Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
 This topic has been pinned, so it's probably important
Conflagration  [developer] Mar 1, 2023 @ 9:41am
New Units and Characters
Lord Adohi-Tegha now leads the Lunamancers of Tlaxtlan faction as a full Legendary Lord at the Sentinels of Xeti - it is not an easy campaign start.

Lord Xuaxamul now leads Zlatlan as a pseudo-Legendary Lord, but not a full faction.

Chameleon Skink Sentinels can now be recruited as a Lord.

Chameleon Skink Prowlers can now be recruited as a Hero.

Coatl Protectors can now be recruited as a Hero with access to the Lores of Heavens, Life, Death and Light.

Kroxigor Elders can now be recruited as a Hero.

Ancient Razordons can now be recruited as a unit and are affected by all skills and technologies that affect Razordon Hunting Packs or Ancient Salamanders, where applicable.

Feral Great Wyrms can now be recruited as a unit and are affected by all skills and technologies that affect Ripperdactyl Riders.

Salamander Hunting Pack (Firestream Jets) can now be recruited as a unit and are affected by all skills and technologies that affect Salamander Hunting Packs.

Skink Cold One Riders can now be recruited as a unit and are affected by all skills and technologies that affect Cold One Riders.

Skink Culchan Riders can now be recruited as a unit and are affected by all skills and technologies that affect Cold One Riders.

Skink Horned One Riders can now be recruited as a unit and are affected by all skills and technologies that affect Cold One Riders.

Spawn Leaders can now be recruited as a unit and are affected by all skills and technologies that affect Saurus Warriors.

Blessed Spawnings of Chotec, Huanchi, Quetzl, Sotek, Tepok, Tlazcotl and Tzunki of Kroxigor, Sacred Kroxigor, Saurus Warriors, Saurus Spears, Skink Braves, Skink Skirmishers, Spawn Leaders and Temple Guard can now be recruited as a unit.

Blessed Spawnings of Chotec, Conalxa, Huanchi, Quetzl, Sotek, Tepok, Tlazcotl and Tzunki of Chameleon Skinks and Chameleon Skink Stalkers can now be recruited as a unit.

Blessed Spawnings are primarily obtained through random events, though some factions start with some units and some can obtain them through their faction mechanics. They will not show up in skill or technology tooltips, but they are affected by all skills and technologies that affect their base counterparts.
Last edited by Conflagration; Jun 17 @ 7:19am
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Showing 1-15 of 62 comments
BigBadBob7070 Mar 2, 2023 @ 6:28am 
Where do the Lunamancers of Tlaxtlan start and would this be compatible with something like the Changer of Ways startpos mod?
Conflagration  [developer] Mar 2, 2023 @ 9:14am 
As stated, they start at the Sentinels of Xeti, next to Rakarth. I have no idea since I do not use that mod.
Ancient Behemoth Mar 3, 2023 @ 5:21am 
This is just superb. I think it would be flavourful to give Adohi-Tehga mastery in one or two spells through further cooldown and cost reductions (a bit like Teclis with Chain Lightning and Regrowth). I can think of none better than Harmonic Convergence (to denote his reading of the heavens). It could be cast for 1 WoM and have no cooldown :)

It would be wonderful to see your work on future content given how brilliantly this has been done. I'm thinking: Huinitenuchli, Ruler of Xlanhuapec (focus on slowing and debuffs); Quex, Ruler of Itza (perhaps a focus on unleashing the weapons of the Old Ones at Itza); and the mysterious second gen slann who is the ruler of Zlatlan. Maybe you have already started!
Conflagration  [developer] Mar 3, 2023 @ 5:35am 
Originally posted by Ancient Behemoth:
This is just superb. I think it would be flavourful to give Adohi-Tehga mastery in one or two spells through further cooldown and cost reductions (a bit like Teclis with Chain Lightning and Regrowth). I can think of none better than Harmonic Convergence (to denote his reading of the heavens). It could be cast for 1 WoM and have no cooldown :)

It would be wonderful to see your work on future content given how brilliantly this has been done. I'm thinking: Huinitenuchli, Ruler of Xlanhuapec (focus on slowing and debuffs); Quex, Ruler of Itza (perhaps a focus on unleashing the weapons of the Old Ones at Itza); and the mysterious second gen slann who is the ruler of Zlatlan. Maybe you have already started!
He gets Mastery from one of his items. I think he's in a pretty good spot as a caster at present.

