Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
2,301 Comments
Danaeri the Sweeper 7 hours ago 
@hea Yeah... from a gameplay perspective it wouldn't really work - it'd either be really easy to get at random, which wouldn't make for a fun experience generally, or it'd take a LOT of alcohol to get in which case it wouldn't show up in normal play. So... agreed, lmao
hea  [author] Jul 3 @ 9:56am 
@Danaeri the Sweeper i just think that suddenly getting alcoholic wich you need fix for 45 days is not great idea.
Danaeri the Sweeper Jul 3 @ 9:45am 
Actually, alcohol addiction *can* happen within as little as a few weeks, but doesn't always. Some people do indeed take years, but it varies wildly from person to person. You do, however, need to drink *heavily*, with multiple drinks a day and/or several drinks a week, to really risk it.
hea  [author] Jul 2 @ 3:08pm 
In general, I want to somehow figure out the system of gaining and losing traits so that they do not break the spirit of balance.
The possibility to get all the traits during the game sounds cool, but it turns the player into an unstoppable killing machine. I don't want to see that.
In the future, I plan to rework this system, but how - I can not yet answer. I have been thinking about this for over a year, but so far I have not found the ideal solution.
hea  [author] Jul 2 @ 3:03pm 
@Foster It's more about personal preference to disable earning for Alcoholic. Not code limitation.
I just decided that getting Alcoholic in game is kinda weird. To become real alcoholic you like have to drink for years. So well...
Foster Jul 2 @ 2:43pm 
I'm also just happy to see it re-enabled regardless, it's a must-have for a particular build of mine
Foster Jul 2 @ 2:42pm 
I'm curious; Is there some kind of engine limitation with the fluid mechanics that prevents Alcoholic from being earned through gameplay in the B42 version like you could B41, or is there another reason for it like a bug or just personal preference, balance, etc?

I don't mind that much since if I want to experience that trait I tend to just take it, but I find it peculiar to remove a dynamic trait functionality like that unless there's some reasoning behind it that isn't readily self-evident.
hea  [author] Jul 2 @ 1:17am 
@qqppbb b41 alcoholic working as intended, try to search problems in your mods.
qqppbb Jul 2 @ 1:01am 
b41
hea  [author] Jul 1 @ 11:36pm 
@qqppbb we talking about b42?
qqppbb Jul 1 @ 11:29pm 
"I drank more than 2–3 bottles of whiskey and reached stage 4 drunkenness, but the sickness status still keeps rising."
hea  [author] Jul 1 @ 7:39am 
@qqppbb this function disabled at all. It's obsolete.
What alcohol you drinking?
You tried to drink more alcohol?
qqppbb Jul 1 @ 7:28am 
There's an issue where sickness keeps increasing even after drinking alcohol.
qqppbb Jul 1 @ 7:20am 
function alcoholbottlesdrinked()
local player = getPlayer();
if player:getModData().SOAlcoholBottlesDrinked == nil then
player:getModData().SOAlcoholBottlesDrinked = 0;
end
player:getModData().SOAlcoholBottlesDrinked = player:getModData().SOAlcoholBottlesDrinked - 1

if player:getModData().SOAlcoholBottlesDrinked <= 0 then
player:getModData().SOAlcoholBottlesDrinked = 0
end

if player:getSleepingTabletEffect() <= 0 then
player:setSleepingTabletEffect(0)
end

"I believe SOtenminutesSinceLastDrink = 0 should be added to this function, as drinking alcohol doesn’t seem to reset the alcoholic counter."
hea  [author] Jun 30 @ 5:25am 
@Karamel если честно - не знаю. Попробуйте порядок модов может поменять.
hea  [author] Jun 30 @ 5:25am 
@Noodle we talking about b41 or b42?
Karamel Jun 30 @ 5:06am 
@hea, всё сделал как вы сказали, но не помогло. Я решил порыться в модах и нашел довольно странный конфликт вроде как не связанных по механнике модов: "zRe Better Lockpicking" есть идеи как это решить?
Noodle Jun 30 @ 4:49am 
I suggest that alcoholic doesn't remove the fatigue you get from alcohol because otherwise it's just a free debuff.
hea  [author] Jun 30 @ 4:40am 
@Karamel если стоят моды на какие-то расширения описаний перков - они могут влиять.
Либо сделайте проверку файлов игра.
Karamel Jun 30 @ 4:26am 
Может кто нибудь подсказать как решить проблему? Двоятся бонусы от перков (к примеру от баффа сильный даётся +"4 +4" вместо просто +4, и так со всеми перками) никаких модов у меня кроме этого на перки и проффесии не стоит, ни одного мода из списка конфликтующих у меня не стоит, что делать?((
hea  [author] Jun 30 @ 1:01am 
@TRITAN No, I can't add such option because of code limitations
Also I can't agree with you.
All the time we has Brave (-70% panic generation), which is pretty amazing option comparing with Desensitized for half points.
Panic isn't the only thing you have to deal with in the game.
If you think 8 points is low, I think 8 points is way too high. Trait was added so people would have alternative to Veteran and can take it from beginning or just earn it with time and zombie kills.
Also Beta blockers is a thing. You can always find or save it to fight against the horde.
TRITAN Jun 29 @ 11:38pm 
Everything else is amazing but an option to keep desensitised behind veteran or through earning it would be great
TRITAN Jun 29 @ 11:37pm 
Can you add an option to disable taking desensitised for 8 points? It's very powerful and a must take at that price so we want to disable it on our server if possible?
hea  [author] Jun 29 @ 8:51pm 
Yay! :3
Radical Randy Jun 29 @ 5:50pm 
Alcoholic is back!!!
hea  [author] Jun 29 @ 2:29pm 
Feeback about new Alcoholic trait balance is welcome.

