RimWorld

RimWorld

Vanilla Nutrient Paste Expanded
Bug report: Nutrient paste feeder won't stop producing meals
Sometimes the nutrient paste feeder drops a meal next to it and then keeps producing more until it reaches the stack limit or runs out of food.
Last edited by Undead_Duckling; Nov 9, 2024 @ 12:38pm
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Showing 1-5 of 5 comments
Mine are producing 10 then stopping... cant set them lower anymore. Or I should say they produce 10 no mater what they are set at.
Last edited by lostinwm2004; Mar 21 @ 1:53pm
Mark_v02 May 30 @ 2:06am 
+1, me too have thats problem
I'm also having this problem. The thing seems set to want 10 meals no matter what, even when I set it to max 1 meal. It produces 4 meals at a time, and if it has an odd number like 9 meals there, it will keep producing extra meals 4 at a time, sending them to a nearby tile without filling up the stack itself, calling for more nutrient paste, but not being able to fill the stack.
Last edited by Wraith_Magus; Jun 15 @ 8:41pm
I think I see what's causing this. I had several different foods laying around, and mostly meat was going into the vats at first. When I started having the feeders draw down some food, the grinder took from a hopper full of raw fungus. The nutrient paste meal with raw fungus in it won't stack with the meal in the hopper that doesn't have raw fungus as part of its meal, so it pitches the nutrient paste to the side. It then sees the stack isn't full, and pulls another stack, sees it has raw fungus as an ingredient, pitches that to the side, tries to pull another stack, sees it has raw fungus in it...

There needs to be some sort of override where the existing stack will take on the properties of the incoming stack so they don't split like this.
Pie Jun 20 @ 10:08am 
Originally posted by Wraith_Magus:
I think I see what's causing this. I had several different foods laying around, and mostly meat was going into the vats at first. When I started having the feeders draw down some food, the grinder took from a hopper full of raw fungus. The nutrient paste meal with raw fungus in it won't stack with the meal in the hopper that doesn't have raw fungus as part of its meal, so it pitches the nutrient paste to the side. It then sees the stack isn't full, and pulls another stack, sees it has raw fungus as an ingredient, pitches that to the side, tries to pull another stack, sees it has raw fungus in it...

There needs to be some sort of override where the existing stack will take on the properties of the incoming stack so they don't split like this.

Having the same problem and to me, it looks like you nailed the issue. The only current solution I see is having meat and vege on different networks.
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