RimWorld

RimWorld

Biomes! Caverns
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Vardath May 2, 2023 @ 5:02am
Bug Reports
The only change I made to my load order was removing Caveworld Flora Unleashed in favour of this mod. This came up when generating a world.

https://gist.github.com/HugsLibRecordKeeper/16d1b951ba5f63e29c8cc7215f008add
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Showing 1-15 of 100 comments
PoopyFart May 2, 2023 @ 7:08am 
polluted magma looks very very orange
You're experiencing the same issue I am
m00nl1ght May 2, 2023 @ 2:41pm 
The world generation error happens because you have an old version of Geological Landforms installed. Biomes Caverns requires the latest version.

Most likely Steam is being slow and has not yet downloaded the update for you. To force the update, unsubscribe and then resubscribe Geological Landforms.
🔰 May 2, 2023 @ 4:10pm 
getting some mod conflict errors with vanilla cooking expanded (something about vce_cholesterol
CrazyOatmeal May 3, 2023 @ 3:36am 
Having this mod installed (along with B!Core) causes my game to pause every few seconds, needing to be manually turned back on every time.
Vardath May 3, 2023 @ 3:51am 
Thanks m00nl1ght. Yeah, updated and verified everything and it all works now.
TurtleShroom May 3, 2023 @ 9:23am 
This is less of a bug and more of a missed oversight, but every Crystal Crab has its own Meat, leading to five or six separate Crystal Crab Meat entries.
qux May 3, 2023 @ 11:07am 
Could not resolve cross-reference: No Verse.HediffDef named VCE_Cholesterol found to give to VanillaCookingExpanded.Thought_Hediff_Extension VanillaCookingExpanded.Thought_Hediff_Extension
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
qux May 3, 2023 @ 11:07am 
Config error in BMT_MushroomLog: is equipment but has no verbs or tools
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Pearasect May 3, 2023 @ 1:21pm 
I don't think this is technically a bug, but raw dulcis doesn't satisfy the "Fungus: Preferred" precept.
Aegis May 3, 2023 @ 1:44pm 
Bovine grubs seem to be bugged. Their Information tab says they need 6 days to grow. After 7 days they were still the same size as on day 1 and didn't evolve. They also have an insane hungerrate, they are basically always malnourished, even when they have easy access to food, since they are moving so slowly.
Last edited by Aegis; May 3, 2023 @ 1:44pm
ignis May 3, 2023 @ 2:19pm 
Dark axolotls are actually hunting young colonists all the time despite their description. Looks like their threshold for prey size is just under adult.

Insects are not toxic immune?

Fungal medicine has exact same stats as herbal, but it does not work for recipes that need herbal one. Does it really need to exist as a separate item?
Last edited by ignis; May 3, 2023 @ 2:26pm
Draegon1993  [developer] May 3, 2023 @ 3:03pm 
Originally posted by CrazyOatmeal:
Having this mod installed (along with B!Core) causes my game to pause every few seconds, needing to be manually turned back on every time.
That is almost certainly because of some red errors, please post a log
Draegon1993  [developer] May 3, 2023 @ 3:04pm 
Originally posted by Pearasect:
I don't think this is technically a bug, but raw dulcis doesn't satisfy the "Fungus: Preferred" precept.
It's because it's considered a berry. I figured that since it's sweet (description wise) it wouldn't be treated like a fungus
Draegon1993  [developer] May 3, 2023 @ 3:04pm 
Originally posted by Aegis:
Bovine grubs seem to be bugged. Their Information tab says they need 6 days to grow. After 7 days they were still the same size as on day 1 and didn't evolve. They also have an insane hungerrate, they are basically always malnourished, even when they have easy access to food, since they are moving so slowly.
I feel like that's some kind of mod conflict probably, as no one else has reported that. Got any errors going on?
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