor is defeated, the reduction factor for The Last Days is 0.0.
I like this concept (combined weapon tactics, I'm not a fan of super-unit spam) and think it should be kept.
And I think wargs play their part very well: a few wargs can completely neutralize a whole archer line for quite a long time, mostly because they switch to their melee weapon and then just stand there until the warg is dead.
It's when the orc infantry comes into play when the plan falls apart. They are simply too weak. It's just wrong when even my rather frail character on normal damage can wade through hordes of orcs slashing left and right without taking much damage. It feels cheap.
Moria forces are literally the weakest of all orc factions which is saying a lot.
Overall orcs NEED better weapons so they aren't worthless sad sacks of ♥♥♥♥ who can't even poke the enemy to death properly(I'm looking at you tiny weapons made of laughs and arrows). No joke Orc Darts are literally the best weapons among orc forces. Those things are downright deadly and cruel perfectly orcish in nature. I must aplaud them even when playing as the forces of good(♥♥♥♥ those things are surprisingly deadly).
Gundabad orcs basically suffer from the most severe case of ♥♥♥♥ orcish equipment. They would be little better then tribal orcs as a proper faction if it weren't solely for their warg riders.
Moria suffers from the tragic case of Isengard being better at everything they should be the best at. Isengard should be THEE Uruk Kai faction. Instead in addition to the best uruk kai faction they ALSO provide the best orc infantry.
Which results in Mordor orc Archers(trackers actually) and Isengard Orcs Infantry being your best bread and butter orc combo if you don't spam Warg Riders.
If I were to fix Moria and Gundabad orks I would do this. Properly introduce Orc Heavy Infantry in the form of Moria. Who could actually survive under a hail of arrows behind their shields/armor and close in on the enemy. This would make Moria Orcs actually a threat. Which should be the point. Their gear would be best made orcish equipment and looted dwarven gear.
This should make them legitimately dangerous thanks to their mines and former dwarven holdings. While they won't have the warg riders to trash elven archers instead they get heavy infanty who can close in on them.
Gundabad gear should stay ♥♥♥♥, but they would still be able to create stone clubs and good throwing weapons. They have the best warg riders meaning they are a orc faction which should specialize in harassment and skirmishing. Give their infantry throwing weapons and let them spam them. Suddenly not only do you have an orcish horde and wargs to deal with. That orcish horde is throwing an entire storm of throwing weapons at you like those surprisingly deadly orc darts.
Suddenly their light equipment and good throwing weapons make them decent and most importantly dangerous skirmishers. They close in on you while your busy dealing with the wargs and to add insult to injury throw deadly orcish weapons at you before usual orcish swarming.
Doing just those two quick fixes and that suddenly the two most terrible orc factions suddenly become a threat if well managed by a good general.
And that is what it should be about when playing orcs.
Instead i get stuck with Mordor trackers and Isengarde infantry when I wanna play orcs but aren't willing to rely upon warg spam. Yes it works but Moria and Gundabad aren't even a consideration when they should be.