I would have done Huinitenuchli, but he's in Mixu's Legendary Lords mod, though I do tweak him in this one to make him more in-line.

Quex is not ruler of Itza. While we don't know for certain who is, I have my own suspicions and they aren't Quex, who I believe to be a lower-generation Spawning - Fourth at most. Not the Second Generation that he'd need to be to rule Itza at any rate.

Conversely we do know who rules Zlatlan, and I do intend to at some point make him the ruler but that's unlikely to go beyond a name and trait, as I don't fancy making him a fully-fleshed out character. Adohi-Tehga was honestly hard enough and he had a pretty decent chunk of lore behind him.
Last edited by Conflagration; Mar 3, 2023 @ 5:35am
Ancient Behemoth Mar 3, 2023 @ 7:55am 
Originally posted by Obsidian:
Originally posted by Ancient Behemoth:
This is just superb. I think it would be flavourful to give Adohi-Tehga mastery in one or two spells through further cooldown and cost reductions (a bit like Teclis with Chain Lightning and Regrowth). I can think of none better than Harmonic Convergence (to denote his reading of the heavens). It could be cast for 1 WoM and have no cooldown :)

It would be wonderful to see your work on future content given how brilliantly this has been done. I'm thinking: Huinitenuchli, Ruler of Xlanhuapec (focus on slowing and debuffs); Quex, Ruler of Itza (perhaps a focus on unleashing the weapons of the Old Ones at Itza); and the mysterious second gen slann who is the ruler of Zlatlan. Maybe you have already started!
He gets Mastery from one of his items. I think he's in a pretty good spot as a caster at present.

I would have done Huinitenuchli, but he's in Mixu's Legendary Lords mod, though I do tweak him in this one to make him more in-line.

Quex is not ruler of Itza. While we don't know for certain who is, I have my own suspicions and they aren't Quex, who I believe to be a lower-generation Spawning - Fourth at most. Not the Second Generation that he'd need to be to rule Itza at any rate.

Conversely we do know who rules Zlatlan, and I do intend to at some point make him the ruler but that's unlikely to go beyond a name and trait, as I don't fancy making him a fully-fleshed out character. Adohi-Tehga was honestly hard enough and he had a pretty decent chunk of lore behind him.


I'd be very intrigued indeed to know about the ruler of Zlatlan! I'm not aware of any GW material on him at all. Great to hear that you're working on him.

The source for Lord Quex is: Quex, Ruler of Itza, argued with Itz-Xloc about the moving of continents, then pushed them anyway, causing Itz-Xloc's death when his temple collapsed.
Warhammer Armies: Lizardmen (7th Edition), p. 11
In 8th edition (p.26), it became: -1500 -- Lord Quex enacts his realignment of the continents. In the course of the continental fine-tuning much of the world suffers disastrous earthquakes — most notably affecting Skavenblight and the Dwarf realm that stretches across the Worlds Edge Mountains. (I'm not sure if he is even assumed to be in Itza in this).
Conflagration  [developer] Mar 3, 2023 @ 8:26am 
Originally posted by Ancient Behemoth:
I'd be very intrigued indeed to know about the ruler of Zlatlan! I'm not aware of any GW material on him at all. Great to hear that you're working on him.

The source for Lord Quex is: Quex, Ruler of Itza, argued with Itz-Xloc about the moving of continents, then pushed them anyway, causing Itz-Xloc's death when his temple collapsed.
Warhammer Armies: Lizardmen (7th Edition), p. 11
In 8th edition (p.26), it became: -1500 -- Lord Quex enacts his realignment of the continents. In the course of the continental fine-tuning much of the world suffers disastrous earthquakes — most notably affecting Skavenblight and the Dwarf realm that stretches across the Worlds Edge Mountains. (I'm not sure if he is even assumed to be in Itza in this).

