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Some skills (Contamination, Chloroform and Chameleon Cloak) do not require levels to know. This may be an issue with Conflux.
Chilling Touch and Freezing Touch both exist.
I'm noticing this as well with skills like Fortify, First Aid, Venom Coating and Chameleon cloak. There are no duplicate spells if I disable this mod but still have the Odinblade overhauls enabled. The duplicate spells appear regardless of if you have a point in their respective tree or not.
If you select any spells listed as available but don't have the points to actually use them, you won't be able to use them upon loading into the game until you put a point in their tree.
I am using all the odinblade mods and astronomer class. A couple gift bags enabled aswell. (and of course again, the core divinity conflux mod and script extender)
I did add this and the core mod mid game (early in fort joy), Perhaps that might be affecting it?
Are you talking about Odin's version of those skills? Conflux's version of those are shut down when Odin's Scoundrel is present and it uses his version instead.
Conflux was designed so you can turn it on mid-session without much problems. Depending on the Act you might miss a boss encounter but that's about it.
Yeah, whenever i enable the odinblade Library addon, it stops the effects of rupture tendons and sawtooth blade from actually applying. Although if i disable the addon but keep the core conflux mod enabled, it works as intended.
It's not a bug. It was changed to gain 1AP instead of 2. With the reduced weight of Physical Armor in Conflux that skill is an auto use every time it's off CD. Still is even with the changes. Take 1 AP from a character with no cost. Why would you not use that every time?