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Okay, so what reasons do you have as to why he shouldn't?
Nakai starts just outside of Grand Cathay. The Moon Empress knew of his appearance. Some wanted to go deal with him, but the Moon Empress instructed them not to. Like many factions, they stand against Chaos.
Both Nakai and Oxyotl hate Chaos. Oxyotl though is the only one of the two who gets trespass immunity. I'm pretty sure that most factions who hate Chaos would be okay with a giant Lizard passing through their lands to go deal with the Chaos forces who might soon be at their gates. (Like Grand Cathay.) That's less stress on them. And I'm pretty sure the main reason why the Moon Empress told her people not to engage him.
So what reasons do you have that he shouldn't?
Oxyotl gets trespassing immunity because he's incredibly stealthy. This is meant to represent him travelling unseen. Nakai is not stealthy, he is a gigantic crocodile who smashes stuff.
All Lizardmen hate Chaos. That doesn't mean factions would be okay with them just wandering across their lands, why the ♥♥♥♥ would they? They don't exactly have established diplomatic channels, and most people have forgotten they exist or would otherwise see them as a horde of giant carnivores invading their lands.
And from a game perspective even Kroq-Gar has diplomatic penalties applied to Mazdamundi, his direct master, if you trespassed as Hexoatl in his territory.
There is absolutely no reason for him to have it and I have no interest whatsoever in giving it to him.
Not sure what I'd do about that, but it's not why I came here, anyway.
Just wanted to note that while I love having the Sacrifices mechanic as a factionwide thing, a lot of them don't function well for Nakai- specifically, the ones that key off of owned regions rather than lords/armies.
So, basically, in vanilla, he's locked into either A) trespassing - B) moving through vassal territory - B) being at war - or C) becoming allies. If I'm being honest I just kinda think that Nakai's faction hasn't found a good place yet in WH3 and is just kinda awkward. The start position is awkward, his diplomatic options are awkward, his faction mechanics are awkward. My mod exists as bandage for a (IMO) broken faction, not to fix it. Fleshing out his faction better and giving him territory would solve the problem without needing workarounds like giving him trespassing immunity.
If I had the time/energy/resources/help to just entirely redo Nakai's faction mechanics I would have done that rather than slapping him with trespassing immunity, because ultimately I don't think that's the best solution, it was just an easy option.
So, TL;DR I actually mostly agree with Obsidian here. Also, great work, stoked to check out all these changes in game.
I've seen two different sizes for them, one said twice the size of saurus (who were said to average eight feet tall), and the other said two stories tall. . .
As for the trespass immunity, I can't really justify anyone having it, except for mechanical reasons. . . I just thought it was a mod that made playing Nakai less murder-hobo. :D
If you look in game at Sacred Kroxigors, which do stand upright, they are indeed approximately twice the height of a unit of Saurus Warriors, meaning that the CA ones are fairly accurate.
I was just thinking, maybe the old world mod causing that the quest not initiate!