Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i was playing vanilla and was getting valiant defeat auto-resolves all the time, despite having superior forces
It works like this in vanilla, it works like this with grimhammer. It worked like this in the first two games too. Nothing really changed as far as I can tell.
everything you do affects AR except certain circumstances, where nothing you do affects it
its not very modular at all so we don't mess with it much
even this is a tl;dr answer, so even tl;dr of this, the the answer that is enough for most people is what Venris said
I am not saying Venris has specifically tweaked AR, but the fact is that in SFO it behaves VERY different to vanilla, iikely due to all the stat changes you implemented that have affected the balance. This means you have to fight so many crappy battles manually to avoid losing important units and me and a friend have for the moment stopped playing SFO purely because of this issue, which makes me sad.
This is fully repeatable behaviour, so go start the same campaign in SFO and vanilla and you will see how different the autoresolve behaves.
Also I find that using the Razor Standard on any army increases the likelihood of auto-resolve losses. I can look at a battle where I won't suffer losses and if I assign the banner then units will start auto-dying. It is baffling.