RimWorld

RimWorld

Vanilla Nutrient Paste Expanded
Bug report: Nutrient paste feeder won't stop producing meals
Sometimes the nutrient paste feeder drops a meal next to it and then keeps producing more until it reaches the stack limit or runs out of food.

Update:
I may have found a solution: After adding the mod "Vanilla Nutrient Paste Expanded: Reimagined Progression" the weird meal dropping stopped. Hope this helps.
Last edited by Undead_Duckling; Sep 7 @ 11:38pm
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Showing 1-14 of 14 comments
Mine are producing 10 then stopping... cant set them lower anymore. Or I should say they produce 10 no mater what they are set at.
Last edited by lostinwm2004; Mar 21 @ 1:53pm
Mark_v02 May 30 @ 2:06am 
+1, me too have thats problem
I'm also having this problem. The thing seems set to want 10 meals no matter what, even when I set it to max 1 meal. It produces 4 meals at a time, and if it has an odd number like 9 meals there, it will keep producing extra meals 4 at a time, sending them to a nearby tile without filling up the stack itself, calling for more nutrient paste, but not being able to fill the stack.
Last edited by Wraith_Magus; Jun 15 @ 8:41pm
I think I see what's causing this. I had several different foods laying around, and mostly meat was going into the vats at first. When I started having the feeders draw down some food, the grinder took from a hopper full of raw fungus. The nutrient paste meal with raw fungus in it won't stack with the meal in the hopper that doesn't have raw fungus as part of its meal, so it pitches the nutrient paste to the side. It then sees the stack isn't full, and pulls another stack, sees it has raw fungus as an ingredient, pitches that to the side, tries to pull another stack, sees it has raw fungus in it...

There needs to be some sort of override where the existing stack will take on the properties of the incoming stack so they don't split like this.
Pie Jun 20 @ 10:08am 
Originally posted by Wraith_Magus:
I think I see what's causing this. I had several different foods laying around, and mostly meat was going into the vats at first. When I started having the feeders draw down some food, the grinder took from a hopper full of raw fungus. The nutrient paste meal with raw fungus in it won't stack with the meal in the hopper that doesn't have raw fungus as part of its meal, so it pitches the nutrient paste to the side. It then sees the stack isn't full, and pulls another stack, sees it has raw fungus as an ingredient, pitches that to the side, tries to pull another stack, sees it has raw fungus in it...

There needs to be some sort of override where the existing stack will take on the properties of the incoming stack so they don't split like this.

Having the same problem and to me, it looks like you nailed the issue. The only current solution I see is having meat and vege on different networks.
Pangaron Jul 13 @ 8:10am 
Do you have Big and Small framework active by any chance? I had the same issue, after disabling it, it went away.
Ayana Jul 13 @ 8:05pm 
I'm having this issue, and I don't have Big & Small. Seeing as it decided to spew meals everywhere after I added a new meat type (fox), I think it's the ingredient list that's causing problems with this.
I got same(?) bug recently. But I think it's not a bug.
How I achieved this:
1) I made 5 (default) meat-vegetable portions paste on feeder.
2) I put insectoid meat into the grinder.
3) When pawn took paste from the feeder - it start to produce new one.
4) Because type of the meat mismatch - new portions fall on the floor instead of being stacked with ones in the feeder.
5) Because of paste on the floor doesn't count - feeder spit out new and new portions. I got about 75 on the floor before I've noticed.
Samaj Aug 1 @ 10:08am 
I have the same problem, not sure how to fix it, as I use both meat and vegetables for nutrient paste.
Madlark Aug 5 @ 11:59am 
Same issue.
i have the same issue. The nutrient paste feeder always dispenses 10 nutrient paste meals instead of the ammount that i specified. I dont have the issue with it constantly pushing other meals on the ground due to ingredient problems though (and to prevent that problem from occuring i always set it to 1, but for some reason it still dispenses 10). I would like it very much if the mods were to look into this.
love how this thread isnt about the topic in the slightest, really nice cus this just started happening to me unless i have the storage set to 0 it just dumps it everywhere in whatever amount i have it marked as until it completely fills up the room and blocks off the door
Pred Sep 18 @ 11:26pm 
Big and Small framework seems to conflict somehow with this and any form of stack limitation doesn't work :(
bolemeus Nov 11 @ 2:23am 
I think the best solution to this would be to make it possible for the nutrient paste feeder to be able to have multiple stacks of nutirient paste items. Pretty much thesame as LWM Deep storage does this.
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