Space Engineers

Space Engineers

AiEnabled v1.9
 This topic has been pinned, so it's probably important
jTurp  [developer] Sep 8, 2021 @ 5:42pm
The RoboFactory explained
Hi, so I've seen some questions about how things work (or don't) with regard to the RoboFactory. Hopefully this helps to alleviate your concerns.

  • Players must be in a faction in order to purchase a companion bot
  • Players must have enough Space Credits to purchase a companion bot
  • Players must have fewer companion bots than the maximum (server config)
  • If you see "Capacitors Charging" that means the mod is currently performing background work and should be ready to spawn your bot after a few seconds
  • If it is NOT ready within a few seconds, you may need to clean the old identities out of your save file; I've written an app to do this for you, linked in the pins of my discord channel
Last edited by jTurp; Mar 10, 2022 @ 3:36am
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Showing 1-10 of 10 comments
ThaDaVos Sep 21, 2021 @ 5:31am 
Will the companion limit be something configurable by moderators/admins in the future? Or will it be hard-coded?
jTurp  [developer] Sep 22, 2021 @ 1:05pm 
It will be configurable, of course :)
ThaDaVos Sep 22, 2021 @ 1:36pm 
Great! Thanks for the quick reply - would love having some extra little repair helpers, especially if they could do small-grids - having them move around in a hangar repairing all fighters after a battle would look so cool!
Mystogan Feb 13, 2022 @ 1:38pm 
I wanted to add this here as well - can we add configuration for the price. I love this mod, but my server uses more expensive ammo/magnesium market. So 10k SC for free ammo is not good.
Snarleydread Feb 27, 2022 @ 11:09am 
how do i configure this in game
jTurp  [developer] Feb 27, 2022 @ 12:13pm 
Originally posted by Snarleydread:
how do i configure this in game


Configure? You just place the block and use the interface :)
This FAQ is great but I'd love if it was higher up. Especially the needs to be in a faction caveat should definitely be in the mod description
jTurp  [developer] Mar 10, 2022 @ 3:34am 
Originally posted by Winnie Xi Jin Ping:
This FAQ is great but I'd love if it was higher up. Especially the needs to be in a faction caveat should definitely be in the mod description

There is no more room for text in the description. The block itself will tell you if you are not in a faction when you try to use it.
99Gold_Eagle99 Dec 4, 2023 @ 1:42am 
Where in the config file can I change the limit for companion Bots?

My config file either states 16 or 32 Bots are the limit, but ingame I get an error message "you already have 2 companion bots"

so either im in the wrong config file or cant find the correct line for it
jTurp  [developer] Dec 10, 2023 @ 12:35pm 
Originally posted by Bill "CIA" Wilson:
Where in the config file can I change the limit for companion Bots?

My config file either states 16 or 32 Bots are the limit, but ingame I get an error message "you already have 2 companion bots"

so either im in the wrong config file or cant find the correct line for it

That’s the wrong config file - you’re looking at the SE config, this uses the mod’s config file.

The location is listed under the Issues section of the guide, and you want the AiEnabled.cfg file.
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