Barotrauma

Barotrauma

Barotrauma 40K
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Played this mod a few hundred hours now and it has so much potential but there's just so many crippling issues, both bugs and design.



1. Necrons.

They can feasibly only be harmed by ship weapons and the melta gun. Despite lore & stated design intent mentioning that you're meant to use things like Space-Marine only weapons OR bolters & plasma. The latter two literally only do like 1-3% damage (while every shot risks gibbing you outside of Ryza) AND while the necrons regenerate aggressively.

I don't even think you can kill a single Necron by dumping 12 boltor mags out of an excellent quality bolter on them which is just silly.

The scarabs also need to be completely reworked. A pixel-sized enemy that fully heals itself every few seconds + has insane armor + is faster than you + "fights" by going inside of your body and spinning (where you cant shoot them) + spam spawns is not acceptable. Smashing them with a Power Hammer as a Space Marine only does like 20% damage which is laughable for a weapon that otherwise one-shots armored humans and crushes through hulls like they're cheese.

I assume all the Space Marines that can be found on stations are supposed to be immortal with their 99% damage reduction and full heals every second.

2. Tombs.

Seem to be massively bugged. Can't use the ladders, artifacts & puzzle loot often don't spawn or spawn outside the ruins at times, the current rewards are ABSOLUTELY not worth the danger & hassle, the NPC Necrons spawn with their weapons empty and more.

3. Stations.

The double stair entrance segment is absolute broken aids that bugs every NPC 100% of the time. Most of the ladders and double hatches also break the AI. Stations often spawn double of the same NPC inside each other. Some objects have the wrong sprite depth, they can generate with stairs leading up into a ceiling and the stations all look way too samey.

4. Husked Marines.

98% of players will have absolutely no way of actually fighting these things when they appear (zone 2) if they manage to breach the ship, which they do easily since they've been given the ability to open doors and sometimes spawn in clusters. They have the same insane armor & regen issues as Necrons.

5. Space Marine Progression.

Hormones and "Gray" matter is WAAAAAAY too rare. Biological Material is acceptable if not tedious AF from corpses. Some geneseed recipes also ask for the non-syringed version of some things like meth. Space Marine armor can only seemingly take normal uranium rods and not thorium/fulgurim etc, and they run out super quickly even if they're masterwork + don't really speed you up that much compared to having no fuel.

6. Broken Items.

A LOT of tools and weapons are downright broken. The 2-in-1 welder for example can't accept welding fuel tanks and the Astartes Heavy Bolter can't accept the "iron storm" ammo, etc. Some Mechanicus gear triggers the "Vengeful machine spirit" debuff even if a mechanicus wears them. Most melee weapons feel to be incredibly weak while being extremely high risk. List goes on.

The Mechanicus welding implant also fixes enemy ships which makes breaking into them with a plasma cutter etc, impossible.

7. Load Times & Lag.

Seems to get gradually worse the further you venture into Europa and some of the "kill submarine" missions can consistently tank your FPS down to 1-5.

8. Ship Designs.

Most of the ships added with the mod have designs where there's giant sealed empty pieces of non-hull areas and enemies glitch in there to become permanently stuck CONSTANTLY.

The added UI on the nav console is also honestly f*cking awful. The clock numbers are WAAAY too big and the green tint is too heavy. It makes it even harder to drive with the existing base game issue of having a million giant mission labels float on the sonar UI..

9. Medical System.

The syringe system is really wonky and constantly breaks by deleting syringes out of existence. Had this happen even in single player but it gets much worse if there's lag. A lot of the added stuff like pain, immunity and phosphorous damage feels very unimpactful and bloated. Bots seem to struggle to deal with broken limbs.

10. Broken Sounds.

I don't know what's causing this but sometimes i will just get a little bit of psychosis/corruption, get it treated and no matter what (until i restart the game), i'll keep getting those annoying sound effects blared 24/7. The ship bolter weapon noises also doesn't seem to fade as you get further away, if ever.
Last edited by Coe⁧⁧✔️[Quality Control]; Aug 3, 2024 @ 4:02pm