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Student
+(mini fast learner +15% xp) +(maybe mini wakeful -15%sleep required)
Paramedic
+medicine +fitness (maybe, to make it appealing) +desensitized(maybe)
Hunter
+trapping +sneaking +aim
Professional Athlete
+sprinting +fitness +(maybe an endurance minitrait)
I was thinking about those too.
Student isn't really an occupation. Its more like unemployed. Not every student are fast learning, some are slow learning and want much sleep. Haha.
Paramedic sounds interesting but its basically nurse with fitness. Not every paramedics are desensitized. But this is an good to add.
Is Hunter really an occupation? Game already have Hunter trait which doing the same as hobby.
Professional athlete, maybe. But there have to be heavy athlete too... questionable.
Thank you.
Also occupations recieving some recipes for none or small cost.
But its bit off topic.
Mortician: Start with a Shovel, Matches and Gas Can. Receive less health debuff from decaying corpses, has speed bonus to dig graves, the corpses weight less when carried, and has a unique trait called "Blood Camouflage" that gives up to 100% Inconspicuous while covered in Zombie Blood, but that can be removed after cleaning itself, under the rain or after 1 hour in-game.
Researcher: Starts with a Satchel, a Hazmat Suit, and a full First Aid Kit. Is less prone to get Zombie Infection, receive extra XP points from First Aid Skill Books, has carry weight reduction for First Aid Items. Has a unique trait called "Bookworm" that reduce the moodles "Stress" and "Unhappy" penalties while reading any Skill Book, but increases "Bored" and "Tired" when reading regular Books, Magazines or watching VHS.
Personally I believe it would be nice to have occupations that are not too focused on crafting and fighting, but more in escaping and surviving in the long run and also to role play like a "mad scientist" (especially while using the mods I mentioned) for a change.
Those occupations looks way too overpowered. I don't like when you start with lot of items. BUT some ideas are interesting and may be implied in my mod. I will look into that.
Mortician or Gravedigger sounds like an occupation to add.
Scientist or researcher also possible.
Main problem - limitation of the game and my knowledge of game code.
Thank you for suggestions. 🧡
- Gets +2 buff to foraging and is more likely to find useful items like dead rats or empty bottles laying around or inside trash cans
There enough traits with foraging to make homeless type person.
I hope I explained it well.
But I very appreciate you for suggestion.
No problem. Just see what is useful and possible and adapt however you see fit. Will be nice to have something different to play and roleplay with.
Plumber is repairman job in general.
I was thinking before about Dancer, is good one.
Biologist ~ botanist from my mod.
Thank you for suggestions. 🧡
Also the priest would be interesting to include.
Maybe the Priest could raise the mood of survivors when he's in the same room, kind of like optimistic, but for everyone around the Priest. Maybe a new occupation-trait called "Faithful" that could allow such thing. Although this could be too OP I think.
Surgeon - +3 First Aid, + 2 Short Blade, + 2 Aiming. Maybe -6 ~ 10 skill points
Why Aiming? Well, surgeons have a steady hand, and know anatomy very well, so they would be good with firearms.
Detective - +2 Aiming, +1 Reloading, +2 Sneaking(or other stealth skill), +2 Foraging. -8~12 skill points. Foraging because detectives are used to looking for small things that could be clues.
Maybe add a unique perk to the Loader occupation that is like an improved version of organized, like plus 50% storage for containers, and maybe even more if that container is a vehicle trunk.