XCOM 2
Long War of the Chosen
Terran Jul 29, 2023 @ 10:07am
Liberation Missions don't give you enough time.
Simple as. I have 9 resistance personnel on Intel and a scientist leading them, plus I was scanning in the zone with the avenger for several days. The best time limit I got was 2 days 21 hours, which means I could bring a grand total of 4 units if I intel boost to fight 13+.

Its just not reasonable. This isn't fun. I don't want to have to "stealth" every mission or abuse mechanics like that. I just want to play this damn game but it won't let me. It doesn't matter if I try liberation early or mid game, there's too little time.

Is there a way to config some of the mission timers? I'm sick of skipping 90% of guerilla ops, even if I have every resistance personnel on intel, because I get garbage 1-3 days at best.
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Showing 1-11 of 11 comments
MIL-SPEC MONKEY Jul 31, 2023 @ 3:43am 
Word, it is way too random to be game critical. Side note, even when know the liberation chain, I've gotten myself into a situation where the last step assault region seems stuck at strength level 5, which makes even 200% infiltration a ridiculous 30+ overpowered enemies map.
Terran Jul 31, 2023 @ 8:10am 
Originally posted by MIL-SPEC MONKEY:
Word, it is way too random to be game critical. Side note, even when know the liberation chain, I've gotten myself into a situation where the last step assault region seems stuck at strength level 5, which makes even 200% infiltration a ridiculous 30+ overpowered enemies map.
I guess its not just the first mission then. That's good information thanks. I genuinely don't know how to progress, maybe if I was a better player but enemies have too much health at this point for a small team to take out multiples, not even counting the endless reinforcement waves...
Terran Jul 31, 2023 @ 9:21am 
If anyone can, like, tell me of a config that I can do to make this easier, because I don't see me doing any of these liberation missions.
I just want them to at least give me 4 days so I can intel boost with a decent squad. I have the GTS perk for size 6-7 squads but it doesn't matter when all I get is 1-2 days, tops. With way too many enemies.
Like, 2 days 4 hours for 19-21 enemies? I can't even bring in three guys!
MIL-SPEC MONKEY Jul 31, 2023 @ 11:01am 
I dunno about configs, but I think you bring up worthwhile concerns that the super extreme infiltration situations shouldn't even be a thing. It is just wasting everyone's time when a mission is offered with 1 day or any mission "typical" mission where there are going to be 30+ high threat enemies. It is an illusion of choice that quickly just becomes annoyance.
This has made me appreciate the standard game format more where is simplified to deciding which missions to take based on strategic goals.
People have the most fun when maps are balanced to the difficulty level; no one is enjoying a sudden nightmare level difficulty to occur seemingly out of no where.
And difficulty mission variance could be a thing within reason, but currently there isn't even much pay off for the typical mission. Is like go up against a whole army for 23 intel, yea whatever.
A better approach would be the liberation missions are always going to be offered; they are harder if made no intel attempts, and easier put effort into intel. No matter the option given, never make it to crazy town "swarming" enemy levels.

Also like you mention I could do without the unnecessary brutal moments like infinite reinforcements that escalate. Essentially this just becomes being punished for not pre dropping a drop-zone. It isn't interesting strategy or gameplay.

And on that note, inescapable missions should never be over the top difficulty. Like the Avenger ambush mission is full game over if end up in a bad situation, but even on a more basic mission one can easily end up in high difficulty / no drop-zone call situation which without a backup save game results in death of the whole squad.
Terran Jul 31, 2023 @ 11:42am 
Originally posted by MIL-SPEC MONKEY:
-snip to save space-
Yeah, you stated it better than I ever could have. That's pretty much my opinion. I love a good challenge, but impossible or statistically skewed odds are not fun.
Like, if normal Advent soldiers have 15HP and 2 armor and I have magnetic weapons doing 7-9 damage, that really kinda sucks. I still only have normal grenades, since muton corpses don't exist.

I like your idea there. I keep running into infinite reinforcements and sometimes in zones with only 3-5 advent strength, which makes missions REALLY annoying.

