Total War: WARHAMMER III

Total War: WARHAMMER III

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Wandering Nakai - Trespassing Immunity
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Aug 29, 2022 @ 8:12pm
Apr 20, 2023 @ 3:11pm
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Wandering Nakai - Trespassing Immunity

Description
TL;DR this mod gives Nakai's army trespassing immunity, just like Oxyotl. It is a simple script mod that should be compatible with just about anything.

THE LONG WINDED VERSION

Have you ever played Nakai and thought "It sure is weird that I'm not allowed to wander with impunity as a giant lizard whose title literally includes the term Wanderer". If so, this mod might just be for you! Nakai is now able to wander around smashing Chaos nerds to his heart's content without stacking big fat diplomatic penalties from doing the thing he was born to do.

Nakai is supposed to wander around fighting the forces of Chaos, much like Oxyotl. I found that in my Nakai campaign I was struggling to maintain good relationships with the forces of order factions while also being able to help them, so I made this mod (with some help) to try to remedy this.

It is, more or less, just copying the part of the script that gives Oxyotl his trespassing immunity and making some small changes, so it shouldn't cause any big issues with your game.

This mod ONLY affects Nakai and his army, any other armies that you raise will still incur trespassing penalties. This is because, unlike Nakai, they are not "The Wanderer". This may change in the future if I can figure out how to expand the scope, but for now, this is what it does.

This is my first published mod, please be gentle.

If you use this on an existing save it might not apply until your next turn, and it will probably not remove any trespassing penalties you've already gained.

SPECIAL THANKS
Omlette - for helping me figure out script nonsense
TheLurkness - For encouraging me to upload my dumb mods
Myself - hi
Lg | Artos - Tested save game compatibility.
53 Comments
Rein Feb 10 @ 3:58pm 
Hey so in the course of my own modding for Nakai I have found what I believe is a better solution which is giving Nakai's whole faction the equivalent to Karl's empire tresspass immunity except for lizardmen obviously. Fits better than 100% tresspass immune out the gate and works thematic wise since nakai really isn't the deep thinker sort to worry bout trespassing or keeping his horde in polite order when doing so...

Anyway there is a whole DB line now called (trespass_permissions_tables) create a new line targeting Spirit of the jungle and... oh wait there is no lizardmen culture to link immunity too! Well then two more lines to make one in (faction_sets_table), and then another in (faction_set_items_table) - Link all three lines up and boom Nakai and his subhordes are welcome in all Lizard lands and not so welcome everywhere else!
ZeButcher888 Jan 29 @ 6:10pm 
i wish i could make something like this for Wulfrik... made him join the order against norsca and all other chaos forces lol just need to let him be a 'wanderer' too
attackmuffin Jan 8 @ 8:21pm 
it does not work
Gladen Nov 13, 2024 @ 1:59am 
UPD: Mod also start working only on next turn after activation.
Gladen Nov 13, 2024 @ 1:01am 
It still works. But if player already started campaign and then activate the mod - there still can be messages or warnings about trespassing, but no penalty will be applied.
Sin Oct 10, 2024 @ 3:05pm 
Others say otherwise
HvnterVMLV  [author] Oct 10, 2024 @ 5:43am 
It's a simple script mod so it likely still works, but I'm not playing TW or updating mods for it right now.
Sin Oct 10, 2024 @ 2:24am 
Any news on this? Love to have an updated version
officialaziztv Oct 1, 2024 @ 11:26am 
bout to try it...hope you can get it extended to the whole faction soon XD
HotPizza87 Sep 13, 2024 @ 5:57am 
Worked for me but should be extended to entire faction.