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Anyway there is a whole DB line now called (trespass_permissions_tables) create a new line targeting Spirit of the jungle and... oh wait there is no lizardmen culture to link immunity too! Well then two more lines to make one in (faction_sets_table), and then another in (faction_set_items_table) - Link all three lines up and boom Nakai and his subhordes are welcome in all Lizard lands and not so welcome everywhere else!
if this continues to be abandoned, I hope someone will pick up the torch and do updated version of this
The mod doesn't work anymore it seems !
Still thx for the effort you put in it <3
@Busuragi: It is kinda weird because of the way I had to implement this, basically the trespassing immunity only applies to Nakai, so if you are using other armies to trespass that may be why you're still incurring a penalty. It could also be that the UI isn't showing correctly, it may show that you are trespassing, but double check and see if it is actually affecting your relations. It could also just be broken tbh, haven't tested in a long time.
@Pyro those are some neat ideas but cross-faction units (and especially heroes) can be a PITA to implement so that is probably less likely to happen, but I do like the idea of their being rewards specific to the factions that you help, so that is definitely going in the notes.
@gn0sis Thank you, but emphasis on "someday" because it's a big idea and I'm not actively modding right now. It's on the list, but "when" is a big big question.
Ie. Return an Empire Settlement and get decent odds of getting units of huntsmen, Empire Knights, and rarely Reiksguard.
Or return one to Kislev and get units of Kossars, Sleds, or rarely Bear Riders.
Maybe different tiers of Knights from Brettonia, elven cavalry or archers, and artillery teams from the dawi.
Heck, maybe have an extremely rare chance to pull a dilemma that lets you recruit a hero from that faction into your horde.
Basically have the horde faction that's more of a concerted effort to end Chaos rather than being just a wandering swarm of big lizards, and cash in on the relations you gain via helping other Order factions
Wow, very creative. I'd love to see that someday. Thanks for your work on this. It's definitely more thematic.
Nakai will be a horde that uses a script to gift settlements back to their rightful owners (Lizardmen have weird ideas about everyone needing to be where the Great Plan says) and would leave behind a temple building (sorta like a positive version of the Ork vandalization buildings) that gives you the temple bonuses and them a small lzd garrison.
The tl;dr of it is you'd lose the useless vassal and instead improve relations with other order factions while keeping the "wandering around fighting chaos" flavor
I have some other ideas about maybe emphasizing some of his loreful attributes like giving defense against chaos missions or maybe doing something similar to Oxyotl's missions but I don't want him to be too similar to Oxy.
I think his new start location gives a lot of interesting possibilities, but he ends up not being able to capitalize on them very well. My rec is to pick up the "Recruit Defeated Legendary Lords" mod and just play another faction and bring him on once he gets wiped tbh. The newest version of the script I use will still apply the bonus even if you have him in another faction, so you could still use him to wander.
Hopefully at some point either CA will rework him (maybe they'll take a closer look as they add more to Cathay?) or I'll find some time/help to make the rework mod.
I do have some ideas about fundamentally redoing Nakai's faction entirely at some point in the future, but it's a pretty massive project and I haven't had the time for it, so it's more of a lofty daydream rn.
The new version makes it so that it isn't using a Turn 1 listener, so it should have complete save game compatibility. It also should work if you confederate Nakai or gain him by any other means.
@Pospesel Only works when playing as Nakai's faction right now.
In the meantime that's a totally workable solution. Also, kudos to using RPFM and messing with mods yourself, I really highly recommend figuring out the basics for anyone who wants to mod, because being able to tweak things yourself is the next level and just really adds a lot to the experience imo.
Thanks for posting your workaround, I'm sure someone will find that helpful until I stop being dumb and lazy and post a better script myself. Always appreciate people taking the initiative to be helpful.
You can open the mod with any old mod editing program (I use RPFM) and then check the script. There replace Turn 1 with whatever turn is going to be next for you. Then you simply enable the mod, load the save, end the turn and done. The scrip has now been applied to your Nakai and will stay, even after disabling the mod.
Regardless, thanks for testing that! I'll give you a credit for helping test.