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What do you mean by "said that the robots were lost"? I'll need the crash logs in order to debug properly
If you can join the discord server, that's the best place to put your crash info / logs / details. Thank you :)
Yes, they do plot obstacles and attempt to avoid them
Bots do open doors, but they require proper access now (changed in the last update). As long as the door is enabled, functional, and not in an enemy faction, they should open it
Still amazed you guys took on a mod like this. I have wanted to do something like this with SE myself but never would have had the time. Its a great effort.
I know its beta still. I do see path finding issues from time to time. The worst of which is the repair bot and moving up and down ramps. You can see this behavior easily using the vanilla "Red Ship" grid that comes with the game. There are times it wants to move down a descending ramp and he doesn't move down enough so it sits there hitting the block at the top of it.
Do you guys need or want save games or something to help debug stuff like this? Anything I can do to help. I am an SE modder too but I haven't published anything yet.
Blueprints are always helpful so I don’t have to try and recreate the setup, ty
@lechkingofdead
There is no difference between putting them in large vs small grid seat. If you’re talking about ordering them into a small seat, you can’t bc they don’t pathfind on small grids. They will just enter a seat on that grid when you do, assuming they have access
Best bet would be to send me the world and have a spawn point named on the planet in question. Sounds like this is likely an SE World Gen issue - are you using that to spawn the planet?
Can you send me the world? I’ll have to see what the debug says