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I just want them to at least give me 4 days so I can intel boost with a decent squad. I have the GTS perk for size 6-7 squads but it doesn't matter when all I get is 1-2 days, tops. With way too many enemies.
Like, 2 days 4 hours for 19-21 enemies? I can't even bring in three guys!
This has made me appreciate the standard game format more where is simplified to deciding which missions to take based on strategic goals.
People have the most fun when maps are balanced to the difficulty level; no one is enjoying a sudden nightmare level difficulty to occur seemingly out of no where.
And difficulty mission variance could be a thing within reason, but currently there isn't even much pay off for the typical mission. Is like go up against a whole army for 23 intel, yea whatever.
A better approach would be the liberation missions are always going to be offered; they are harder if made no intel attempts, and easier put effort into intel. No matter the option given, never make it to crazy town "swarming" enemy levels.
Also like you mention I could do without the unnecessary brutal moments like infinite reinforcements that escalate. Essentially this just becomes being punished for not pre dropping a drop-zone. It isn't interesting strategy or gameplay.
And on that note, inescapable missions should never be over the top difficulty. Like the Avenger ambush mission is full game over if end up in a bad situation, but even on a more basic mission one can easily end up in high difficulty / no drop-zone call situation which without a backup save game results in death of the whole squad.
Like, if normal Advent soldiers have 15HP and 2 armor and I have magnetic weapons doing 7-9 damage, that really kinda sucks. I still only have normal grenades, since muton corpses don't exist.
I like your idea there. I keep running into infinite reinforcements and sometimes in zones with only 3-5 advent strength, which makes missions REALLY annoying.
I hope the developers read your post. Thanks for replying!
A good written guide is located here: https://docs.google.com/document/d/1SaR9exRogsQWM01uIowyckFS8NsS8E5rU_SG3Xu8s1w/edit?usp=sharing
In general, HQ assaults will have a lot of enemies on them, and you want them to, because these missions give you corpses. You can bring up to 10 soldiers on them, though the "standard" is 8. It's a type of mission that you normally take very slowly.
If you're running into lots of reinforcements on normal missions, then you're moving too slowly on them, and in general need to move up faster.
On tech level, odds are you need to get more scientists/engineers if you're falling behind on weapon tech. In general, it's best to prioritize weapons research, and you'll have to pick and choose what you want beyond basic weapon and armor tech.
Lots more advice and helpful people in the discord.
Thanks for replying and posting information though. I don't think I'm too much behind, but I got extremely unlucky when a Chosen sabotage popped and caused me to take I think 20 more days on my coilguns research (it might have been 19).
For the mission I was mentioning, the liberation one where I had to take only four troops against twenty, I rushed as hard as I could yet by turn 5 I triggered the "Reinforcements every turn" thing and I just gave up.
I don't know what the difficulty modifiers adjust, but I first started on Difficulty 3 and then lowered it to 2. I can handle the fighting and strategy side of things, but the timers and random negative events are just too much. Maybe lowering the difficulty makes that easier but it didn't feel like it.
Anyways again thanks for replying. I'll look into what you shared and try to figure something out, but it would really be nice if there was some sort of setting that just relaxed the timers. We can double the length of missions and of the Avatar progress, something similar to infiltrations would be pretty cool.
I presume its a bug but it has existed since the first version of Long War and all this time, being its written about in guides it cant be that obscure. I feel like Lib 3 could be reduced in difficulty and in turn that bug removed, as the meta way atm is to find the mission then let it expire and do it when it respawns.(it really just needs a less aggressive timeframe for infiltrating, its too difficult to find/too short a cycle)
Its by far the biggest noob trap as is I think.