I hope the developers read your post. Thanks for replying!
Tedster  [developer] Aug 1, 2023 @ 2:42pm 
In general, lots of factors affect detecting missions. Advent strength, number of rebels you have in the regon, level of said rebels, number of faceless in a region, whether the avenger is scanning, type of mission, and RNG. I highly recommend watching Derava's strategy guides on Youtube for understanding the mod. It's not supposed to be easy, but has a large amount of depth and decisionmaking required, which is one of the reasons it's been around for so long. A playlist of strategy layer tutorials is here: https://www.youtube.com/playlist?list=PLtdFbHeD9CNyrsvo2NS7zA-wuwxCriRGi

A good written guide is located here: https://docs.google.com/document/d/1SaR9exRogsQWM01uIowyckFS8NsS8E5rU_SG3Xu8s1w/edit?usp=sharing

In general, HQ assaults will have a lot of enemies on them, and you want them to, because these missions give you corpses. You can bring up to 10 soldiers on them, though the "standard" is 8. It's a type of mission that you normally take very slowly.

If you're running into lots of reinforcements on normal missions, then you're moving too slowly on them, and in general need to move up faster.

On tech level, odds are you need to get more scientists/engineers if you're falling behind on weapon tech. In general, it's best to prioritize weapons research, and you'll have to pick and choose what you want beyond basic weapon and armor tech.

Lots more advice and helpful people in the discord.
Terran Aug 1, 2023 @ 7:30pm 
Originally posted by Tedster:
-snip to save space-
Thanks for the links and information, but its a little bit less about learning what to do and more about how it just doesn't seem like I can do it. That's probably on me, but again, I had 7 resistance members on intel, a scientist leading them and my Avenger scanning a zone. I learned that if a liberation mission expires, a new one will soon pop up, so that's why I was so well prepped. But it changed nothing. At advent strength 3, with all of that intel, the missions just forced me to take 3-4 people against 19-21.

Thanks for replying and posting information though. I don't think I'm too much behind, but I got extremely unlucky when a Chosen sabotage popped and caused me to take I think 20 more days on my coilguns research (it might have been 19).

For the mission I was mentioning, the liberation one where I had to take only four troops against twenty, I rushed as hard as I could yet by turn 5 I triggered the "Reinforcements every turn" thing and I just gave up.

I don't know what the difficulty modifiers adjust, but I first started on Difficulty 3 and then lowered it to 2. I can handle the fighting and strategy side of things, but the timers and random negative events are just too much. Maybe lowering the difficulty makes that easier but it didn't feel like it.

Anyways again thanks for replying. I'll look into what you shared and try to figure something out, but it would really be nice if there was some sort of setting that just relaxed the timers. We can double the length of missions and of the Avatar progress, something similar to infiltrations would be pretty cool.
Tedster  [developer] Aug 1, 2023 @ 10:19pm 
Thanks, hopefully the info helps you. You aren't expected to find every mission with good timers, especially on harder difficulties, and if a liberation doesn't have a good timer, you can let it expire and it will respawn again immediately, and you have a chance to detect it again.
Drex Aug 2, 2023 @ 1:14pm 
Originally posted by Terran:
If anyone can, like, tell me of a config that I can do to make this easier, because I don't see me doing any of these liberation missions.
I just want them to at least give me 4 days so I can intel boost with a decent squad. I have the GTS perk for size 6-7 squads but it doesn't matter when all I get is 1-2 days, tops. With way too many enemies.
Like, 2 days 4 hours for 19-21 enemies? I can't even bring in three guys!
personnelment j'utilise des sitrep avec des faction supplementaires comme ca une troisieme equipes aide a les combatres (si je ne mapproche pas trop evidement)
EQFL_Sapare Nov 13, 2023 @ 9:25am 
Originally posted by Tedster:
Sorry if this already been addressed I just know it wasn't before this mod began being patched again. But what about the known bug in relation to liberation 3? The fact that if you discovered it once it automatically is re-discovered everytime it respawns?
I presume its a bug but it has existed since the first version of Long War and all this time, being its written about in guides it cant be that obscure. I feel like Lib 3 could be reduced in difficulty and in turn that bug removed, as the meta way atm is to find the mission then let it expire and do it when it respawns.(it really just needs a less aggressive timeframe for infiltrating, its too difficult to find/too short a cycle)

Its by far the biggest noob trap as is I think.
Last edited by EQFL_Sapare; Nov 13, 2023 @ 9:26am
Tedster  [developer] Nov 13, 2023 @ 11:41am 
Right now I don't have plans for that, would require more work on my part so I'm just leaving it in as the new "intended" behavior
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