Page 5 of the 5th Edition Lizardmen Army book states that "Lord Xuaxamul" was the reigning Mage-Priest of Zlatlan, which probably makes him a 2nd Gen being that we know that the 5 remaining 2nd Gens all rule one of the 5 remaining Temple-Cities.

Did you take that "quote" from the Warhammer Wiki, by chance? Because looking at a copy of the 7th edition Lizardmen army it does not say anywhere that Quex is ruler of Itza. In fact, Quex is stated to be from Pahaux, whereas Itz-Xloc is from Itza, and was sat upon the great pyramid there when the realigning of the continents was performed - which lead to its destruction and his death.

It's also stated that the elder generations were not in favour of the realignment compared to the younger ones, and since Quex was the proponent and Itz-Xloc the main naysayer, it's probably fair to assume Itz-Zlotc was an elder generation, possibly even 3rd.
Ancient Behemoth Mar 3, 2023 @ 12:19pm 
I feel like an audacious skink attendant whose impetuousness has been humbled by the serene wisdom of a mage-priest. Truly you are steeped in the lore of the Lizardmen! Thank you for this clarification!

You prompted me to dig out my 5th edition book. Indeed, Lord Xuaxamul is described as the reigning Mage-Priest of the city (Zlatlan) in the expedition of Ibn Jellaba (on p.7). The writing from 5th edition was some of the best that GW had to offer.

Regarding what you say about Quex, that makes complete sense. I had thought that there was an inconsistency in the lore that had Quex as the ruler of Itza and also as the main architect of the earthquakes. The seemingly erroneous source is here (although I've seen it elsewhere too): https://www.lustria-online.com/threads/list-of-living-slann.22508/
I do not own a 7th edition book so could not check it.

PS. It is interesting that Quex was in the right, as it were, since I believe that it was his actions that led to the hidden plaque of Otzli-Potec being revealed (5th, p.68).
GsCreed Mar 18, 2023 @ 1:41am 
I cannot recruit kroxigor elder. Is there any other options to need except building?
Conflagration  [developer] Mar 18, 2023 @ 2:09am 
You need Mixu's Unlocker, it's a requirement...
GsCreed Mar 22, 2023 @ 9:24am 
Originally posted by Obsidian:
You need Mixu's Unlocker, it's a requirement...
Yeap using with mixu's unlocker, I can recruit any other heroes except kroxigor elder
Conflagration  [developer] Mar 22, 2023 @ 9:50am 
Canyou recruit Coatl Guardians? Do the Kroxigor Elders show up at all anywhere?
Last edited by Conflagration; Mar 22, 2023 @ 9:50am
GsCreed Mar 22, 2023 @ 8:39pm 
Originally posted by Obsidian:
Canyou recruit Coatl Guardians? Do the Kroxigor Elders show up at all anywhere?
I can see the Kroxigor Elders in building slots, unit card looking like zoats but in the recruit panel, when I click Kroxigor elder there is nothing
Conflagration  [developer] Mar 23, 2023 @ 3:23am 
Originally posted by GsCreed:
I can see the Kroxigor Elders in building slots, unit card looking like zoats but in the recruit panel, when I click Kroxigor elder there is nothing
The unit cards' look like Zoats? That's peculiar. Are you using any other mods that affect Lizardmen at all?
GsCreed Mar 25, 2023 @ 6:22am 
Originally posted by Obsidian:
Originally posted by GsCreed:
I can see the Kroxigor Elders in building slots, unit card looking like zoats but in the recruit panel, when I click Kroxigor elder there is nothing
The unit cards' look like Zoats? That's peculiar. Are you using any other mods that affect Lizardmen at all?
Umm... I used LC mod and Mixu's mod about lizardmen and nothing I guess
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