@MeanSmoker you're welcome! <3
hea  [author] Jun 29 @ 2:28pm 
@que alcoholic is back btw :)
MeanSmoker Jun 29 @ 2:18pm 
Alcoholic is back baby lets go! thanks for update!
hea  [author] Jun 29 @ 1:13pm 
@Figgy but mod has no problems itself, so try to find problems in your server.
Figgy Jun 29 @ 1:11pm 
This mod doesn't work in my B41 server, every time I try to launch it up, the server shuts down
OxTailSafu Jun 29 @ 12:41pm 
Guh. Then it sounds like a mod conflict on my end, apologies for that. It was b42, yeah.
hea  [author] Jun 29 @ 12:39pm 
@OxTailSafu I just make a brief test and everything works as intended. Character loses stress pretty fast. Nothing about to increase stress.
hea  [author] Jun 29 @ 12:16pm 
@OxTailSafu b42?
OxTailSafu Jun 29 @ 12:13pm 
Has anyone else been experiencing issues with the Ride with the Wind trait from the Drag Racer profession? Driving over 60 mph causes me to gain a great deal of stress, versus depleting it like the trait says it does.
hea  [author] Jun 23 @ 5:33am 
@cHEEZ-iT sNap'd also, to be honest, vanilla smoker also makes you cough a lot. i will try to adjust values for soto smoker cough in future.
que Jun 22 @ 2:24pm 
No problem, I'll continue enjoying the rest of the mod. Thanks so much for your work!
hea  [author] Jun 22 @ 1:33pm 
@que I don't have answer at your question. Sorry.
que Jun 22 @ 10:51am 
Sorry if you've already answered this, but when are you going to fix the Alcoholic trait? It was a trait I always used; the points it gave me were very useful, and over time, I could remove it, even though my character suffered greatly
cHEEZ-iT sNap'd Jun 19 @ 10:09am 
yeah true but tissues and toilet paper arent super common to come by, and plus if u plan to use two-handed weapons during combat u cant muffle the sounds of coughing which inevitably just brings more and more zombies.
hea  [author] Jun 18 @ 4:06am 
@cHEEZ-iT sNap'd you can muff cough with tissues.
Inverspe Jun 18 @ 1:29am 
Well you nerfed a lot of vanilla traits I know the mod rebalances them but I just want them to be vanilla without any changes
cHEEZ-iT sNap'd Jun 18 @ 12:53am 
i think smoker is too quick to starting coughing when at 75 endurance, imo it should be lowered to 50-55% endurance, or give more points in return. having low to average fitness with this perk seems like an unavoidable death sentence in high zombie pop areas.
hea  [author] Jun 17 @ 12:16pm 
@Inverspe what you mean? can you explain?
Inverspe Jun 17 @ 10:42am 
i wish there was an option to revert the so called overpowered traits to normal
hea  [author] Jun 15 @ 4:52am 
@Apeish enable it in both tabs at server settings: Mods and Workshop
Apeish Jun 14 @ 6:42pm 
I cant get this to work in multiplayer. Anyone have a fix ?
hea  [author] Jun 13 @ 8:38am 
@Heartnire should work now ty
Heartnire Jun 13 @ 3:39am 
The link to the Google document in your Q&A doesn't work because the document is "in violation" of Lord Emporer Google's terms of service.
P.S.: Love the mod. Thank you for your work.
hea  [author] Jun 11 @ 1:32pm 
@󠀡󠀡 ⁧⁧ṡάδ_ώ†șї
Im not author of this mod and have no idea how it works.
the skill recovery journal