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The possibility to get all the traits during the game sounds cool, but it turns the player into an unstoppable killing machine. I don't want to see that.
In the future, I plan to rework this system, but how - I can not yet answer. I have been thinking about this for over a year, but so far I have not found the ideal solution.
I just decided that getting Alcoholic in game is kinda weird. To become real alcoholic you like have to drink for years. So well...
I don't mind that much since if I want to experience that trait I tend to just take it, but I find it peculiar to remove a dynamic trait functionality like that unless there's some reasoning behind it that isn't readily self-evident.
What alcohol you drinking?
You tried to drink more alcohol?
local player = getPlayer();
if player:getModData().SOAlcoholBottlesDrinked == nil then
player:getModData().SOAlcoholBottlesDrinked = 0;
end
player:getModData().SOAlcoholBottlesDrinked = player:getModData().SOAlcoholBottlesDrinked - 1
if player:getModData().SOAlcoholBottlesDrinked <= 0 then
player:getModData().SOAlcoholBottlesDrinked = 0
end
if player:getSleepingTabletEffect() <= 0 then
player:setSleepingTabletEffect(0)
end
"I believe SOtenminutesSinceLastDrink = 0 should be added to this function, as drinking alcohol doesn’t seem to reset the alcoholic counter."
Либо сделайте проверку файлов игра.
Also I can't agree with you.
All the time we has Brave (-70% panic generation), which is pretty amazing option comparing with Desensitized for half points.
Panic isn't the only thing you have to deal with in the game.
If you think 8 points is low, I think 8 points is way too high. Trait was added so people would have alternative to Veteran and can take it from beginning or just earn it with time and zombie kills.
Also Beta blockers is a thing. You can always find or save it to fight against the horde.
@MeanSmoker you're welcome! <3
P.S.: Love the mod. Thank you for your work.
Im not author of this mod and have no idea how it works.